[ToME 2.2.3 Character Dump] Name : Corwin Age 21 STR! 40 Sex : Male Height 56 INT! 28 Race : RohanKnight Weight 82 WIS! 40 Class : Demonologist Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR: 37 + To Melee Hit 124 Level 50 Max Hit Points 1343 + To Melee Damage 92 Experience 43472636 Cur Hit Points 1343 + To Ranged Hit 57 Max Exp 43472636 Max SP (Mana) 272 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 272 AC 46+144 Gold 2015690 Piety 125763 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[10]Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 65d5+1196 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 27 (1350') Your body is a Player. You are currently in the town of Gondolin. You have defeated 11813 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 98 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : 2..34...43...35. Add Int : ..2....2........ Add Wis : ....4..2.3...3.. Add Dex : 2.........4..3.. Add Con : ...3....43...3.. Add Chr : ...34..2........ Add Stea. : .......2........ Add Sear. : ...3............ Add Tun.. : ..............5. Add Speed : 2*2.43.2.3...3.+ Add Blows : ..2............. Chaotic : .............+.. Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: ..............+. Slay Orc : ..............+. Slay Troll: .............++. Sharpness : +............... Acid Brand: ..............+. Sust Str : ..............+. Sust Int : ..+............. Sust Wis : ................ Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....+.+.+..... Hold Life : .....++......... Imm Acid : .......+*.+..... Imm Elec : ......*..+...... Imm Fire : .+.*+.++.+...... Imm Cold : ......*+.+...... Res Pois : ....+........... Res Fear : ....+..........+ Res Lite : .....+...+....+. Res Dark : .....++.......+. Res Blind : ..+......+...... Res Conf : ......+..+...... Res Sound : ..+.....++...... Res Shard : ......++........ Res Neth : .+.............. Res Nexus : ...........+.... Res Chaos : .....++.++....+. Res Disen : ....+........... Levitate : ...........+.... Lite : .........++...+. See Invis : +..+.+...+...... Digestion : +............... Regen : +.+......+...... Activate : .+.+++++.++...+. Cursed : ..++............ Fly : ...+..+......... Orc.ESP : .....+..+....... TLord.ESP : ...+............ Full ESP : ...............+ Skills (points left: 32) - Combat 16.905 [0.750] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 07.400 [1.800] - Magic 11.590 [0.700] . Magic-Device 21.700 [1.150] . Conveyance 01.000 [0.300] . Demonology 01.000 [1.000] . Necromancy 01.000 [0.300] - Spirituality 15.790 [0.700] . Prayer 20.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] . Symbiosis 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Blubbering idiot on level 1. You may find a Rune [Knowledge] on level 19. You are fated to meet a Giant white ant on level 14. You may find an Arrow on level 8. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+27,+27) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. e) The Ring of Egoren (+2 to speed) {cursed} It increases your intelligence, speed and attack speed by 2. It sustains your intelligence, dexterity, constitution and charisma. It provides resistance to blindness and sound. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 66 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Red Dragon Scale Mail of Vathard (-2) [30,+28] {Elec/Cold} It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, fire, dark, confusion, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 44 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. x) a Pair of Soft Leather Boots of Stability [2,+10] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) a Death mold (2000 hp) {) The Silver Bolt of Belen (3d5) (+15,+18) (+3 to speed) It increases your strength, wisdom, dexterity, constitution and speed by 3. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 72 of Erebor. [Character Inventory] a) a Fireproof War Tome of Tulkas {!k!k!v!d} b) The Ebon Cube of Darkness {@A7 Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) Balrilbon's Bag of Wondrous Tricks {@A0 Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Archangel on level 91 of Angband. d) a Parchment titled ``Secrets of the Gnomish Wizards'' {@A1 Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 98 of Angband. e) Cathal's Corrupting Cymbal {@A9 Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mystic on level 25 of Mirkwood. f) 17 Potions of Healing g) 4 Potions of *Healing* h) a Potion of Life i) 17 Potions of Restore Mana j) 30 Scrolls of Teleportation k) 20 Scrolls of Word of Recall {!* O11/M40} l) 6 Scrolls of *Identify* m) 19 Scrolls of Satisfy Hunger {@r1} n) a Mithril Rod of Simplicity of Disarming (160/160) {@z1} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 41 of Mordor. p) The Broad Sword 'Aranruth' (3d5) (+0,+0) (+4) {!k!v!d!s} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 43 of Mordor. q) The Long Sword of the Dawn (E:6357282, L:45) (3d5) (+52,+29) (+3 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity, charisma and infravision by 3. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, light and blindness. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 95 Potions of Cure Serious Insanity b) a Scroll of Rune of Protection c) a Fireproof Scroll of *Destruction* {!*} d) 3 Scrolls of *Destruction* {!*!*} e) a Scroll of Genocide {!*} f) a Scroll of Artifact Creation {!*!*!*} g) a Moonstone Rod of the Istari of Speed (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. h) a Silver Rod of Simplicity of Perception (100/100) {@z3} i) a Silver Rod of Simplicity of Nothing (100/100) j) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) a Mithril Rod of Cheapness of Recall (160/160) {*!} It can cast spells for a lesser mana cost. You bought it from the Black Market. l) an Adamantite Rod of Nothing (200/200) m) an Adamantite Rod of Nothing (200/200) n) 4 Rod Tips of Perception (20 Mana to cast) o) 5 Rod Tips of Recall (80 Mana to cast) p) 6 Rod Tips of Healing (120 Mana to cast) q) 3 Rod Tips of Restoration (140 Mana to cast) r) 2 Rod Tips of Disarming (50 Mana to cast) {25% off} s) a Rod Tip of Havoc (90 Mana to cast) t) a Staff of Healing[4|37] (5 charges) u) a Fireproof Staff of Genocide[1|15] (3 charges) v) a Staff of Genocide[1|10] (3 charges) w) a Staff of Mana[3|28] (4 charges) x) The Amulet of Nosse (+4,+4) [+4] (+2) It increases your strength, wisdom and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, blindness, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. [Home Inventory - Gondolin ] a) The Gem of Venom {@A5 Summon Pet} It can be activated for summon pet. You found it in the remains of a Ghoul on level 70 of Angband. b) The Grail of Kenault (charging) {@A2 Satify Hunger} It can be activated for satisfy hunger. You found it in the remains of a Dreadlord on level 63 of Mordor. c) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed) It increases your dexterity, speed and attack speed by 2. It makes you invisible. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to acid, poison, sound and nether. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol Guldur. d) an Indestructible Ring of Speed (+15) e) The Ring 'Gunion' (+10) It increases your searching and speed by 10. It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. f) an Indestructible Amulet of Telepathy {!k!v!d!s} g) The Green Dragon Scale Mail of Mirien (-2) [30,+28] {Elec} It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity. It provides resistance to life draining, electricity, poison and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. h) The Bronze Dragon Scale Mail of Hunath (-2) [30,+26] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your strength. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, electricity, light and confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. i) The Ring Mail of Angor (-2) [12,+11] It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 92 of Angband. j) The Ribbed Plate Armour of Arnien (-3) [28,+13] {Acid/Elec} It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to nether and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. k) The Adamantite Plate Mail 'Arman' (-4) [40,+16] {Elec} It sustains your intelligence. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 91 of Angband. m) The Robe of Gostir [2,+1] {Acid/Elec} It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to acid, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Fur Cloak 'Halfinar' [3,+10] (+1 to stealth) {Acid/Cold} It increases your stealth by 1. It sustains your wisdom and charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. o) The Small Metal Shield of Arathot [3,+9] {Cold} It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of A lost temple. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Steel Helm of Ethorn [6,+14] {Breath Water} It sustains your strength and constitution. It provides resistance to dark, blindness, chaos and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 94 of Angband. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Narthanc' (E:1264547, L:36) (1d4) (+29,+19) (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 4. It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, fire and confusion. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. t) The Dagger 'Nimthanc' (E:90739, L:28) (1d4) (+26,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity, fire and frost. It fights against evil with holy fury. It provides resistance to acid, electricity, cold and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger 'Dethanc' (E:1053734, L:35) (1d4) (+39,+24) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity , cold and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 20 of Mirkwood. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 72 of Erebor. w) The Mattock of Ladrion (1d8) (+2,+0) (+1 attack) It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, ability to tunnel and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 57 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 78 of Angband. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 45 of Mordor. d) The Ring of Ereth (+2 attacks) It increases your strength and attack speed by 2. It sustains your constitution and charisma. It provides resistance to poison, dark, sound and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Double Ring Mail 'Ezelen' (-2) [15,+17] {Acid} It sustains your wisdom. It provides immunity to acid. It provides resistance to life draining, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. f) The Augmented Chain Mail of Hellu (-2) [16,+12] {Elec/Cold} It sustains your constitution. It provides immunity to electricity and cold. It provides resistance to acid, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. g) The Metal Brigandine Armour 'Ephelet' (-3) [19,+9] {Elec} It sustains your intelligence and charisma. It provides immunity to electricity. It provides resistance to life draining, electricity, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. i) The Robe of Arfinde [2,+9] {Acid/Cold} It sustains your strength, wisdom and dexterity. It provides immunity to acid and cold. It provides resistance to poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. j) The Large Metal Shield of Atandion [5,+12] {Fire} It sustains your strength, intelligence and constitution. It provides immunity to fire. It provides resistance to light, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 82 of Angband. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Erebor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 72 of Erebor. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 72 of Erebor. r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. s) The Short Bow of Hancar (x5) (+16,+15) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 63 of Erebor. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. [Home Inventory - Lothlorien ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 51 of Mordor. b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 66 of Mordor. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Angband. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. h) The Phial of Undeath (-5) {cursed} i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. l) The Cord Armour of Ilostanna [6,+8] {Acid/Elec/Fire} It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Eleneloth [9,+18] {Acid/Fire} It sustains your strength, intelligence, wisdom and dexterity. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, acid, fire, cold, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Small Sword of Niendil (1d6) (+25,+8) (+3 attacks) It increases your attack speed by 3. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Bow of Angwe (x6) (+9,+19) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Heavy Crossbow 'Hanweth' (x7) (+11,+6) (+3) It increases your strength, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Angband. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. x) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Khazad-dum ] a) a Silver Rod of the Istari of Nothing (200/200) [The Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 57 of Mordor. b) The Ring of Power of Hoarmurath of Dir It makes you invisible. It sustains your constitution. It provides resistance to blindness, nexus and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur. c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Mordor. j) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your intelligence and wisdom. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire.