[Angband 4.0.5 Character Dump] Name Arahalar Age 38 Self RB CB EB Best Race Dwarf Height 3'10" STR: 14 +2 +3 +2 18/30 Class Warrior Weight 10st 9lb INT: 10 -3 -2 +2 7 Title Veteran Turns used: WIS: 10 +2 -2 +4 14 HP -9/343 Game 264580 DEX: 15 -2 +2 +0 15 SP 0/0 Standard 26559 Con: 18/27 +2 +2 +0 18/67 18/57 Resting 1029 Level 25 Armor [26,+67] Saving Throw 53% Cur Exp 18743 Stealth Poor Max Exp 18743 Melee 2d4,+15 Disarming 48% Adv Exp 21000 To-hit 65,+10 Magic Devices 42 Blows 3.0/turn Perception 1 in 38 Gold 29996 Searching 21% Burden 110.9 lb Shoot to-dam +25 Infravision 50 ft Overweight -45.0 lb To-hit 55,+10 Speed Normal Max Depth 1400' (L28) Shots 1/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:.......++.... Nexus:............. rElec:+.....+.+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:.......+..... ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:..........+.. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You have 4 Potions of Cure Critical Wounds (f). > The Basilisk gazes at you. > You resist the effect! > The Basilisk misses you. > The Basilisk breathes poison. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are poisoned! > Illegal command for target mode! > The Basilisk is targeted. > You activate it. > Your Dagger is covered in sparks... > The Basilisk hisses. > The Basilisk breathes poison. > You die. Killed by a Basilisk. [Character Equipment] a) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] (charging) Dropped by Orfax, Son of Boldor at 1200 feet (level 24) Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 7 to 12 turns to recharge. Your chance of success is 92.5% Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 92.4 vs. creatures not resistant to lightning, and 61.5 vs. others. b) a Heavy Crossbow of Power (x4) (+9,+25) Dropped by Boldor, King of the Yeeks at 700 feet (level 14) c) a Ring of Strength <+2> Bought from a store +2 strength. Sustains strength. d) a Ring of Protection [+9] Bought from a store f) a Lantern (4518 turns) <+2> Dropped by a Mind flayer at 1350 feet (level 27) Cannot be harmed by fire. Radius 2 light. g) Blue Dragon Scale Mail of Craftsmanship [12,+16] Dropped by Wormtongue, Agent of Saruman at 750 feet (level 15) Provides resistance to lightning. h) the Cloak 'Holcolleth' [1,+4] <+2, +3> Dropped by an unknown monster at 350 feet (level 7) +2 intelligence. +2 wisdom. +3 stealth. Provides resistance to acid. Cannot be harmed by acid, fire. When activated, it puts to sleep the monsters around you. Takes 55 turns to recharge. Your chance of success is 91.9% i) a Wicker Shield of Resistance [2,+16] Dropped by Sangahyando of Umbar at 1250 feet (level 25) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. j) a Metal Cap of Wisdom [3,+2] <+2> Found lying on the floor at 1350 feet (level 27) +2 wisdom. Sustains wisdom. k) a Set of Leather Gloves of Free Action [1,+4] Found lying on the floor at 50 feet (level 1) Prevents paralysis. l) a Pair of Steel Shod Boots [7,+5] Dropped by a Master rogue at 1400 feet (level 28) Cannot be harmed by fire. [Character Inventory] a) a Mushroom of Clear Mind b) 3 Mushrooms of Emergency c) 6 Rations of Food d) 4 Flasks of oil Branded with fire. e) 20 Potions of Cure Serious Wounds f) 4 Potions of Cure Critical Wounds g) 3 Potions of Speed h) 4 Potions of Berserk Strength i) 2 Potions of Boldness j) 2 Scrolls of Phase Door k) 2 Scrolls of Teleportation l) 4 Scrolls of Magic Mapping m) 8 Scrolls of Word of Recall n) 2 Rods of Door/Stair Location o) a Rod of Curing (charging) p) a Rod of Illumination q) a Wand of Teleport Other (7 charges) r) a Staff of Teleportation (4 charges) s) a Staff of Identify (9 charges) t) an Amulet of Teleportation Dropped by a Green naga at 1350 feet (level 27) Induces random teleportation. u) a Main Gauche of Westernesse (1d5) (+7,+8) <+2, +1> Dropped by Gorbag, the Orc Captain at 1350 feet (level 27) +2 strength. +2 dexterity. +1 constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3.8 blows/round. With +0 STR and +3 DEX you would get 4.1 blows Average damage/round: 78.7 vs. orcs, 78.7 vs. trolls, 78.7 vs. giants, and 54.9 vs. others. [Character Quiver] 0) 2 Bolts (1d5) (+3,+3) Combat info: Hits targets up to 140 feet away. Average damage/round: 125.2. 25% chance of breaking upon contact. 1) 9 Bolts of Slay Giant (1d5) (+6,+4) Slays giants. Combat info: Hits targets up to 140 feet away. Average damage/round: 226.2 vs. giants, and 129.2 vs. others. 25% chance of breaking upon contact. 2) 14 Mithril Bolts of Slay Animal (3d5) (+6,+10) Slays animals. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 266.6 vs. animals, and 177.7 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 2 Potions of Heroism b) a Potion of Berserk Strength c) 3 Potions of Resist Heat d) 7 Potions of Resist Cold e) 3 Potions of Sleep It can be thrown at creatures with damaging effect. f) 5 Scrolls of Phase Door g) 4 Scrolls of Detect Invisible h) a Scroll of Light i) a Scroll of Blessing j) a Ring of Resist Fire and Cold Found lying on the floor at 500 feet (level 10) Provides resistance to fire, frost. k) a Ring of Acid [+7] Found lying on the floor at 1250 feet (level 25) Provides resistance to acid. l) an Amulet of Resist Acid Found lying on the floor at 550 feet (level 11) Provides resistance to acid. m) 4 Wooden Torches (5000 turns) <+1> Radius 1 light. n) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Dropped by Angamaitë of Umbar at 1250 feet (level 25) +2 dexterity. +2 attack speed. Slays animals, evil creatures, undead. Cannot be harmed by acid. Grants the ability to see invisible things. Combat info: 3.1 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +3 DEX you would get 3.3 blows Average damage/round: 86.2 vs. animals, 86.2 vs. evil creatures, 106.1 vs. undead, and 66.2 vs. others. o) a Lance of Westernesse (2d8) (+14,+8) <+1> Dropped by an Orc captain at 950 feet (level 19) +1 strength. +1 dexterity. +1 constitution. Slays giants, trolls, orcs. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.0 blows/round. With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 44.5 vs. giants, 44.5 vs. trolls, 44.5 vs. orcs, and 23.4 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 248 50' Reached level 2 790 100' Reached level 3 1032 100' Reached level 4 1856 100' Reached level 5 1949 150' Killed SmĂ©agol 1949 150' Reached level 6 2399 200' Reached level 7 3075 150' Killed Grip, Farmer Maggot's dog 5248 300' Reached level 8 5798 350' Found the Cloak 'Holcolleth' 6060 350' Reached level 9 6069 350' Killed Mughash the Kobold Lord 6374 350' Killed Fang, Farmer Maggot's dog 6374 350' Reached level 10 6987 500' Reached level 11 7378 500' Killed Brodda, the Easterling 7378 500' Reached level 12 7679 500' Reached level 13 8705 550' Reached level 14 9495 650' Reached level 15 10371 700' Reached level 16 11106 700' Killed Boldor, King of the Yeeks 11106 700' Reached level 17 11654 750' Killed Wormtongue, Agent of Saruman 12550 850' Reached level 18 13600 950' Reached level 19 14226 1000' Reached level 20 14401 1000' -- Note: Level seems dangerous 15722 1050' Reached level 21 17202 1050' Killed Ufthak of Cirith Ungol 17726 1050' Reached level 22 19008 1200' Killed Grishnákh, the Hill Orc 19094 1200' Killed Orfax, Son of Boldor 19100 1200' Found the Dagger 'Dethanc' 19309 1200' Reached level 23 20762 1250' Killed AngamaitĂ« of Umbar 20770 1250' Killed Sangahyando of Umbar 20800 1250' Found the Scimitar 'Haradekket' 20916 1250' Reached level 24 22886 1350' Killed Nár, the Dwarf 23672 1350' Reached level 25 25609 1350' Killed Gorbag, the Orc Captain [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)