[ToME 2.2.3 Character Dump] Name : Tancred Age 21 STR: 25 Sex : Male Height 68 INT: 11 Race : RohanKnight Weight 81 WIS: 15 Class : Unbeliever Social Class 1 DEX: 22 Body : Player CON: 21 God : Nobody CHR: 14 + To Melee Hit 41 Level 27 Max Hit Points 365 + To Melee Damage 41 Experience 76559 Cur Hit Points -10 + To Ranged Hit 30 Max Exp 76559 Max SP (Mana) 14 + To Ranged Damage 6 Exp to Adv. 77000 Cur SP (Mana) 7 AC 25+59 Gold 9581 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 12d7+164 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 34 (1700') Orc Cave: Level 21 (1050') Your body was a Player. You have defeated 1774 enemies. You saved 6 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Aranea in the town of Lothlorien. You can use rohir powers. Your eyes are sensitive to infrared light. You have free action. You can sense the presence of orcs. You are lucky. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to fire. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are completely fearless. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon poisons your foes. Skills (points left: 0) - Combat 30.760 [0.800] - Weaponmastery 31.183 [1.050] . Sword-mastery 14.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Antimagic 20.500 [0.650] - Sneakiness 17.650 [0.900] . Disarming 05.500 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Venomous Dark Sword (3d7) (+16,+12) It generates an antimagic field. It poisons your foes. It provides resistance to poison. You bought it from the Black Market. d) a metal Boomerang of Accuracy (4d5) (+19,+6) {cursed} e) The Ring of Norodron (+2 to infravision) {cursed} It increases your infravision by 2 . It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire and confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . f) a Ring of Slaying (+8,+12) You bought it from the Jewelry Shop. k) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Mature bronze dragon in the town of Gondolin . m) a Brass Lantern (with 5466 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Dwarven Chain Mail (-2) [14,+19] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 29 of Maze. o) a Spider Web of Immolation [1,+11] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) (nothing) s) a Metal Cap of the Noldor [3,+6] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots [6,+9] z) (nothing) {) 20 Mithril Shots (3d4) (+5,+5) |) a Pick (1d3) (+0,+0) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) 27 Rations of Food c) 15 Flasks of oil d) a Potion of Cure Critical Wounds e) 2 Scrolls of Word of Recall f) a Dark Sword (3d7) (+3,+9) It generates an antimagic field. g) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Parchment - Adventurer's Guide to Middle-earth i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Voodoo Doll of Revenge It can be activated for cure hallucination. You found it in the remains of a Dark elven warlock on level 26 of Maze. b) a Potion of Cure Serious Insanity c) a Potion of Cure Critical Insanity d) a Potion of Restore Strength e) a Potion of Restore Charisma f) a Ring of Slow Digestion g) a Ring of See Invisible It allows you to see invisible monsters. You bought it from the Black Market. h) a Ring of Intelligence (+2) i) The Chain Mail of Sauglost (-2) [14,+9] It sustains your strength, dexterity, constitution and charisma. It provides immunity to electricity. It provides resistance to electricity, fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 28 of Maze. j) a Large Leather Shield [4,+7] k) a Dark Sword (3d7) (+0,+0) It generates an antimagic field. l) a Spectral Lucerne Hammer of Westernesse (2d5) (+9,+10) (+2) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. It can resist being shattered by morgul beings. You found it in the remains of an Ogrillon on level 18 of Orc Cave. m) a Long Bow (x3) (+7,+4) n) The Rounded Pebble 'Travak' (3d6) (+8,+5)