[ToME 2.2.3 Character Dump] Name : Victory Age 15 STR! 36 Sex : Female Height 147 INT! 40 Race : Thunderlord Weight 225 WIS! 28 Class : Sorceror Social Class 56 DEX! 35 Body : Player CON! 37 God : Melkor Bauglir CHR! 40 + To Melee Hit 18 Level 45 Max Hit Points 498 + To Melee Damage -30 Experience 11381863 Cur Hit Points 498 + To Ranged Hit 27 Max Exp 11381863 Max SP (Mana) 1156 + To Ranged Damage 12 Exp to Adv. 11610000 Cur SP (Mana) 1156 AC 18+105 Gold 2116829 Piety 169465 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-120 Stealth : Bad Magic Device: Very Good Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 46 (2300') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 12673 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 45 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : .1.3............ Add Int : .1..2.6..2...... Add Wis : ....2........... Add Dex : .1........4..... Add Con : ...3.........2.. Add Chr : .1.3............ Mul Mana : +...+........... Mul SPower: +.....+..+...... Add Stea. : .......3........ Add Sear. : ...3..6......... Add Speed : .1...3.3...7.2.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ....+...+....... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ..........+..... Hold Life : ..+.++..+....... Imm Acid : .......+*++....+ Imm Elec : .........+.....* Imm Fire : ...*.....+...... Imm Cold : ........*+.....+ Res Pois : ...............+ Res Fear : ................ Res Lite : .....+.......... Res Dark : .....+..+....... Res Blind : ......+......... Res Conf : ......+......... Res Sound : .........+...... Res Shard : ................ Res Neth : ..+............. Res Nexus : .......+........ Res Chaos : .....+.......... Res Disen : ........+....... Levitate : ...............+ Lite : .+..+.....+..... See Invis : ...+.++..+...... Digestion : ....+........... Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+.+.+..+..... Hvy Curse : ....+........... Fly : ...+...........+ Orc.ESP : .....+.......... Dragon.ESP: ...............+ Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 46.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 49.800 [0.600] . Sorcery 49.300 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 12.800 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 17.500 [0.550] . Prayer 15.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+4,-22)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 24 of A lost temple. d) The Short Bow of Niend (x3) (+11,+12) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. e) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of an Ancient red dragon in the town of Gondolin . f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of The Sacred Land Of Mountains. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. n) The Filthy Rag of the Wight [1,+11] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. p) The Large Metal Shield of Silor [5,+10] {iAcid, iCold} It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 48 of The Sacred Land Of Mountains. s) a Golden Crown of the Magi [0,+12] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 61 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Speed [6,+10] (+7) It increases your speed by 7. You bought it from the Footwear Shop. z) (nothing) {) The Bolt of Nahath (1d5) (+12,+12) (+2 to speed) It increases your constitution and speed by 2. It does extra damage from electricity. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. c) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Tree {@m2} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of Meta Spells {@m4} It cannot be harmed by fire. You found it in the remains of a Nightwing on level 61 of The Sacred Land Of Mountains. h) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You bought it from the Forbidden Library. i) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. j) The Tome of Victory It cannot be harmed by acid, cold, lightning or fire. k) 10 Potions of Cure Critical Wounds l) a Silver Rod of the Istari of Home Summoning (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Norsa on level 68 of The Sacred Land Of Mountains. m) a Silver Rod of the Istari of Curing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Keeper of Secrets on level 45 of Mordor. n) a Silver Rod of the Istari of Disarming (200/200) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. o) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 60 of The Sacred Land Of Mountains. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 47 of Paths of the Dead. b) a Corrupted Tome of Melkor {@m3@b3} c) a Rune [Armageddon] d) a Runestone e) The Gem of Wisdom {tport level @A2} It can be activated for teleport level. You found it in the remains of a Mummified human on level 20 of Mirkwood. f) The Shrunken Head of Nightmares {mass genocide @A3} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. g) Raal's Tome of Unconventional Warfare {Destruction @A2} It can be activated for Destruction. You found it lying on the ground on level 30 of The Sandworm lair. h) The Tome of Collected Weird Magic {@A1 tport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. i) 6 Sprigs of Athelas j) 2 Potions of Cure Light Insanity k) 5 Potions of Cure Serious Insanity l) 2 Potions of Cure Critical Insanity m) a Potion of Curing n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a shallow water area. o) The Jewel 'Evenstar' (+3) {store} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 45 of Mordor. p) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. q) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. r) The Blue Dragon Scale Mail of Hilin (-2) [30,+16] {iAcid, iElec} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to electricity, light, dark, sound, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. s) The Splint Mail of Manglion (-44,-51) [19,+16](20%) {iFire} It increases your hit points by 20%. It sustains your intelligence, dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, cold, poison, light, dark, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred Land Of Mountains. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 53 of The Sacred Land Of Mountains. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Harp of Daeron (+1 to speed) It can be activated for singing a *charming* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of A lost temple. b) The Diamond Prism of Light (charging) {cure insane @A4} It can be activated for cure insanity. You found it in the remains of a Shadow Creature of Fiona on level 11 of Orc Cave. c) The Wand Construction Kit (charging) {cure insane @A5} It can be activated for cure insanity. You found it in the remains of a Vermicious Knid on level 65 of Paths of the Dead. d) an Indestructible Ring of Shard Resistance e) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. [Home Inventory - Minas Anor ] a) Mordenkainen's Mysterious Mind-Masher {destruction} It can be activated for Destruction. You found it in the remains of a Dread on level 50 of Paths of the Dead. b) a Potion of Cure Insanity c) The Ring of Gonte (+3) It increases your constitution by 3. It sustains your strength and dexterity. It provides resistance to dark, confusion, nexus and chaos . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 49 of The Sacred Land Of Mountains. d) an Amulet of Doom [+3] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 59 of The Sacred Land Of Mountains. e) an Amulet of Reflection f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of The Sacred Land Of Mountains. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 61 of The Sacred Land Of Mountains. i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Anchor of Space-Time k) The Ring Mail of Hebrion (-22,-63) [12,+13](20%) It increases your hit points by 20%. It sustains your constitution. It provides resistance to acid, electricity, cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 38 of Mordor. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 26 of Mirkwood. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. n) a Large Metal Shield of Preservation (-9,-8) [5,+16] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 42 of Mordor. o) a Large Metal Shield of Reflection [5,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 39 of Mordor. q) a Mage Staff of Power (1d4) (-21,-9) (+8) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 8. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Paths of the Dead. b) a Tome of the Eternal Flame {store} c) 6 Potions of Cure Light Insanity d) a Potion of Cure Critical Insanity e) 3 Potions of Cure Insanity f) 29 Potions of Healing g) 4 Potions of *Healing* h) 9 Potions of Restore Mana i) a Fireproof Scroll of Protection from Evil j) 3 Scrolls of Protection from Evil k) The Crumpled Scroll of Mass Resurrection l) a Rod Tip of Speed (100 Mana to cast) m) The Ring of Damant (+3) It increases your strength and searching by 3. It makes you invisible. It sustains your strength. It provides resistance to dark, blindness, confusion and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of The Sacred Land Of Mountains. n) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Black Market. o) The Ring of Elais (+2) It increases your strength, dexterity and charisma by 2. It makes you completely fearless. It provides resistance to light, confusion and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 61 of Paths of the Dead. p) The Amulet called 'Gleam' (+4) It increases your strength, dexterity and constitution by 4. It makes you completely fearless. It provides resistance to acid, poison and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) a Shadow Cloak of Air [6,+15] (+1 to stealth) {For the void !k!k} It increases your stealth by 1. It provides resistance to light and dark. It allows you to breathe without air. You found it lying in a vault on level 45 of Mordor. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 52 of The Sacred Land Of Mountains. s) a Trident of Life (1d8) (+8,+6)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Gelatinous cube on level 30 of A lost temple. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for blindness. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. b) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. d) The Ring of Power of Ren the Unclean (+2 to speed) It increases your infravision and speed by 2. It makes you invisible. It provides resistance to fire and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of The Sacred Land Of Mountains. e) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your constitution, stealth, searching and attack speed by 2. It makes you invisible. It sustains your strength and dexterity. It provides resistance to poison and sound. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 58 of The Sacred Land Of Mountains. f) The Ring of Power of Ren the Unclean (+4% of critical hits) {mhouse} It increases your charisma and ability to score critical hits by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides resistance to electricity, dark and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 67 of The Sacred Land Of Mountains. g) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your searching and ability to score critical hits by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Ji Indur Dawndeath (+2 to stealth) It increases your stealth by 2. It makes you invisible. It provides resistance to cold, dark, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 58 of Paths of the Dead. i) The Ring of Power of Ren the Unclean (+1) It increases your wisdom by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to cold, poison and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 65 of Paths of the Dead. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 40 of Paths of the Dead. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 51 of The Sacred Land Of Mountains. r) The Broad Spear of Mirildor (1d9) (+5,+1) (+3) It increases your intelligence by 3. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 40 of Paths of the Dead. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.