[ToME 2.2.3 Character Dump] Name : Tantar Age 27 STR! 18/*** Sex : Male Height 33 INT! 18/*** Race : Hobbit Weight 61 WIS! 18/*** Class : Geomancer Social Class 83 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/*** + To Melee Hit 32 Level 50 Max Hit Points 1520 + To Melee Damage -77 Experience 24716929 Cur Hit Points 1520 + To Ranged Hit 70 Max Exp 24716929 Max SP (Mana) 2329 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2329 AC 23+142 Gold 1044391 Piety 88669 (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 9d4-693 Stealth : Legendary[2] Magic Device: Superb Infra-Vision: 220 feet Tactic: coward Explor: very slow (Character Background) You are one of several children of a Hobbit Mage. You are a well liked child. You have hazel eyes, wavy auburn hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 1 (50') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 42 (2100') Illusory Castle: Level 50 (2500') Maze: Level 29 (1450') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are disguised as a Maia. You are currently in the town of Bree. You have defeated 8907 enemies. You destroyed Melkor forever and got elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 39th Quelle of the 2890th year of the third age. You have been adventuring for 53 days. adefkmnopsuxz{|@ Add Str : ..5...........6. Add Int : *...2....33..... Add Wis : *...2........... Add Dex : .........3...... Add Con : .............3.. Add Chr : *........3...3.. Mul Mana : +...+.....+..... Mul SPower: +........+...... Add Stea. : .......3........ Add Sear. : .........3....6. Add Infra : *.............6. Add Tun.. : ..............6. Add Speed : .*5*.3.3...9.... Add Blows : .............3.. Vampiric : .............+.. Slay Evil : .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: .............++. Acid Brand: ..............+. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ........+....... Sust Int : ....+...+....... Sust Wis : ..+.+...+....... Sust Dex : ................ Sust Con : ..+............. Sust Chr : ................ Invisible : ..+............. Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...+++.......... Imm Acid : +.....*+.+....+. Imm Elec : +.....*...+..... Imm Fire : *++......+...... Imm Cold : +.....*......... Res Pois : ..........+..... Res Fear : ......+......... Res Lite : .....+.......... Res Dark : .....+..+.+...+. Res Blind : ................ Res Conf : ........+....... Res Sound : ......+......... Res Shard : .........+...... Imm Neth : ........+....... Res Nexus : ..+....+........ Res Chaos : .....+.......... Res Disen : ........++....+. WraithForm: ...+............ Levitate : ..........+..... Lite : ....+........... See Invis : ++.+.+.......... Digestion : ....+........... Regen : ..+++........... Activate : ++...+.+.++...+. Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...++........... No blows : +............... Precogn. : +............... Orc.ESP : .....+........+. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery 00.700 [0.400] . Sling-mastery 00.000 [0.300] . Sneakiness 03.700 [0.900] - Magic 32.320 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 34.065 [1.050] . Air 34.065 [1.050] . Earth 34.065 [1.050] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 19.600 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 03.200 [0.550] . Prayer 35.000 [0.500] - Monster-lore 03.850 [0.500] . Symbiosis 14.700 [0.500] Abilities * Perfect casting [Fates] You may find a Book of Beginner Cantrips on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!*} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 67 of Erebor. e) The Ring of Linarn (+5) {!*} It increases your strength and speed by 5. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to fire and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 61 of Mordor. f) The Ring of Phasing (+15 to speed) {cursed, !*} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 66 of Erebor. n) The Rhino Hide Armour of Enwed (-8,-57) [8,+9](40%) {!*!*quest} It increases your hit points by 40%. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. p) The Large Metal Shield of Urinnina [5,+15] {!*} It sustains your strength, intelligence and wisdom. It provides resistance to dark, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,+8] (+9) It increases your speed by 9. You bought it from the Footwear Shop. z) a Master quylthulg named Qlzqqlzuup (3000 hp) {) The Bolt 'Eorneri' (1d5) (+13,+11) (+3 attacks) It increases your constitution, charisma and attack speed by 3. It does extra damage from electricity and frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Mount Doom. [Character Inventory] a) a Tome of the Eternal Flame {quest} b) a Tome of the Blowing Wind {quest} c) a Fireproof Tome of the Impenetrable Earth d) a Tome of the Everrunning Wave {quest} e) a Tome of Translocation f) a Fireproof Tome of Knowledge {quest} g) a Holy Tome of Manwe Sulimo {quest} h) Mordekainen's Sneaking Eye It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 72 of Erebor. i) The Tome of Collected Weird Magic It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hill orc on level 17 of Orc Cave. j) a Parchment titled ``Household Magic'' It can be activated for mass genocide every 1000 turns. You found it lying on the floor of a special level. k) 5 Potions of Healing l) 81 Potions of *Healing* {!*quest} m) 28 Potions of Restore Mana {!*QUEST} n) 82 Potions of Curing {!*quest} o) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of a Nightcrawler on level 61 of Mordor. p) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. q) an Adamantite Rod of Quickness of Recall (200/200) {!*} It can cast spells faster. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Geyser b) The Grail of Kenault It can be activated for acquirement. You found it in the remains of a Dreadmaster on level 61 of Erebor. c) the Eye of Vecna It can be activated for decreasing Dexterity. You found it in the remains of a Master lich in the town of Minas Anor . d) 6 Rations of Food e) 8 Flasks of oil f) a Ring of Weakness g) 7 Wooden Torches (with 1500 turns of light) h) a Brass Lantern (with 14940 turns of light) i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 62 of Erebor. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) Soft Leather Armour [4] l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Jewel Encrusted Crown 'Turennil' [0,+15] It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to fire, poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) o) a Dagger (1d4) {good} p) a Main Gauche (1d5) q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Seeker Arrow of Bard (8d4) (+20,+15) u) a Novice warrior corpse v) Itangast the Fire Drake's corpse w) a Parchment - Adventurer's Guide to Middle-earth x) a Human Skeleton [Home Inventory - Gondolin ] a) The Ring of Carantir (+2) {!*} It increases your intelligence, wisdom and constitution by 2. It sustains your strength, dexterity and charisma. It provides resistance to fire and poison. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Erebor. c) The Amulet 'Arand' (-2 to stealth) {cursed} It decreases your constitution and stealth by 2. It sustains your charisma. It provides resistance to sound. It produces an anti-magic shell. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Amulet of Valar (+2 to stealth) It increases your intelligence, charisma and stealth by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 45 of Moria. g) The Star of Elendil (+1) {!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) k) The 0 'Narand' [1,+0] It sustains your constitution. It provides immunity to fire. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Erebor. m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 50 of Moria. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Dagger of Rilia (2d4) (+4,+3) s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Erebor. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 65 of Erebor. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. [Home Inventory - Minas Anor ] a) The Tome of Tantar {quest !d!v} b) 47 Potions of *Enlightenment* c) a Potion of New Life {!*} d) The Crumpled Scroll of Mass Resurrection {!*} e) a Rod Tip of Recall (80 Mana to cast) f) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Erebor. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Angband. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Full Plate Armour of Isildur [25,+25] (+1) l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*} It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Cap of Thengel [3,+12] (+3) {!*} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Chieftain on level 30 of Moria. n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a hill. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Mature white dragon on level 67 of Erebor. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 47 of Moria. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. w) an Iron Shot of Flame (1d4) (+2,+4) [Home Inventory - Lothlorien ] a) the Skull of Vecna It can be activated for Destruction. You found it lying on the ground on level 141 of The Void. b) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. c) a Staff of Genocide[1|15] (2 charges) d) an Everburning Torch of the Shadows e) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. g) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) {!*!*} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of A lost temple. k) The Dragon Helm of Thrain [8,+10] It provides resistance to acid, electricity, cold, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!*} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 31 of Moria. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. p) The Hatchet of the Night (2d6) (+34,+22) (+4) q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) r) The Short Bow of Amrod (x4) (+12,+15) (+2) s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 34 of Moria. t) 18 Elf Skeletons [Home Inventory - Khazad-dum ] a) 99 Potions of Water Curing {quest} b) 2 Scrolls of Mass Genocide {!*} c) The Golden Horn of the Thunderlords (0 charges) {!*} It was given to you as a reward. d) The Ring of Ulmen (+8) {!*} It increases your intelligence, wisdom and speed by 8. It makes you completely fearless. It provides resistance to cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Barahir (+1) {!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. f) The Ring of Tulkas (+4) {!*} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 81 of Angband. g) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) Elven Blue Dragon Scale Mail (-2) [30,+24] (+2 to stealth) i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) (cha It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 74 of Angband. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. w) The Long Bow of Bard (x5) (+17,+19) (+2) x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 85 of Angband. [The Mathom-house Inventory - Bree ] a) Boccob's Unifinished Works It can be activated for cure stun. You found it lying on the ground on level 23 of The Sandworm lair. b) The Gem of Wisdom It can be activated for curing. You found it lying on the ground on level 45 of Illusory Castle. c) The Gem of Ghosts It can be activated for poison. You found it lying on the ground on level 68 of Erebor. d) Raal's Voodoo Doll of Revenge It can be activated for paralyze. You found it lying on the ground on level 50 of Submerged Ruins. e) The Devil's Pentagram It can be activated for decreasing Wisdom. You found it in the remains of a Shade on level 33 of Mirkwood. f) Raal's Tome of Unconventional Warfare It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 65 of Erebor. g) Raal's Black Candle It can be activated for cure confusion. You found it in the remains of a Shade on level 33 of Mirkwood. h) The Tome of Elven Household Magic It can be activated for experience loss. You found it in the remains of a Shade on level 33 of Mirkwood. i) a Parchment titled ``Demigods and their Uses'' It can be activated for darkness. You found it lying on the ground on level 12 of Mirkwood. j) a Parchment titled ``Magic for the Layman'' It can be activated for teleport level. You found it in the remains of a Dreadlord on level 73 of Angband. k) The Skull of Ancient Wisdom It can be activated for high experience loss. You found it in the remains of a Shade on level 33 of Mirkwood. l) Benetar's Mana Battery It can be activated for paralyze. You found it in the remains of a Master vampire on level 29 of Mirkwood. m) The Crystal Ball of Godly Sights It can be activated for cure fear. You found it in the remains of a Vampire on level 70 of Angband. n) The Box of Many Wonders It can be activated for curing. You found it in the remains of a Shade on level 33 of Mirkwood. o) Baalzebub's Tormented Skullcap It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. p) The Bottomless Bottle It can be activated for stat loss. You found it lying on the ground on level 60 of Erebor. q) The Wand Construction Kit It can be activated for cure blindness. You found it lying on the ground on level 66 of Erebor. r) The Clay Tablets of Antiquity It can be activated for cure cuts. You found it in the remains of a Hill orc Archer on level 21 of Orc Cave. s) a Parchment titled ``Tenser's Last Words'' It can be activated for poison. You found it lying on the ground on level 29 of The Sandworm lair. t) Raistlin's Ready Ranger It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 61 of Erebor. u) Tenser's Torch of Spontaneous Combustion It can be activated for decreasing Wisdom. You found it in the remains of a Black wraith on level 70 of Angband. v) A parchment titled ''Famous Last Words'' It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Shade on level 33 of Mirkwood. w) Jor's Buckler of Missile Attraction It can be activated for decreasing Wisdom. x) A parchment titled ''Finer Points of Munchkinism'' It can be activated for cure cuts . You found it lying on the ground on level 10 of A lost temple.