[ToME 2.3.5(CVS) Character Sheet] Name : Gizmo Age 15 STR! 40 Sex : Male Height 94 INT! 40 Race : Human Weight 166 WIS! 40 Class : Alchemist Social Class 73 DEX! 38 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 51 Level 50 Hit Points 3097/ 3183 + To Melee Damage 39 Experience 18987340 Spell Points 11819/ 11819 + To Ranged Hit 56 Max Exp 18987340 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 113990 AC 26+123 Gold 9086281 Speed Fast (+67) (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 13 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 13d4+507 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 150 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have blue-grey eyes, no ha iack hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 148 (7400') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 37 (1850') You have done something experimental. Your body is a Player. You are currently on level 693 of Nether Realm. You have defeated 20584 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 73 princess quests. You have completed 25 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Hrive of the 2890th year of the third age. You have been adventuring for 91 days. adefkmnopsuxz{|@ Add Str : ..9.4.....2...6. Add Int : ..9...4......... Add Wis : ..9.4...53.....+ Add Dex : ..9............. Add Con : ..9...4...2..... Add Chr : ..9.4...53...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : *.....4....*.... Add Sear. : ........5.....6. Add Infra : ..9...........6. Add Tun.. : ..9...........6. Add Speed : .*9*4349...*.... Add Blows : ..9............. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : +............... Sust Int : +............... Sust Wis : +.......+....... Sust Dex : +.......+....... Sust Con : +............... Sust Chr : ..+.....+....... Invisible : ............+... Mul life : .......+.......+ Sens Fire : ................ Reflect : ..+...++........ Free Act : +.........+..... Hold Life : +++..+.......... Imm Acid : ..*...+.+.....+. Imm Elec : *.+...+.+....... Imm Fire : .+*.+.*......... Imm Cold : ..*...+......... Res Pois : ....+........... Res Fear : +...+........... Res Light : .....+.......... Res Dark : .....+..+.....+. Res Blind : +............... Res Conf : ..+..+...+...... Res Sound : +............... Res Shard : +............... Res Neth : +............... Res Nexus : +.....+......... Res Chaos : ..+..+.......... Res Disen : +.+.+..++.....+. Aura Fire : ......+......... Levitate : +.+........+.... Lite : ........+....+.. See Invis : +.+..+.......... Digestion : +.+....+........ Regen : +.+....+...+.... Activate : .+..++..+.....+. Fly : +.....+......... Climb : ..............+. Orc.ESP : .....+........+. Demon.ESP : .............+.. Undead.ESP: .............+.. Evil.ESP : ..+............. Animal.ESP: .......+........ TLord.ESP : ......+......... Good.ESP : ..+............. Nlive.ESP : .......+........ Unique.ESP: ..+............. Skills (points left: 0) - Combat 07.300 [0.700] . Weaponmastery 02.800 [0.700] . Archery 01.300 [0.400] - Sneakiness 03.700 [0.900] . Stealth 00.000 [0.400] . Disarming 01.000 [0.300] - Magic 31.701 [0.900] . Magic-Device 49.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 17.000 [0.800] . Prayer 50.000 [0.500] - Monster-lore 08.350 [0.500] . Symbiosis 25.200 [0.500] Abilities * Artifact Creation * Perfect casting One of your companion(s) has been killed. [Fates] You may find a Trident on level 14. You may find an Everburning Torch on level 1. You are fated to find a Mushroom of Confusion on level 1. You may meet a War bear on level 2. You may meet a Filthy street urchin on level 1. You may meet a Singing, happy drunk on level 1. You are fated to find a Morphic Oil of 0 on level 18. You may find a Lance on level 1. You may find a Wooden Torch on level 1. [Character Equipment] a) The Mage Staff called 'Stick' [Manathrust] (Exp:3363324) (1d4) (+10,+10)(1560%) It can be wielded two-handed. It has a spell stored inside. It increases your stealth and spell power by 78. It increases your mana capacity by 1560%. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, blindness, sound, shards, nether , nexus and disenchantment. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring called 'Olathon' (+0,+0) (+9) {!d!k!v} It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, infravision, ability to tunnel, speed and attack speed by 9. It sustains your charisma. It provides immunity to acid, fire and cold. It provides resistance to life draining, electricity, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings, good beings and unique beings. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) an Indestructible Ring of Speed (+18) It increases your speed by 18. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 60 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {!d!k!v!t} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 60 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Mouse Fur of Peanut (Exp:3024379) (+0,+0) [1,+17](180%) (+9 to speed) It increases your speed by 9. It increases your hit points by 180%. It is very sharp and can make your foes bleed. It provides resistance to disenchantment. It allows you to breathe without air. It allows you to sense the presence of animals and non-living things. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Pair of Soft Leather Boots of Elvenkind [2,+14] (+10) It increases your stealth and speed by 10. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) a Greater draconic quylthulg (3471 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!k!v} It cannot be harmed by fire. You made it yourself. b) 3 Fireproof Tomes of Knowledge {!d!k!v} It cannot be harmed by fire. You made it yourself. c) 2 Fireproof Holy Tomes of Eru Iluvatar {{!d!k!v} It cannot be harmed by fire. You made it yourself. d) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!k!v} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. e) a Potion of Life f) 8 Potions of Restore Mana {!d!k!v} g) 4 Potions of Invulnerability {!d!k!v} h) 16 Fireproof Scrolls of Genocide {!d!k!v} It cannot be harmed by fire. You made it yourself. i) 9 Fireproof Scrolls of Mass Genocide {!d!k!v} It cannot be harmed by fire. You made it yourself. j) an Adamantite Rod of the Istari of Havoc (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Home Summoning (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) an Adamantite Rod of the Istari of Restoration (400/400) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Recall (400/400) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) an Adamantite Rod of the Istari of Disarming (400/400) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. p) a Long Sword of Nothingness (2d5) (-112,-106) q) The Mage Staff of Eternity (1d4) (-18,-18)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 58 Essences of Fire s) 8 Essences of Time t) 11 Essences of Magic u) an Essence of Extra Life v) 20 Essences of Darkness w) 27 Essences of Force [Home Inventory - Bree ] a) Benetar's Portable Plague {heal} It can be activated for heal 700 hit points every 100 turns. b) The Grail of Kenault {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Angband. d) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. e) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) a Bastard Sword of Nothingness (3d4) (+83,+104) It can be wielded two-handed. It can't attack. It can re-curse itself. You found it in the remains of an Ancient black dragon on level 69 of Angband. i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Angband. j) 99 Essences of Poison k) 99 Essences of Explosion l) 99 Essences of Teleport m) 99 Essences of Cold n) 99 Essences of Fire o) 99 Essences of Acid p) 99 Essences of Life q) 99 Essences of Confusion r) 99 Essences of Light s) 99 Essences of Chaos t) 99 Essences of Time u) 99 Essences of Knowledge v) 99 Essences of Force w) 99 Essences of Lightning x) 99 Essences of Mana [Home Inventory - Gondolin ] a) The Immortal Skull of Benetar {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 23 of The Old Forest. b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Angband. c) 22 Pairs of Soft Leather Boots [2,+0] d) a Cave troll corpse e) an Ice troll corpse f) an Ice troll corpse g) 99 Essences of Poison h) 99 Essences of Explosion i) 99 Essences of Teleport j) 99 Essences of Cold k) 99 Essences of Fire l) 99 Essences of Acid m) 99 Essences of Confusion n) 99 Essences of Light o) 99 Essences of Chaos p) 99 Essences of Time q) 8 Essences of Extra Life r) 99 Essences of Knowledge s) 99 Essences of Force t) 99 Essences of Lightning u) 99 Essences of Mana [Home Inventory - Minas Anor ] a) 21 Fireproof Tomes of Magical Energy {!d!k!v} It cannot be harmed by fire. You made it yourself. b) 20 Fireproof Tomes of Knowledge {!d!k!v} It cannot be harmed by fire. You made it yourself. c) 14 Fireproof Holy Tomes of Eru Iluvatar {{!d!k!v} It cannot be harmed by fire. You made it yourself. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. e) The Golden Horn of the Thunderlords (6 charges) {100% off} f) The Ring of Amair (+5) It increases your dexterity, stealth and speed by 5. It sustains your constitution. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 96 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 54 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 63 of The Sacred Land Of Mountains. k) a Feanorian Lamp of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 6. It cannot be harmed by fire. You made it yourself. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 60 of The Sacred Land Of Mountains. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 73 of Angband. t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. u) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. [Home Inventory - Lothlorien ] a) The Tome of Gizmo It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Bumganir's Bag of Magic Toys It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire on level 137 of The Void. c) a Spirit (2275 hp) d) 98 Potions of Water Curing {quest} e) 2 Long Swords (2d5) (+0,+0) f) The Bolt 'Menyar' (1d5) (+20,+13) (+6) It provides light (radius 1) forever. It increases your charisma by 6 . It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 103 of Angband. g) The Seeker Bolt of Luthluin (4d5) (+15,+20) (+5 to speed) It increases your constitution and speed by 5. It does extra damage from frost. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 667 of Nether Realm. h) a Wooden Boomerang of Nothingness (1d8) (-97,-86) It can't attack. It can re-curse itself. You found it in the remains of an Ancient blue dragon on level 137 of The Void. i) 99 Essences of Poison j) 99 Essences of Explosion k) 99 Essences of Teleport l) 99 Essences of Cold m) 99 Essences of Fire n) 99 Essences of Acid o) 99 Essences of Life p) 99 Essences of Confusion q) 99 Essences of Light r) 99 Essences of Chaos s) 99 Essences of Time t) 99 Essences of Knowledge u) 99 Essences of Force v) 99 Essences of Lightning w) 99 Essences of Mana x) 18 Elf Skeletons