[ToME 2.2.3 Character Dump] Name : Driebwyn Age 11 STR: 29 Sex : Neuter Height 10 INT: 25 Race : DeathMold LostSoul Weight 52 WIS: 40 Class : Sorceror Social Class 1 DEX: 21 Body : Player CON: 32 God : Eru Iluvatar CHR: 13 + To Melee Hit 3 Level 32 Max Hit Points 316 + To Melee Damage -3 Experience 536036 Cur Hit Points 316 + To Ranged Hit -14 Max Exp 536036 Max SP (Mana) 373 + To Ranged Damage 0 Exp to Adv. 560000 Cur SP (Mana) 106 AC 35+94 Gold 270906 Piety 6742 (Miscellaneous Abilities) Fighting : Good Perception : Superb Blows/Round: 3 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 3d4-9 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 130 feet Tactic: coward Explor: normal (Character Background) You were born in wet mud, created by a curious adventurer. Since then you have given life to no foul offspring. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Maze: Level 27 (1350') The Old Forest: Level 16 (800') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 2288 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefghmnopuz{|@ Add Str : ....1.......... Add Int : ....1.......... Add Wis : .3..1.......... Add Dex : ....1.......... Add Con : ....1.....4.... Add Chr : .3..1.......... Mul SPower: +.............. Add Stea. : .3..1...3...... Add Sear. : ....1.4........ Add Infra : ........3...... Add Tun.. : .............3. Add Speed : .3...*..3...... Sust Str : ............... Sust Int : ............... Sust Wis : ............... Sust Dex : ............... Sust Con : ..........+.... Sust Chr : ............... Invisible : ............... Mul life : ............... Sens Fire : ............... Reflect : .......+....... Free Act : ...+........... Hold Life : ...+..........+ Res Acid : .+............. Res Elec : .+............. Res Fire : .+............. Res Cold : .+........+.... Res Pois : ...++.......... Res Fear : ...+........... Res Lite : ............... Res Dark : ....+...+...... Res Blind : ............... Res Conf : ..+....+....... Res Sound : .+............. Res Shard : ............... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ..+............ Res Disen : ...+........... See Invis : .+..+...+.....+ Regen : ..........+.... Activate : .+..+.++..+.... Fly : .......++...... Unique.ESP: .+............. Skills (points left: 22) . Sneakiness 01.000 [0.900] - Magic 23.230 [1.000] . Magic-Device 13.000 [1.000] . Spell-power 36.600 [0.600] . Sorcery 30.400 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 20.900 [1.100] . Runecraft 01.800 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power (1d4) (+17,+12) (+6) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 6. You found it lying on the ground on level 97 of Halls of Mandos. d) The Harp of Maglor (+3 to speed) It can be activated for singing a *knowledge* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Halls of Mandos. e) a Ring of Chaos Resistance f) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison and disenchantment. You found it lying on the ground on level 52 of Halls of Mandos. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 55 of Halls of Mandos. h) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Halls of Mandos. n) Polished Bronze Dragon Scale Mail (-2) [30,+22] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Halls of Mandos. o) a Fur Cloak of the Bat (-5,-6) [3,+22] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying on the ground on level 88 of Halls of Mandos. p) (nothing) u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Halls of Mandos. z) (nothing) {) (nothing) |) a Dwarven Pick (1d4) (+5,+6) (+3) [Character Inventory] a) a Tome of Magical Energy b) a Tome of the Eternal Flame c) a Tome of the Everrunning Wave d) a Tome of Knowledge e) a Fireproof Book of Teleportation f) a Spellbook of Recall g) a Runestone {GraviSurge13} h) a Runestone {!d!k!v Identify Arma13 @m1} i) a Runestone {MindSurge22} j) a Runestone {ProtectArma13} k) 15 Mushrooms of Cure Serious Wounds {100% off} l) 5 Potions of Speed m) 9 Potions of Healing n) a Feathers Cloak of Electricity [1,+17] o) Climbing Set p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) a Fireproof Tome of the Mind c) a Holy Tome of Eru Iluvatar d) a Runestone {ElecArma13} e) a Runestone {UndeathThrow13} f) a Runestone {ElementalSurge33} g) The Gem of Knowledge {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Ice skeleton on level 29 of Halls of Mandos. h) The Tome of Collected Weird Magic {cure poison & fear} It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Forest wight in the town of Bree . i) a Parchment titled ``Secrets of the Gnomish Wizards'' {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 33 of Halls of Mandos. j) Tenser's Top-Heavy Teaspoon {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 2 of Halls of Mandos. k) 6 Sprigs of Athelas l) a Scroll of Reset Recall m) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You found it lying on the ground on level 63 of Halls of Mandos. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Robe of Permanence [2,+9] (+1 to stealth) It increases your stealth by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your wisdom, dexterity, stealth and infravision by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.