[Angband 4.1.3 Character Dump] Name Angwar Age 38 Self RB CB EB Best Race Dwarf Height 3'11" STR: 17 +2 +3 +0 18/40 Class Warrior Weight 9st 9lb INT: 10 -3 -2 +0 5 Title Swashbuckler Turns used: Wis: 10 +2 -2 +0 10 9 HP -7/260 Game 86486 DEX: 17 -2 +2 +0 17 SP 0/0 Standard 8724 CON: 14 +2 +2 +0 18 Resting 184 Level 20 Armor [25,+32] Saving Throw 48% Cur Exp 6440 Stealth Bad Max Exp 6440 Melee 1d6,+9 Disarm - phys. 54% Adv Exp 6480 To-hit 58,+33 Disarm - magic 37% Blows 2.7/turn Magic Devices 38 Gold 3461 Searching 36% Burden 129.1 lb Shoot to-dam +3 Infravision 50 ft Overweight -38.8 lb To-hit 48,+30 Speed Normal Max Depth 1300' (L26) Shots 1/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. rAcid:....+...+.... Nexus:............. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:...........+. Tunn.:..+.........+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Last Messages] > It spins fiercely. > The umber hulk flees in terror! > The ancient black dragon misses you. > The ancient black dragon claws you. > *** LOW HITPOINT WARNING! *** > The ancient black dragon bites you. > You are covered in acid! > Your Small Metal Shield of Resistance is unaffected! > *** LOW HITPOINT WARNING! *** > The vampire hits you. > *** LOW HITPOINT WARNING! *** > The vampire hits you. > *** LOW HITPOINT WARNING! *** > The vampire bites you. > You die. Killed by a vampire. [Character Equipment] a) a Spear of Slay Orc (1d6) (+6,+6) Found lying on the floor at 500 feet (level 10) Slays orcs. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 3.0 blows Average damage/round: 56.5 vs. orcs, and 36 vs. others. b) a Sling (x2) (+3,+3) Bought from a store c) a Ring of Digging <+5> Found lying on the floor at 800 feet (level 16) +5 tunneling. d) a Ring of Protection [+10] Found lying on the floor at 600 feet (level 12) e) an Amulet of Resist Acid Provides resistance to acid. f) a Lantern (13350 turns) Found lying on the floor at 300 feet (level 6) Cannot be harmed by fire. Radius 2 light. g) a Robe [2,+6] Bought from a store h) a Cloak [1,-1] Bought from a store i) a Small Metal Shield of Resistance [5,+13] Found lying on the floor of a special room at 850 feet (level 17) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. j) an Iron Helm [7,+3] Bought from a store k) a Set of Gauntlets [3,+3] Bought from a store l) a Pair of Steel Shod Boots of Free Action [7,+7] Found lying on the floor at 1200 feet (level 24) Cannot be harmed by fire. Prevents paralysis. [Character Inventory] a) 3 Mushrooms of Fast Recovery {@E3} b) 3 Potions of Cure Light Wounds {@q1} c) 5 Potions of Cure Serious Wounds {@q2} d) 2 Potions of Berserk Strength {@q5} e) 2 Potions of True Seeing f) 6 Scrolls of Identify Rune g) 5 Scrolls of Satisfy Hunger h) a Scroll of Light {@r7} i) 5 Scrolls of Word of Recall {@r9} j) a Wand of Confuse Monster (2 charges) {@a2} k) a Wand of Stun Monster (6 charges) {@a3} l) a Wand of Light (11 charges) {@a1} m) a Wand of Disable Traps (5 charges) n) a Wand of Wonder (13 charges) {@a4} Cannot be harmed by lightning. o) a Staff of Sleep Monsters (6 charges) p) 2 Staves of Detect Invisible (25 charges) q) a Staff of Detect Evil (13 charges) {@u8} r) a Staff of Mapping (3 charges) {@u9} s) 4 Staves of Cure Light Wounds (6 charges) {@u6} [Character Quiver] 0) 2 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 9.2. 25% chance of breaking upon contact. 1) 9 Rounded Pebbles (1d2) (+6,+3) Combat info: Hits targets up to 100 feet away. Average damage/round: 15.4. 25% chance of breaking upon contact. 2) 17 Rounded Pebbles of Slay Animal (1d2) (+7,+3) Slays animals. Combat info: Hits targets up to 100 feet away. Average damage/round: 30.9 vs. animals, and 15.4 vs. others. 25% chance of breaking upon contact. 3) 24 Rounded Pebbles of Slay Undead (1d2) (+6,+4) Slays undead. Combat info: Hits targets up to 100 feet away. Average damage/round: 43.7 vs. undead, and 17.5 vs. others. 25% chance of breaking upon contact. 4) 22 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 11.3. 25% chance of breaking upon contact. [Home Inventory] a) a Mushroom of Second Sight b) a Ring of the Mouse (+0,-8) <+3, +1> Dropped by an illusionist at 750 feet (level 15) +3 dexterity. +1 stealth. c) a Beaked Axe of Slay Troll (2d6) (+6,+6) Found lying on the floor at 850 feet (level 17) Slays trolls. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 38.1 vs. trolls, and 20.2 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 665 100' Reached level 2 698 100' Reached level 3 831 100' Reached level 4 882 100' Reached level 5 1221 150' Reached level 6 1303 200' Killed Grip, Farmer Maggot's Dog 1379 250' Reached level 7 1622 250' Killed Bullroarer the Hobbit 1622 250' Reached level 8 1916 250' Reached level 9 2917 300' Reached level 10 3846 400' Reached level 11 4519 450' Reached level 12 5306 550' Reached level 13 5768 600' Reached level 14 6578 700' Reached level 15 7195 800' Reached level 16 7366 850' Reached level 17 7920 900' Reached level 18 8295 950' Reached level 19 8571 1250' Reached level 20 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : no (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)