[ToME 2.2.3 Character Dump] Name : Brired Orcbreaker Age 43 STR: 18/100 Sex : Female Height 42 INT: 9 Race : Dwarf Barbarian Weight 151 Wis: 13 14 Class : Axemaster Social Class 44 DEX: 18/80 Body : Player CON: 18/50 God : Nobody Chr: 3 4 + To Melee Hit 22 Level 32 Max Hit Points 463 + To Melee Damage 41 Experience 250568 Cur Hit Points -9 + To Ranged Hit 11 Max Exp 250568 Max SP (Mana) 10 + To Ranged Damage 13 Exp to Adv. 300000 Cur SP (Mana) 10 AC 37+88 Gold 200522 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Poor Blows/Round: 5 Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 10d5+205 Stealth : Bad Magic Device: Good Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Priest. You are the black sheep of the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 30 (1500') Your body was a Player. You have defeated 5226 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by a Wavelord in a deep water area southwest of Bree. You can drive yourself into a berserk frenzy. You can use secret passages. You are confused. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You are unlucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 47.558 [0.900] - Weaponmastery 36.616 [0.950] . Sword-mastery 11.700 [0.300] . Axe-mastery 25.300 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 30.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.900 [0.900] . Disarming 10.000 [0.900] - Magic 01.105 [0.300] . Magic-Device 10.200 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 01.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Essence of Teleport on level 4. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+12,+13) You bought it from the Black Market. e) a Ring of Slaying (+11,+9) You bought it from the Black Market. f) a Ring of Damage (+17) You bought it from the Black Market. k) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) a Brass Lantern (with 6272 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak [3,+9] p) a Shield of Deflection [10,+10] It cannot be harmed by acid. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) 30 Arrows (1d4) (+3,+2) |) a Dwarven Shovel (1d3) (+4,+7) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Lembas b) 4 Flasks of oil c) 8 Potions of Cure Serious Wounds d) 10 Potions of Cure Critical Wounds e) 2 Scrolls of Word of Recall f) a Scroll of Trap Detection g) 5 Scrolls of Satisfy Hunger h) a Wand of Noxious Cloud[1|25] (3 charges) i) an Indestructible Ring of Flying j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Practical Joke It can be activated for confusion. You found it lying on the ground on level 20 of Orc Cave. b) A parchment titled ''Finer Points of Munchkinism'' It can be activated for cure fear. You found it lying on the ground on level 1 of Barrow-Downs. c) 2 Mushrooms of Hallucination d) a Lembas e) a Sprig of Athelas f) a Potion of Curing g) a Ring of Protection [+11] h) an Everburning Torch of Fearlessness i) Blue Dragon Scale Mail (-2) [30,+10] j) The Padded Armour of Singron [4,+8] It sustains your charisma. It provides immunity to acid. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. k) a Long Sword of Westernesse (2d5) (+16,+6) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 16 of Orc Cave. l) a Spectral Scimitar (2d5) (+5,+6) m) a Shocking Claymore (2d8) (+8,+7) n) a Wooden Boomerang of *Slay Troll* (1d8) (+12,+8) (+1) o) a metal Boomerang of Slay Giant (4d5) (+6,+7) p) a Parchment - Deep Thoughts q) a Parchment - Numenorean for Beginners (I) [Home Inventory - Gondolin ] a) The Metal Cap 'Doriathod' [3,+5] It provides light (radius 1) forever. It sustains your strength and intelligence. It provides resistance to life draining, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. [The Mathom-house Inventory - Bree ] a) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. b) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1.