[ToME 2.2.2 Character Dump] Name : Oberon Age 182 STR: 18/113 Sex : Male Height 59 INT: 14 Race : Zombie Wood-Elf Weight 100 WIS: 18/50 Class : Archer Social Class 23 DEX: 18/208 Body : Player CON: 18/10 God : Manwe Sulimo CHR: 16 + To Melee Hit 50 Level 32 Max Hit Points 307 + To Melee Damage 42 Experience 342289 Cur Hit Points 307 + To Ranged Hit 58 Max Exp 342289 Max SP (Mana) 23 + To Ranged Damage 10 Exp to Adv. 410000 Cur SP (Mana) 23 AC 30+97 Gold 94429 Piety 3863 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 9 Bows/Throw : Legendary[45]Searching : Excellent Shots/Round: 4 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 36d5+378 Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Ranger. You have light blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 37 (1850') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 1491 enemies. The sword that was broken is now reforged. You saved 28 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .........32..13. Add Int : .....2.2......3. Add Wis : ...332.2......3. Add Dex : ..2...3..3....3. Add Con : .........32..... Add Chr : .....2........3. Add Stea. : .......2........ Add Sear. : ..2............. Add Tun.. : ..............3. Add Speed : *.....32...7.... Add Blows : ..2...........3. Vampiric : ..............+. Slay Evil : +............+.. Slay Und. : +............+.. Slay Troll: +............+.. Slay Giant: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Elec Brand: .............+.. Cold Brand: +............... Sust Str : .........+...... Sust Int : ..+............. Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ...............+ Res Acid : ......++++...... Res Elec : ........+....... Res Fire : ........+....... Res Cold : +..+....++.....+ Res Pois : ...............+ Res Fear : +........+...... Res Lite : +..+...........+ Res Dark : ..+......+...... Res Blind : .....+.......... Res Conf : ...+............ Res Sound : ................ Res Shard : ......+......... Res Neth : ..+............. Res Nexus : ...+.....+...... Res Chaos : ..+............. Res Disen : ......+......... Lite : +............... See Invis : +..............+ Digestion : +........+.....+ Regen : +............... Xtra Might: ...............+ Xtra Shots: .+.............. Activate : +......+........ Blessed : +............... Cursed : .+.............. Skills (points left: 69) - Combat 12.688 [0.800] . Weaponmastery 01.000 [0.500] - Archery 36.962 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 36.500 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 01.300 [0.400] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 00.200 [0.300] . Magic-Device 04.300 [1.100] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Tree walking [Fates] You may find an Essence of Teleport on level 7. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 37 of Mordor. d) a Light Crossbow of Extra Shots (x3) (+12,+10) {cursed, !k} It fires missiles excessively fast. It is cursed. It was given to you as a reward. e) The Ring 'Gulmar' (+2) It increases your dexterity, searching and attack speed by 2. It sustains your intelligence. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue yeek on level 37 of Maze. f) The Ring of Nelth (+3) {!k} It can be used to store a spell. It increases your wisdom by 3. It provides resistance to cold, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) an Amulet of Wisdom (+3) m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Resistance [5,+11] {!k} s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Speed [6,+7] (+7) {!d!k} It increases your speed by 7. You stole it from the Footwear Shop. z) (nothing) {) 30 Bolts of Ainor (1d5) (+11,+11) (+1) {90% off} It increases your strength by 1. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Loment (1d8) (+13,+12) (+3 attacks) It increases your strength, intelligence, wisdom, dexterity, charisma, ability to tunnel and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 2 Potions of Speed b) 10 Potions of Cure Critical Wounds c) 2 Potions of Healing d) a Potion of Enlightenment e) 10 Scrolls of Phase Door f) 11 Scrolls of Teleportation g) 5 Scrolls of Word of Recall h) 17 Scrolls of Identify i) 11 Scrolls of Satisfy Hunger {25% off} j) 23 Seeker Bolts of Lightning (4d5) (+9,+8) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. k) 21 Seeker Bolts of Acid (4d5) (+8,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. l) 23 Seeker Bolts of Venom (4d5) (+5,+10) {90% off} It poisons your foes. You made it yourself. m) 26 Seeker Bolts of Flame (4d5) (+11,+6) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. n) 20 Seeker Bolts of Frost (4d5) (+6,+3) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Anchor of Space-Time b) a Cloak of Air [1,+4] c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} [Home Inventory - Minas Anor ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) a Dark Sword (3d7) (+0,+0) {!k}