[ToME 2.2.3 Character Dump] Name : Lothoreth Age 109 STR: 15 Sex : Male Height 95 INT: 18/160 Race : High-Elf LostSoul Weight 175 WIS: 18 Class : Sorceror Social Class 36 DEX: 18/120 Body : Player CON: 18/20 God : Eru Iluvatar CHR: 18/20 + To Melee Hit -7 Level 34 Max Hit Points 147 + To Melee Damage -14 Experience 667767 Cur Hit Points -1 + To Ranged Hit 4 Max Exp 667767 Max SP (Mana) 555 + To Ranged Damage 15 Exp to Adv. 805000 Cur SP (Mana) 453 AC 50+104 Gold 13609 Piety 92 (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 2 Bows/Throw : Fair Searching : Superb Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 2d4-28 Stealth : Superb Magic Device: Superb Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body was a Player. You have defeated 315 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Yavie of the 2890th year of the third age. Your adventure lasted 0 days. Your Attributes: You are dead, killed by a Lord of Chaos on level 96 of Halls of Mandos. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Skills (points left: 84) . Sneakiness 01.000 [0.900] - Magic 38.800 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 00.000 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Uilwar (1d4) (+8,+9)(40%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 97 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) an Engagement Ring of Intelligence (+5) It increases your intelligence by 5. You found it lying on the ground on level 98 of Halls of Mandos. f) The Turquoise Ring of Elorthana [+13] (+3) It increases your intelligence by 3. It sustains your dexterity. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) Polished Law Dragon Scale Mail (-2) [30,+27] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. o) The Spider Web 'Fronaron' [1,+14] It sustains your intelligence. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to electricity, chaos and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. s) a Golden Crown of Night and Day [0,+10] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of a Zombie Young black dragon on level 97 of Halls of Mandos. u) (nothing) x) a Pair of Metal Shod Boots [6,+4] z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Tome of Magical Energy b) a Tome of the Eternal Flame It cannot be harmed by fire. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. d) a Fireproof Tome of the Everrunning Wave e) 2 Tomes of Translocation f) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. g) a Tome of the Time h) a Tome of the Mind i) a Book of Beginner Cantrips j) The Mirror of Alternate Dimensions in My Pants It can be activated for cure insanity. You found it in the remains of a Nether wraith on level 97 of Halls of Mandos. k) 2 Scrolls titled "abner sun" of Reset Recall l) an Adamantite Rod of Nothing (200/200) m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) a Mage Staff of Power (1d4) (-7,+4) (+8) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 8. You found it lying in a vault on level 97 of Halls of Mandos. o) a Mage Staff of Mana (1d4) (+13,-11)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it lying in a vault on level 97 of Halls of Mandos. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing)