[ToME 2.2.2 Character Dump] Name : Thanatos Age 86 STR! 18/*** Sex : Female Height 35 Int! 18/*** 18/*** Race : Skeleton RohanKnight Weight 70 WIS! 18/*** Class : Haftedmaster Social Class 9 DEX! 18/*** Body : Player CON! 18/180 God : Manwe Sulimo CHR! 18/70 + To Melee Hit 218 Level 50 Max Hit Points 1204 + To Melee Damage 143 Experience 54921583 Cur Hit Points 801 + To Ranged Hit 104 Max Exp 54921583 Max SP (Mana) 166 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 25 AC 55+164 Gold 11789549 Piety 167516 (Miscellaneous Abilities) Fighting : Legendary[157Perception : Heroic Blows/Round: 13 Bows/Throw : Legendary[47]Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 117d9+1859 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 47 (2350') The Land Of Rhun: Level 37 (1850') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You were disguised as a Spider. You have defeated 12874 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 87 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can teleport at will. You can cast magic missiles. You can sense what is beyond walls. You are able throw a thick and very resistant spider web. You aggravate monsters. You feel righteous. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic shell. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. The impact of your weapon can cause earthquakes. Your weapon drains life from your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. Your weapon is a great bane of undeads. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.060 [0.900] . Stealth 01.000 [0.300] . Disarming 15.400 [0.900] - Magic 03.040 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 01.400 [0.400] . Prayer 15.000 [0.500] - Monster-lore 04.850 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 35.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Wand of Nothing on level 2. [Character Equipment] a) The Mighty Hammer 'Grond' (E:18010239, L:50) (9d9) (+74,+46) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It produces a fiery sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. b) The Whip 'Lasher' (1d6) (+1,+2) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 101 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 127 of Angband. f) The Ring of Phasing (+15 to speed) {cursed} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Bronze Dragon Scale Mail of Anast (-2) [30,+22] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your wisdom, dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, confusion and nexus. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 126 of Angband. o) an Elven Cloak of Air [4,+11] (+4 to stealth) p) (nothing) q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 77 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 117 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. z) (nothing) {) The Seeker Bolt of Eldol (4d5) (+16,+14) (+1 attack) It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 116 of Angband. [Character Inventory] a) The Tome of Thanatos {!d} It cannot be harmed by acid, cold, lightning or fire. b) Boccob's Unifinished Works {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 69 of Erebor. c) Kelek's Practical Joke {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 129 of The Void. d) The Tome of Elven Household Magic {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 54 of Mordor. e) the Medallion of Good Will (charging) {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Monastic lich in the town of Minas Anor . f) Mordenkainen's Mysterious Mind-Masher {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 36 of Moria. g) 5 Potions of Speed h) 5 Potions of Healing i) 6 Potions of *Healing* j) 2 Scrolls of Phase Door k) 18 Scrolls of Satisfy Hunger {50% off} l) a Silver Rod of Capacity of Perception (200/200) {!k!da@1} It can hold more mana. You found it in the remains of a Lesser black reaver on level 47 of Mordor. m) a Mithril Rod of the Istari of Detection (320/320) {!k!da@3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 60 of Mordor. n) a Rod Tip of Healing (120 Mana to cast) o) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. p) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 117 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Spider Web [1,+10] {!k} s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas {!k} b) 34 Scrolls of Magic Mapping c) 8 Scrolls of Object Detection {!k} d) a Rod Tip of Recall (80 Mana to cast) e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 66 of Dol Guldur. f) a Dwarven Lantern of the Magi (+2) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. g) The Large Leather Shield of the Haradrim [4,+15] (+2) h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 36 of Mordor. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} j) The Hard Leather Cap of Thranduil [2,+10] (+2) k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) q) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+8,+21) [+17] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 66 of Mordor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Erebor. t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 70 of Paths of the Dead. u) The Mage Staff of Nimrand (1d4) (+0,+0)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Y'golonac on level 70 of Paths of the Dead. v) The Mage Staff of Mangor (1d4) (-2,-1) [+4] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [Home Inventory - Gondolin ] a) 6 Potions of Cure Insanity b) 2 Rod Tips of Enlightenment (40 Mana to cast) c) a Rod Tip of Restoration (140 Mana to cast) d) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your strength, stealth, infravision, speed and attack speed by 2. It makes you invisible. It sustains your strength and constitution. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Angband. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 126 of Angband. f) The Ring of Flare (+3) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Star of Elendil (+1) i) The Phial of Undeath (-5) {cursed} j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 46 of Mordor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} m) The Small Metal Shield of Aragol [3,+8] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) r) a Drum of Power (+1) {!k} It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Golden Rod of Capacity of Recall (214/250) {!k!da@2} It can hold more mana. You found it in the remains of Fire Phantom on level 36 of Moria. b) a Rod Tip of Speed (100 Mana to cast) c) The Great Rod Tip of Home Summoning (75 Mana to cast) d) The Ring of Londi (+10) It increases your speed by 10. It sustains your strength. It makes you completely fearless. It provides resistance to fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 117 of Angband. e) The Amulet of Ingwe (+3) f) The Palantir of Orthanc (+2) g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) h) The Ribbed Plate Armour of Mendir (-3) [28,+16] It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to light, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. i) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. j) The Small Leather Shield of Sereb [2,+8] It sustains your strength. It makes you completely fearless. It provides resistance to sound and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Famine on level 98 of Angband. k) The Shield of Deflection of Gil-galad [10,+20] (+5) l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 99 of Angband. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) n) The Metal Cap of Thengel [3,+12] (+3) o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. p) The Set of Cesti of Estolad (+5) [5,+11] It sustains your wisdom, dexterity and constitution. It provides resistance to electricity, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) r) a Pair of Metal Shod Boots of Stability [6,+12] It provides resistance to nexus. It allows you to levitate. You found it in the remains of a Nightcrawler on level 92 of Angband. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. w) The Mace 'Taratol' (3d4) (+12,+12) x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Scroll of Genocide c) a Rod Tip of Enlightenment (40 Mana to cast) d) 2 Rod Tips of Healing (120 Mana to cast) e) a Ring of Slaying (+11,+13) You bought it from the Black Market. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 77 of Angband. h) an Indestructible Amulet of Anti-Magic {!k} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. i) The Blue Stone 'Toris Mejistos'(40%) (+2) j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 54 of Mordor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) an Elven Cloak of Stealth [4,+18] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Null, the Living Void on level 84 of Angband. o) The Large Metal Shield of Anarion [5,+19] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 59 of The Sacred Land Of Mountains. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 36 of Mordor. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) r) The War Hammer of Dardain (3d3) (+19,+19) (+5) It can be wielded two-handed. It increases your strength by 5. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. u) a Shocking Small Metal Boomerang of Gondolin (3d4) (+11,+12) (+3) {!k} It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Hezrou on level 49 of Paths of the Dead. [Home Inventory - Khazad-dum ] a) a Wooden Boomerang (Defender) (1d8) (+17,+14) [+5] (+1 to stealth)