[ToME 2.2.3 Character Dump] Name : Kahran Age 126 STR: 25 Sex : Male Height 88 INT: 7 Race : Zombie Dunadan Weight 198 WIS: 8 Class : Swordmaster Social Class 1 Dex: 20 21 Body : Player CON: 25 God : Nobody Chr: 10 12 + To Melee Hit 42 Level 24 Max Hit Points 386 + To Melee Damage 47 Experience 23228 Cur Hit Points -1 + To Ranged Hit 16 Max Exp 23228 Max SP (Mana) 9 + To Ranged Damage 0 Exp to Adv. 28125 Cur SP (Mana) 9 AC 36+29 Gold 45151 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Fair Blows/Round: 3 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 6d5+141 Stealth : Bad Magic Device: Excellent Infra-Vision: 10 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Yeoman. You are the black sheep of the family. You have dark brown eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 17 (850') Your body was a Player. You have defeated 1671 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by a Dark elven priest on level 16 of Orc Cave. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are completely fearless. Your constitution is sustained. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 0) - Combat 29.990 [0.900] - Weaponmastery 17.623 [0.950] . Sword-mastery 22.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.404 [0.300] . Magic-Device 17.100 [1.150] - Spirituality 02.480 [0.400] . Prayer 00.000 [0.500] . Mindcraft 12.100 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Character Equipment] a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {cursed} It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Light Crossbow (x3) (+1,+0) e) a Ring of Protection [+7] You bought it from the Magic shop. f) a Ring of Slaying (+5,+9) {cursed} It is cursed. You bought it from the Black Market. k) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) an Everburning Torch n) Full Plate Armour (-3) [25,+3] o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield [3,+5] s) The Metal Cap of Thengel [3,+12] (+3) u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) 12 Bolts (1d5) (+0,+0) |) a Pick of Digging (1d3) (+3,+2) (+5) [Character Inventory] a) a Demonshield [5,+0] b) a Mushroom of Blindness c) 4 Flasks of oil d) 3 Scrolls of Phase Door e) 2 Scrolls of Teleportation f) 2 Scrolls of Word of Recall g) 2 Scrolls of Remove Curse h) 23 Scrolls of Satisfy Hunger i) a Scroll of Satisfy Hunger {25% off} j) a Device Trap Set [+4] k) a Ring of Sustain Dexterity l) a Cursed Amulet of the Magi (-4,-4) (+1 to searching) m) a Brass Lantern (with 3560 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Dagger (1d4) (+2,+3) o) a Spectral Basillard (1d8) (+6,+4) p) a Glaive (2d6) (+3,+5) q) a Lead-Filled Mace of Morgul (3d4) (-9,-14) [-8] (-9) {cursed} r) 24 Arrows (1d4) (+6,+2) s) a Small Wooden Boomerang (1d4) (+1,+3) t) a Harp (+1) u) a Horn (+1) v) a Parchment - Adventurer's Guide to Middle-earth w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction b) a Parchment - Numenorean for Beginners (II)