[ToME 2.3.5 Character Sheet] Name : Chilird Age 148 STR! 40 Sex : Male Height 61 INT! 40 Race : Spectre Wood-Elf Weight 90 WIS! 40 Class : Symbiant Social Class 49 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -22 Level 50 Hit Points 1493/ 1493 + To Melee Damage 15 Experience 23192869 Spell Points 1042/ 1042 + To Ranged Hit -17 Max Exp 23192869 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 299149 AC 25+106 Gold 14336832 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+60 Stealth : Good Magic Device: Fair Infra-Vision: 1320 feet Tactic: coward Explor: running (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 110 (5500') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 1773 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 82 princess quests. You have completed 82 lost sword quests. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 41st Quelle of the 2890th year of the third age. Your adventure lasted 55 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can switch locations with another being. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..329....*...2.. Add Int : 4..29..2.*...... Add Wis : ...29..2.*...2.+ Add Dex : ...29....*...... Add Con : ..329....*.3.... Add Chr : ..329..2.*...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2...2...3.... Add Sear. : ..3............. Add Infra : .........*...... Add Tun.. : ..............4. Add Speed : .*.2.3.2...3.... Chaotic : .............+.. Slay Evil : .............+.. Slay Orc : .............+.. Fire Brand: .............+.. Sust Str : ................ Sust Int : +..+....+....... Sust Wis : +..+......+..... Sust Dex : ........+....... Sust Con : ................ Sust Chr : ...+..+......... Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +..+............ Hold Life : .+.+.++...+....+ Imm Acid : ......*+*+...... Imm Elec : ........*+...... Imm Fire : .+*...++++...... Imm Cold : ...*..++.+.....+ Res Pois : .......+++.....+ Res Fear : ..........+..... Res Light : .....+...+.....+ Res Dark : .....+..+++..... Res Blind : ...+............ Res Conf : +....+...++..... Res Sound : ......+.+.+..... Res Shard : ................ Res Neth : .........+.....+ Res Nexus : ......+..+...... Res Chaos : .....+....+..... Res Disen : ......+......... Auto Curse: ....+........... Lite : .........+...... See Invis : ..++.+...+.....+ Digestion : ...............+ Xtra Might: ...............+ Activate : .+++.+.+........ Blessed : .............+.. Cursed : ....+....+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ..+............. Orc.ESP : .....+.......... TLord.ESP : ..+............. Full ESP : ...+.....+...... Skills (points left: 82) - Combat 15.000 [0.800] . Weaponmastery 00.400 [0.800] . Archery 04.800 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 04.400 [0.800] . Stealth 08.000 [0.800] . Disarming 01.700 [0.700] - Magic 45.800 [0.700] . Magic-Device 05.400 [1.000] . Conveyance 01.000 [0.300] . Divination 01.000 [0.300] - Spirituality 14.700 [0.500] . Prayer 50.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 17.390 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] Abilities * Perfect casting * Tree walking 6 of your companions have been killed. [Fates] You may find a Potion of Cure Light Insanity on level 1. You are fated to find a Cord Armour on level 1. You may meet a Large grey snake on level 18. You are fated to meet Wolf, Farmer Maggot's dog on level 19. You are fated to find a Potion of Cure Light Insanity on level 1. You may find a Small Wooden Boomerang on level 12. You are fated to meet a Giant slug on level 1. You may find a Scroll of Darkness on level 1. [Character Equipment] a) The Mage Staff of Harambar (1d4) (+9,+9) [+1](80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 46 of The Sacred Land Of Mountains. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 93 of Mount Doom. k) an Indestructible Amulet of Doom [+4] (+9) {cursed, !k} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 58 of Mordor. n) The Thunderlord Coat of Erunimlad (-58,-10) [9,+12](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid. It provides resistance to life draining, fire, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Brellor [5,+15] It sustains your intelligence and dexterity. It provides immunity to acid and electricity. It provides resistance to fire, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 91 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. u) The Set of Gauntlets of Egonie [2,+10] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, dark, confusion, sound and chaos . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Mount Doom. z) a Master quylthulg (3000 hp) {) The Bolt of Seregir (1d5) (+16,+13) (+2) It increases your strength and wisdom by 2. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. |) a Magical Mattock of Digging (+4) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 69 of Paths of the Dead. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of Fire Phantom on level 45 of The Sacred Land Of Mountains. c) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. d) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. e) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 69 of Paths of the Dead. f) Valdarbon's Automatic Alchemist It can be activated for stun. You found it in the remains of an Emperor wight on level 104 of Angband. g) The Skull of Vecna {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Master lich on level 38 of Mordor. h) The Cunning Plan of Zog {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Novice mage on level 4 of Barrow-Downs. i) 6 Potions of *Healing* {!k} j) 15 Scrolls of Satisfy Hunger {!k} k) a Silver Rod of Simplicity of Home Summoning (100/100) You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. l) a Mithril Rod of Simplicity of Disarming (160/160) You found it in the remains of an Archlich on level 58 of Mordor. m) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of a Demilich on level 69 of Paths of the Dead. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . o) a Mage Staff of Power (1d4) (-11,+7) (+12) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas [Home Inventory - Lothlorien ] a) a Greater draconic quylthulg (1500 hp) b) a Greater rotting quylthulg (1500 hp) c) a Greater demonic quylthulg (1500 hp) d) a Sprig of Athelas e) a Potion of Cure Insanity f) 4 Potions of Life {!k} g) 4 Potions of Restore Mana h) 3 Scrolls of Genocide {100% off} i) a Rod Tip of Speed (100 Mana to cast) j) The Ring of Balrost (+6) It increases your wisdom, dexterity, constitution and infravision by 6 . It makes you invisible. It sustains your strength. It provides resistance to poison and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 91 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Blue Stone 'Toris Mejistos'(40%) (+2) {!k} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. o) a Mouse Fur of Air [1,+6] It allows you to breathe without air. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 86 of Mount Doom. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 69 of Paths of the Dead. r) The Golden Crown of Aredengon [0,+12] It sustains your dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, poison, dark, sound, shards, nether, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 82 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Mordor.