[ToME 2.2.3 Character Dump] Name : Karen Age 91 STR: 11 Sex : Female Height 60 INT: 35 Race : Dark-Elf LostSoul Weight 69 WIS: 17 Class : Sorceror Social Class 43 DEX: 21 Body : Player CON: 21 God : Eru Iluvatar CHR: 25 + To Melee Hit -32 Level 35 Max Hit Points 169 + To Melee Damage -55 Experience 777153 Cur Hit Points 169 + To Ranged Hit -6 Max Exp 777153 Max SP (Mana) 645 + To Ranged Damage 23 Exp to Adv. 810000 Cur SP (Mana) 645 AC 42+85 Gold 55331 Piety 3995 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 1d4-55 Stealth : Poor Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 42 (2100') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Khazad-dum. You have defeated 4291 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Int : ..6............. Add Wis : ....2........... Mul Mana : +............... Mul SPower: +............... Add Stea. : .......3........ Add Sear. : .....4.......... Add Tun.. : ..............6. Add Speed : ...7...3........ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ....+..+........ Res Elec : ................ Res Fire : ................ Res Cold : ....+...+....... Res Pois : ................ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : ........+....... Res Conf : ....+........... Res Sound : ......+......... Res Shard : ................ Res Neth : ....+........... Res Nexus : .......+........ Res Chaos : ................ Res Disen : ....+........... Lite : ..........+..... See Invis : ...............+ Digestion : ....+........... Activate : .....+++..++.... Fly : ......+......... Full ESP : .........+...... Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 33.640 [1.200] . Magic-Device 01.000 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 02.500 [0.500] - Monster-lore 03.950 [0.500] . Symbiosis 26.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Jackal on level 1. You are fated to meet a Woodsman on level 11. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-11,-24)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It was given to you as a reward. d) a Small Metal Boomerang of Power (3d4) (+10,+23) You found it in the remains of Ugluk, the Uruk on level 23 of The Helcaraxe. e) an Indestructible Ring of Intelligence (+6) It increases your intelligence by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 98 of Halls of Mandos. k) The Amulet of Aregote (+2) It increases your wisdom by 2. It provides resistance to acid, cold, confusion, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) Gold Dragon Scale Mail (-2) [30,+13] o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dragon Shield [8,+9] s) a Jewel Encrusted Crown of Telepathy [0,+14] It gives telepathic powers. It cannot be harmed by acid. You found it lying on the ground on level 98 of Halls of Mandos. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Jumping [2,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. z) a Trapper (600 hp) {) (nothing) |) a Pick of Digging (1d3) (+6,+1) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind {@m2} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 97 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) 2 Fireproof Tomes of the Tree h) a Fireproof Tome of Knowledge i) a Tome of the Time j) a Tome of the Mind k) a Book of Beginner Cantrips {@m1} l) Kenault's Cantrip Generator {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 98 of Halls of Mandos. m) a Potion of Cure Serious Wounds n) a Potion of Healing o) 4 Scrolls of Satisfy Hunger p) a Silver Rod of Simplicity of Trap Location (100/100) {@z1} It was given to you as a reward. q) a Staff of Teleportation[4|20] (10 charges) r) a Staff of Healing[1|26] (3 charges) s) The 0 of Isirirn [1,+1] It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's All-seeing Servant {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 33 of Mirkwood. b) a Parchment titled ``Tenser's Last Words'' {something weird} It can be activated for something weird. You found it lying on the ground on level 98 of Halls of Mandos. c) 6 Sprigs of Athelas d) an Iron Rod of Nothing (50/50) e) a Moonstone Rod of Nothing (75/75) f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) a Silver Rod of Nothing (100/100) i) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your dexterity and stealth by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Amulet 'Ekkar' (+3) It increases your intelligence and charisma by 3. It provides immunity to paralysis. It provides resistance to cold and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) The Amulet of Uinas It can be used to store a spell. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Helcaraxe. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 97 of Halls of Mandos. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Long Sword of Glaquen (2d5) (+7,+12) (+3) It increases your intelligence, dexterity and charisma by 3. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. q) The Sickle 'Dollomin' (2d3) (+7,-2) (+3 attacks) It increases your strength, constitution and attack speed by 3. It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) an Elven Thunderlord Coat [9,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) Raal's Voodoo Doll of Revenge (charging) {aquirement} It can be activated for acquirement. You found it lying on the ground on level 22 of Orc Cave. b) Boccob's Magical Mish-mash It can be activated for stat loss. You found it lying on the ground on level 97 of Halls of Mandos.