[Angband 3.0.9b Character Dump] Name Widowmaker III Self RB CB EB Best Sex Female Age 125 STR: 18/67 +1 +2 +0 18/97 Race High-Elf Height 78 INT: 18 +3 +2 +0 18/50 Class Ranger Weight 190 WIS: 13 -1 +0 +2 14 Title Guide Status 33 DEX: 18/56 +3 +1 +0 18/96 HP -435/265 Maximize Y CON: 15 +1 +1 +0 17 SP 32/32 CHR: 16 +5 +1 +0 18/40 Level 30 Armor [29,+67] Saving Throw Superb Cur Exp 204658 Fight (+7,+18) Stealth Superb Max Exp 204658 Melee (+15,+27) Fighting Superb Adv Exp 230000 Shoot (+13,+6) Shooting Legendary MaxDepth Lev 53 Blows 5/turn Disarming Excellent Turns 1966539 Shots 2/turn Magic Device Heroic Gold 102259 Infra 40 ft Perception Good Burden 178.9 lbs Speed Normal Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:......+...... Confu:............. Fire:......+...+.. Sound:............. Cold:......+...... Shard:.......+..... Pois:............. Nexus:......+...... Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......+...... Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:..........+.. Tunn.:............. Telep:.........+... Speed:............. Invis:............+ Blows:+............ FrAct:...+......... Shots:............. HLife:............. Might:............. [Last Messages] > You are struck by electricity! > *** LOW HITPOINT WARNING! *** > You sink through the floor. > You have a Scroll titled "de prae bruo" of Teleport Level (k). > Looks like any other level. > It blinks away. > The Bat of Gorgoroth wakes up. > You sense the presence of traps! > You sense the presence of doors! > You sense the presence of stairs! > You have 12 charges remaining. > You see a Broken Sword (1d2). > The Young black dragon (offscreen) wakes up. > The Ancient multi-hued dragon breathes gas. > You die. [Character Equipment] a) a Two-Handed Sword of Extra Attacks (3d6) (+8,+9) (+2) It increases your attack speed by 2. b) a Long Bow (x3) (+6,+6) c) a Turquoise Ring of Damage (+13) d) a Jasper Ring of Free Action It grants you immunity to paralysis. e) a Pewter Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Metal Scale Mail of Elvenkind (-2) [13,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+17] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Metal Shield of Resist Acid [5,+6] It provides resistance to acid. It cannot be harmed by acid. j) a Hard Leather Cap of Telepathy [2,+7] It grants you the power of telepathy. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Slow Descent [6,+10] It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) a Red Mushroom of Restoring f) 3 Rations of Food g) a Brown Potion of Cure Serious Wounds h) 13 Tangerine Potions of Cure Critical Wounds i) 5 Blue Potions of Restore Life Levels j) 3 Copper Speckled Potions of Enlightenment k) a Scroll titled "de prae bruo" of Teleport Level l) 5 Scrolls titled "invia pro figo" of Word of Recall {!*} m) 35 Scrolls titled "mo vatum" of Identify {@r1} n) 2 Eucalyptus Staffs of Teleportation (12 charges) o) 2 Spruce Staffs of Enlightenment (12 charges) p) a Silver Staff of Object Location (4 charges) q) a Dogwood Staff of Speed (5 charges) r) a Large Leather Shield [4,+0] s) a Metal Cap of Intelligence [3,+7] (+2) It increases your intelligence by 2. It sustains your intelligence. t) a Whip of Westernesse (1d3) (+13,+14) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. u) 9 Arrows of Flame (1d4) (+10,+9) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 5 Metallic Green Potions of Healing b) an Orange Potion of Restore Strength c) 3 Yellow Speckled Potions of Restore Intelligence d) 3 Vermilion Potions of Restore Wisdom e) a Gloopy Green Potion of Restore Dexterity f) a Cyan Potion of Restore Constitution g) a Green Speckled Potion of Self Knowledge h) 2 Scrolls titled "labdum insus" of *Identify* i) 11 Scrolls titled "opueus lindia" of Enchant Armor j) 2 Scrolls titled "co ma undeo ca" of Enchant Weapon To-Hit k) 7 Scrolls titled "sis indo" of Enchant Weapon To-Dam l) an Aluminium Wand of Stone to Mud (6 charges) m) an Aspen Staff of *Destruction* (3 charges) n) a Marble Ring of Strength (+3) It increases your strength by 3. It sustains your strength. o) a Tiger Eye Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. p) Double Chain Mail (Dwarven) (-2) [16,+18] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. q) a Jewel Encrusted Crown of Lordliness [0,+6] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It usually provides light of radius 1. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Dagger 'Narthanc' (2d4) (+6,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. t) a Whip of *Slay Dragon* (1d3) (+8,+8) (+2) It increases your constitution by 2. It is especially deadly against dragons. It provides resistance to fear. u) 29 Arrows (1d4) (+6,+6) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)