[Angband 4.0.5 Character Dump] Name Amragnor Age 59 Self RB CB EB Best Race Dunadan Height 6'11" STR: 17 +1 +3 +0 18/30 Class Warrior Weight 13st 5lb INT: 9 +2 -2 +0 9 Title Veteran Turns used: WIS: 10 +2 -2 +1 11 HP -42/315 Game 391087 Dex: 17 +2 +2 +0 18/30 18/10 SP 0/0 Standard 44301 CON: 17 +3 +2 +0 18/40 Resting 1823 Level 25 Armor [37,+46] Saving Throw 49% Cur Exp 31442 Stealth Bad Max Exp 31442 Melee 1d7,+16 Disarming 54% Adv Exp 31500 To-hit 65,+6 Magic Devices 41 Blows 1.6/turn Perception 1 in 5 Gold 25003 Searching 47% Burden 100.0 lb Shoot to-dam +8 Infravision 20 ft Overweight -55.9 lb To-hit 59,+15 Speed 6 Max Depth 1700' (L34) Shots 1/turn You are one of several children of a Landed Knight. You are a credit to the family. You have blue eyes, straight black hair, and a dark complexion. rAcid:........+.... Nexus:............. rElec:......+.+.... Nethr:............. rFire:........+.+.. Chaos:............. rCold:........+...! Disen:............. rPois:............. pFear:..+.......... rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:.......++.... HLife:............. Regen:+.........+.. Stea.:..+.....+.... ESP:............. Sear.:....+........ Invis:............. Infra:.........+... FrAct:...........+. Tunn.:............. Feath:............. Speed:...+......... S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You hit Waldern, King of Water (19). > Waldern, King of Water tramples over the Wererat. > Your Arrow (1d4) (+0,+0) hits Waldern, King of Water (18). > You re-arrange your quiver. > You have no more Arrows (1d4) (+0,+0) (0). > The Arrow breaks. > Waldern, King of Water shrugs off the attack. > You hit Waldern, King of Water (18). > Waldern, King of Water casts a ball of frost. > The Earth hound yelps in pain. > The Nighthawk jeers in pain. > Waldern, King of Water creates a whirlpool of water. > You die. > The Earth hound yelps feebly. > The Nighthawk dies. Killed by Waldern, King of Water. [Character Equipment] a) a Short Sword (Blessed) (1d7) (+4,+13) <+1> Dropped by Orfax, Son of Boldor at 850 feet (level 17) +1 wisdom. Blessed by the gods. Speeds regeneration. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 34. b) a Short Bow of Accuracy (x2) (+13,+8) Found lying on the floor at 350 feet (level 7) c) a Ring of the Dog <-2> Found lying on the floor at 850 feet (level 17) -2 stealth. Provides protection from fear. d) a Ring of Speed <+6> Found lying on the floor of a special room at 950 feet (level 19) +6 speed. e) an Amulet of Searching <+6> Dropped by a Dark elven priest at 1150 feet (level 23) +6 searching skill. f) the Phial of Galadriel <+3> (charging) Dropped by Uglúk, the Uruk at 1100 feet (level 22) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 17 to 32 turns to recharge at your current speed. Your chance of success is 91.8% g) Blue Dragon Scale Mail (-2) [12,+13] Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15) Provides resistance to lightning. h) a Fur Cloak of Protection [3,+7] Found lying on the floor at 950 feet (level 19) Provides resistance to shards. Cannot be harmed by acid, fire. i) a Small Metal Shield of Elvenkind [5,+13] <+2> Found lying on the floor at 1150 feet (level 23) +2 stealth. Provides resistance to acid, lightning, fire, frost, shards. Cannot be harmed by acid. j) an Iron Helm of Infravision [7,-5] <+2> Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8) +2 infravision. k) the Set of Gauntlets 'Paurhach' [3,+14] Dropped by Grishnákh, the Hill Orc at 750 feet (level 15) Provides resistance to fire. Cannot be harmed by acid, fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 14 to 25 turns to recharge at your current speed. Your chance of success is 92.4% l) a Pair of Steel Shod Boots of Free Action [7,+2] Bought from a store Cannot be harmed by fire. Prevents paralysis. [Character Inventory] a) a Mushroom of Stoneskin b) 4 Rations of Food c) a Piece of Elvish Waybread d) 4 Potions of Cure Serious Wounds e) a Potion of Cure Critical Wounds f) a Potion of Healing g) 4 Potions of Resist Heat h) 8 Scrolls of Phase Door i) a Scroll of Teleport Level j) 2 Scrolls of Magic Mapping k) 4 Scrolls of Identify l) 2 Scrolls of Word of Recall m) a Scroll of Recharging n) a Rod of Treasure Location o) a Rod of Door/Stair Location p) a Rod of Curing (charging) q) a Staff of Detect Invisible (6 charges) r) a Staff of Detect Evil (13 charges) s) 2 Staves of Curing (0 charges) t) 2 Staves of Identify (26 charges) [Character Quiver] 0) 18 Arrows (1d4) (+2,+2) Combat info: Hits targets up to 100 feet away. Average damage/round: 25.2. 35% chance of breaking upon contact. 1) 3 Arrows (1d4) (+2,+5) Combat info: Hits targets up to 100 feet away. Average damage/round: 31.3. 35% chance of breaking upon contact. [Home Inventory] a) 15 Potions of Cure Light Wounds b) a Rod of Light c) 3 Staves of Detect Invisible (42 charges) d) a Lucerne Hammer of Slay Demon (2d5) (+5,+7) Dropped by an unknown monster at 1550 feet (level 31) Slays demons. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 38.9 vs. demons, and 22.2 vs. others. e) a Sling (x2) (+5,+5) Found lying on the floor of a special room at 250 feet (level 5) f) 16 Iron Shots (1d4) (+3,+1) g) 16 Iron Shots (1d4) (+4,+4) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 386 50' Reached level 2 1288 100' Reached level 3 1782 150' Reached level 4 2676 100' Reached level 5 2825 150' Killed Fang, Farmer Maggot's dog 3792 200' Reached level 6 3967 250' Killed Bullroarer the Hobbit 3967 250' Reached level 7 4212 250' Reached level 8 5731 250' Reached level 9 8996 300' Reached level 10 13801 350' Reached level 11 17212 400' Killed Grip, Farmer Maggot's dog 17460 400' Killed Wormtongue, Agent of Saruman 17460 400' Reached level 12 20106 450' Reached level 13 21623 600' Killed Brodda, the Easterling 21922 600' Reached level 14 22393 650' Reached level 15 22847 750' Killed Golfimbul, the Hill Orc Chief 22861 750' Killed Grishnákh, the Hill Orc 22862 750' Found the Set of Gauntlets 'Paurhach' 22890 750' Reached level 16 24311 850' Reached level 17 25527 850' Reached level 18 25917 850' Killed Orfax, Son of Boldor 27986 950' Reached level 19 29228 950' Reached level 20 30766 1000' Killed Lagduf, the Snaga 31315 1100' Reached level 21 31711 1100' Killed UglĂşk, the Uruk 31712 1100' Found the Phial of Galadriel 32700 1100' Reached level 22 32794 1100' Killed Ulfast, Son of Ulfang 35706 1200' Killed Gorbag, the Orc Captain 35973 1150' Reached level 23 37330 1150' Reached level 24 38175 1250' Killed KhĂ®m, Son of MĂ®m 38633 1250' Killed AngamaitĂ« of Umbar 38775 1250' Killed Sangahyando of Umbar 39369 1350' Reached level 25 40431 1400' Reached level 25 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)