[Angband 3.0.9b Character Dump] Name Helum Self RB CB EB Best Sex Male Age 65 STR: 13 +1 -5 +0 9 Race Dunadan Height 82 INT: 13 +2 +3 +0 18 Class Mage Weight 174 WIS: 11 +2 +0 +0 13 Title Novice Status 1 DEX: 10 +2 +1 +0 13 HP -1/13 Maximize Y Con: 13 +3 -2 +0 14 13 SP 1/4 CHR: 16 +2 +1 +0 18/10 Level 2 Armor [0,+0] Saving Throw Very Good Cur Exp 48 Fight (+0,+0) Stealth Good Max Exp 48 Melee (+0,+0) Fighting Fair Adv Exp 52 Shoot (+0,+0) Shooting Poor MaxDepth Lev 1 Blows 1/turn Disarming Fair Turns 21242 Shots 0/turn Magic Device Excellent Gold 300 Infra 0 ft Perception Good Burden 22.4 lbs Speed Normal Searching Fair You are the illegitimate and unacknowledged child of a Serf. You are a credit to the family. You have green eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Floating eye gazes at you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Floating eye gazes at you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Floating eye gazes at you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Floating eye gazes at you. > *** LOW HITPOINT WARNING! *** > The Floating eye gazes at you. > You die. [Character Equipment] a) a Dagger (1d4) (+0,+0) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (1480 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Ration of Food c) a Metallic Purple Potion of Cure Light Wounds d) a Coagulated Crimson Potion of Speed e) a Light Brown Potion of Apple Juice f) a Scroll titled "vinse poncter" of Word of Recall g) a Scroll titled "lacto clamo" of Darkness h) a Scroll titled "liscurae cons" of Treasure Detection i) 2 Wooden Torches (3500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. j) a Robe [2,+0] k) a Robe [2,+0] l) a Cloak [1,+0] m) a Sling (x2) (+0,+0) [Home Inventory] a) 6 Rations of Food [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)