[ToME 2.3.5 Character Sheet] Name : Wicilinwan Age 46 STR! 38 Sex : Neuter Height 84 INT! 33 Race : Beorning Weight 357 WIS! 37 Class : Warrior Social Class 68 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 27 + To Melee Hit 93 Level 50 Hit Points 1386/ 1386 + To Melee Damage 66 Experience 28308110 Spell Points 205/ 205 + To Ranged Hit 31 Max Exp 28308110 Sanity 805/ 805 + To Ranged Damage 14 Exp to Adv. ***** AC 33+132 Gold 2456338 Speed Fast (+58) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Excellent Blows/Round: 22 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 88d5+1452 Stealth : Fair Magic Device: Bad Infra-Vision: 140 feet Tactic: coward Explor: running (Character Background) You are a descendant of Beorn to the 5th degree. You are the adopted child of a Yeoman. You are a well-liked child. You have brown eyes, straight red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 111 (5550') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 12199 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 70 princess quests. You have completed 70 lost sword quests. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ......42...3.... Add Wis : ..*....2........ Add Dex : ..*.......43.... Add Con : ..*...4......... Add Chr : .......2...3.... Add Stea. : ......42...3.... Add Sear. : ...*.......3.... Add Infra : ...*............ Add Tun.. : ..............3. Add Speed : ****.342...3.... Add Blows : ...*............ Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Sharpness : .............+.. Cold Brand: +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+....+....... Sust Con : ..+............. Sust Chr : ...+............ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.........++.... Hold Life : .....+..+....... Imm Acid : ......++*.+..... Imm Elec : ..+...+.*....... Imm Fire : .+....*+*....... Imm Cold : +.....++*....... Res Pois : .......+........ Res Fear : +..............+ Res Light : +....+.....+.... Res Dark : .....+.....+.... Res Blind : ...+............ Res Conf : .....+.......... Res Sound : ................ Res Shard : ..+.....+....... Res Neth : ...+....+....... Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ...+............ Aura Fire : ......+......... Levitate : ...........+.... Lite : +........++..... See Invis : +.+..+.......... Digestion : ++.............. Regen : +.+............. Activate : ++...+.+.++..... Blessed : +............... Fly : ......+......... Orc.ESP : .....+.......... TLord.ESP : ......+......... Good.ESP : ...........+.... Unique.ESP: ...........+.... Full ESP : ....+........... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.500 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.550] - Sneakiness 00.900 [0.900] . Stealth -01.600 [0.500] . Disarming 00.400 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality 27.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 13.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 6 of your companions have been killed. [Fates] You are fated to meet a Giant fruit fly on level 81. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. e) The Ring 'Eined' (+11) {100% off} It increases your wisdom, dexterity, constitution and speed by 11. It sustains your constitution. It provides resistance to electricity and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Larmendi (+11) {100% off} It increases your searching, infravision, speed and attack speed by 11 . It sustains your dexterity and charisma. It provides resistance to blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) an Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Alador [5,+11] It sustains your dexterity. It provides immunity to acid, electricity , fire and cold. It provides resistance to life draining, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of Mordor. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Dol Guldur. z) (nothing) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 90 of Angband. |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. [Character Inventory] a) Raal's Tome of Unconventional Warfare (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. b) Valdarbon's Automatic Alchemist {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 69 of Paths of the Dead. c) a Parchment titled ``Demigods and their Uses'' {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Ghoul on level 40 of The Land Of Rhun. d) 4 Potions of Speed e) 10 Potions of *Healing* {!k} f) 3 Potions of Life {!k} g) 22 Potions of Enlightenment {!k} h) 7 Scrolls of Teleportation i) 11 Scrolls of Word of Recall {50% off} j) 9 Scrolls of *Identify* {!k} k) 5 Scrolls of Genocide {100% off} l) a Scroll of Mass Genocide m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 71 of Angband. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 69 of Paths of the Dead. o) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} r) a Dagger of Westernesse (1d4) (+24,+19) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 109 of Angband. s) a Dark Sword (3d7) (-4,-3) {!k} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 7 Sprigs of Athelas {100% off} b) 38 Potions of Cure Serious Insanity c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. d) The Full Plate Armour of Geldolf (-3 to accuracy) [25,+13] It provides immunity to acid, electricity and fire. It provides resistance to light, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. e) a Cloak of Air [1,+13] It allows you to breathe without air. You found it in the remains of a Nightcrawler on level 69 of Paths of the Dead. f) an Elven Cloak of Invisibility [4,+24] (+7) It increases your stealth, searching and luck by 7. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 93 of Mount Doom. g) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. i) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. j) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dagger 'Gangwain' (1d4) (+10,+15) (+3 to speed) It provides light (radius 1) forever. It increases your strength and speed by 3. It does extra damage from acid and fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. l) The Dagger 'Dethanc' (E:1512, L:20) (1d4) (+22,+13) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It fights against evil with holy fury. It provides resistance to electricity and poison. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+6,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 84 of Angband. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Vorpal Blade' (5d5) (+28,+27) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of the Dead. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Dark Sword 'Mormegil' (E:847, L:19) (6d7) (+22,+15) [-20] (+5 to speed) {} It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. u) The Bolt 'Tolas' (1d5) (+8,+7) (+3) It increases your strength and constitution by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 35 of Mordor.