[ToME 2.3.5 Character Sheet] Name : Fraord Age 72 STR: 40 Sex : Female Height 38 INT! 33 Race : Skeleton Hobbit Weight 40 WIS! 33 Class : Assassin Social Class 66 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 132 Level 50 Hit Points 774/ 776 + To Melee Damage 109 Experience 26536184 Spell Points 236/ 238 + To Ranged Hit 82 Max Exp 26891810 Sanity 630/ 630 + To Ranged Damage 14 Exp to Adv. ***** Piety 171331 AC 24+88 Gold 2647380 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 11d4+1199 Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Warrior. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 4 (200') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 101 of Angband. You have defeated 10866 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You have completed 74 princess quests. You have completed 74 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 33rd Quelle of the 2890th year of the third age. You have been adventuring for 47 days. adefkmnopsuxz{|@ Add Str : 3.354..........+ Add Int : ...5...2.......+ Add Wis : ...54..2.......+ Add Dex : ...5......4..... Add Con : ..35...........+ Add Chr : ..354........1.+ Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : .......2........ Add Sear. : ..3............. Add Tun.. : ..............8. Add Speed : .*.543.2.....1.. Chaotic : .............+.. Vampiric : +............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............... Cold Brand: .............+.. Sust Str : ...+..+......... Sust Int : ...+....+....... Sust Wis : ...+..+......... Sust Dex : ...+...........+ Sust Con : ...+............ Sust Chr : ...+............ Invisible : ...+...........+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ...+......+..... Hold Life : .....++.+......+ Imm Acid : ...*..*+..+..... Imm Elec : ...*..*......... Imm Fire : .+**+.*........* Imm Cold : ...*..*.*......+ Res Pois : ...++.+........+ Res Fear : ....+........... Res Light : .....++......... Res Dark : .....++......... Res Blind : ...+............ Res Conf : .....++.+....... Res Sound : ......+......... Res Shard : ...............+ Res Neth : ...+..+......... Res Nexus : ........+....... Res Chaos : .....++......... Res Disen : ...++...+....... Auto Curse: ...+............ Lite : ++.......+...+.. See Invis : ..++.+....+....+ Regen : ...+............ Activate : .+++++.+.++..... Drain Exp : ...+............ Blessed : .............+.. Cursed : ..++..........+. Hvy Curse : ...+............ Prm Curse : ...+............ Fly : ..+............. Orc.ESP : .....+.......... TLord.ESP : ..+............. Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 50.000 [0.800] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 04.600 [2.000] . Stealth 05.000 [2.000] . Disarming 02.000 [1.000] . Backstab 50.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.040 [0.200] . Magic-Device 13.550 [0.750] . Conveyance 01.300 [0.400] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] - Spirituality 19.040 [0.700] . Prayer 37.000 [0.500] . Mindcraft 07.200 [0.500] - Monster-lore 12.000 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 18 of your companions have been killed. [Fates] You may meet a Battle-scarred veteran on level 1. You are fated to find a Scroll of Detect Invisible on level 1. [Character Equipment] a) The Dagger of Anweth (1d4) (+10,+10) (+3) It provides light (radius 1) forever. It increases your strength by 3 . It does extra damage from fire. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. e) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 66 of Mordor. n) The Robe of Voros [2,+16] It sustains your strength and wisdom. It provides immunity to acid, electricity, fire and cold. It provides resistance to life draining, poison, light, dark, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. o) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. p) The Shield of Deflection of Silydh [10,+23] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) (nothing) z) (nothing) {) The Bolt of Naelegon (1d5) (+26,+0) (+1 to speed) It provides light (radius 1) forever. It increases your charisma and speed by 1. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 64 of Mordor. |) a Mattock of Digging (+8) {cursed, !k} It increases your ability to tunnel by 8. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 92 of Mount Doom. b) The Ebon Cube of Darkness {@A9} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Master mindcrafter on level 43 of Moria. c) Benetar's Mana Battery {@A1 genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadmaster on level 77 of Angband. d) The Toenail of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mummified human on level 80 of Angband. e) 4 Potions of Cure Insanity {100% off} f) 9 Potions of Speed g) a Potion of Healing h) a Potion of *Healing* i) 3 Potions of Life {100% off} j) 14 Potions of Enlightenment {100% off} k) 10 Scrolls of *Identify* {!k} l) a Scroll of Rune of Protection m) a Fireproof Scroll of Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. n) a Scroll of Mass Genocide o) a Silver Rod of Simplicity of Home Summoning (58/100) p) a Mithril Rod of the Istari of Recall (320/320) q) a Mithril Rod of Capacity of Disarming (320/320) r) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to nexus. It cannot be harmed by fire. It was given to you as a reward. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 32 of Mirkwood. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 92 of Mount Doom. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) a Main Gauche of Westernesse (1d5) (+13,+19) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient multi-hued dragon on level 98 of Mount Doom. w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 43 of Moria. b) a Staff of Probability Travel[3|17] (1 charge) c) The Ring of Hisil [+12] (+2 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your dexterity, constitution, speed and attack speed by 2. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 92 of Mount Doom. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 98 of Mount Doom. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Mordor. g) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. h) The Hard Studded Leather 'Fared' (-1 to accuracy) [7,+11] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to cold, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 40 of Moria. j) The Large Metal Shield of Beliolo [5,+12] It sustains your dexterity and charisma. It provides immunity to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 86 of Angband. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 68 of Angband. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. n) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. o) The Set of Gauntlets 'Ninumeth' [2,+15] It provides resistance to life draining, acid, electricity, poison, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Dagger 'Nimthanc' (E:48164, L:29) (1d4) (+33,+18) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It provides resistance to acid, fire, cold and nether. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Angband. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. s) The Dark Sword 'Mormegil' (E:20839, L:27) (6d7) (+30,+19) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword of Arsil (3d7) (+14,+19) (+1 attack) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma and attack speed by 1. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. u) The Mage Staff of Kelkormen (1d4) (+1,+5) [+4](100%) (+5) v) The Mage Staff of Echaramda (1d4) (+4,+5) [+2](80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 92 of Mount Doom. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 4 Potions of Restore Mana c) a Scroll of *Remove Curse* d) 2 Fireproof Scrolls of *Enchant Weapon* e) 6 Scrolls of *Enchant Weapon* {100% off} f) a Silver Rod of Simplicity of Recall (61/100) g) a Rod Tip of Recall (80 Mana to cast) h) 2 Rod Tips of Disarming (50 Mana to cast) i) a Ring of Speed (+13) {!k} It increases your speed by 13. You stole it from the Rare Jewelry Shop. j) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Bar Chain Mail of Uldoronur (-2 to accuracy) [18,+11] It sustains your intelligence, wisdom, dexterity and charisma. It provides immunity to electricity, fire and cold. It provides resistance to acid, poison, dark, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 77 of Angband. m) The Steel Helm of Tared [6,+10] {underwater} It provides light (radius 2) forever. It sustains your strength. It makes you completely fearless. It provides resistance to electricity and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 83 of Angband. n) The Dagger of Eormith (1d4) (+0,+4) (+3) It increases your wisdom and dexterity by 3. It drains life from your foes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Broad Sword of Vantar (2d5) (+10,+18) (+1 attack) It increases your attack speed by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 55 of Mordor. p) The Long Sword of Glion (2d5) (+10,+15) (+2 to speed) It provides light (radius 1) forever. It increases your strength and speed by 2. It does extra damage from acid and fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 88 of Angband.