[ToME 2.3.5 Character Sheet] Name : Horenidd Age 283 STR! 40 Sex : Male Height 69 INT! 34 Race : Ent Weight 84 WIS! 37 Class : Possessor Social Class 2 DEX! 31 Body : Kronos, Lord of the Titans CON! 40 God : Nobody CHR! 33 + To Melee Hit 64 Level 50 Hit Points 4821/ 4821 + To Melee Damage 60 Experience 34088768 Spell Points 25/ 25 + To Ranged Hit 36 Max Exp 34088768 Sanity 805/ 805 + To Ranged Damage 6 Exp to Adv. ***** AC 190+98 Gold 2045478 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Very Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Bad Shots/Round: 2 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 10d6+600 Stealth : Bad Magic Device: Poor Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of the third generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 23 (1150') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 33 (1650') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 39 (1950') A lost temple: Level 32 (1600') Your body is Kronos, Lord of the Titans. You are currently on level 108 of Angband. You have defeated 3093 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You have completed 74 princess quests. You have completed 74 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : 3..3....4.....5. Add Int : .4..2........4.. Add Wis : ....2........4.. Add Dex : 34.............. Add Con : 34.3....4..3.4.. Add Chr : .4.3............ Mul Mana : ....+........... Add Stea. : ...........3.... Add Sear. : ...3............ Add Tun.. : ..............5. Add Speed : 34*..3.....3.4.. Add Blows : 3............... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Giant: .............+.. Slay Drag.: +............... Elec Brand: +............+.. Fire Brand: .............+.. Cold Brand: +............... Sust Str : ......++......+. Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : .......+..+..... Sust Con : ......++........ Sust Chr : ..........+..... Invisible : +...........+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.......+....... Hold Life : ....+++......... Imm Acid : ........*......+ Imm Elec : +.....*........+ Imm Fire : +..*...*.......+ Imm Cold : +.....*........+ Res Pois : ......+...+....+ Res Fear : ................ Res Light : +....+..+.....+. Res Dark : .....+........+. Res Blind : ................ Res Conf : .....+..+.+...+. Res Sound : +.......+....... Res Shard : ..........+..... Res Neth : .......+........ Res Nexus : ......+......... Res Chaos : .....+..+.....+. Res Disen : .......+........ Auto Curse: ....+........... Lite : +...+.........+. See Invis : +..+.+.......... Digestion : +...+........... Regen : ....+........... Xtra Shots: .+.............. Activate : ...+.+........+. Drain Exp : +............... Teleport : +............... Blessed : .............+.. Hvy Curse : ....+........... Fly : ...+............ Sentient : +............... Climb : ..............+. Orc.ESP : +....+..+....... Undead.ESP: +............... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Spider ESP: +............... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 00.800 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.600 [0.600] - Sneakiness 01.500 [0.700] . Stealth -00.800 [0.700] . Disarming 01.500 [0.500] - Magic 04.020 [0.600] . Magic-Device 04.500 [1.000] . Udun 00.000 [0.400] - Spirituality 16.350 [0.500] . Prayer 15.000 [0.500] . Mindcraft 20.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 04.700 [0.500] Abilities * Tree walking 65 of your companions have been killed. [Fates] You are fated to meet a Boil-covered wretch on level 1. You are fated to find a Scroll of Identify on level 71. [Character Equipment] a) The Small Sword 'Sting' (E:222105, L:35) (1d6) (+34,+18) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 3. It does extra damage from electricity and frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 88 of Angband. d) The Light Crossbow 'Laissar' (x3) (+6,+6) (+4 to speed) It increases your intelligence, dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. e) a Ring of Speed (+16) {!k} It increases your speed by 16. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 55 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. n) The Ribbed Plate Armour of Falin (-3 to accuracy) [28,+9] It sustains your strength, intelligence and constitution. It provides immunity to electricity and cold. It provides resistance to life draining, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. o) The Mouse Fur 'Ginil' [1,+11] It sustains your strength, dexterity and constitution. It provides immunity to fire. It provides resistance to nether and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 48 of Mordor. s) a Jewel Encrusted Crown of Telepathy [0,+12] {!k} It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of The Philosophy Teacher on level 69 of The Sacred Land Of Mountains. u) The Set of Cesti of Fuinque [5,+14] It sustains your dexterity and charisma. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 94 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater rotting quylthulg (1414 hp) {) The Bolt of Nevrin (1d5) (+12,+5) (+4 to speed) It increases your intelligence, wisdom, constitution and speed by 4. It does extra damage from electricity and fire. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 87 of Angband. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 99 of Mount Doom. [Character Inventory] a) 8 Potions of Healing {!k} b) 17 Scrolls of Satisfy Hunger c) a Golden Rod of Simplicity of Recall (125/125) d) a Mithril Rod of Simplicity of Disarming (160/160) e) an Adamantite Rod of Simplicity of Home Summoning (200/200) f) an Adamantite Rod of Cheapness of Restoration (200/200) g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 68 of Paths of the Dead. h) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed} i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) The Steel Helm of Moron [6,+12] k) a Cutlass of Westernesse (1d7) (+17,+20) (+2) {!kNazgul} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. l) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Storm giant corpse [Home Inventory - Gondolin ] a) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 86 of Mount Doom. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 68 of Paths of the Dead. d) an Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith in a shallow water area. e) a Dwarven Lantern of the Magi (+1) f) a Power Dragon Scale Mail (-3 to accuracy) [40,+5] {!k} g) The Augmented Chain Mail of Valach (-2 to accuracy) [16,+10] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to poison, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 45 of The Sacred Land Of Mountains. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 68 of Paths of the Dead. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 65 of Paths of the Dead. j) The Leather Jacket 'Hinirisil' (-1 to accuracy) [12,+8] It sustains your constitution and charisma. It provides immunity to acid. It provides resistance to nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. k) a Fur Cloak of Air [3,+13] It allows you to breathe without air. It was given to you as a reward. l) The Dragon Shield of Nenduinos [8,+26] It sustains your wisdom. It provides immunity to acid, fire and cold. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 87 of Mount Doom. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 86 of Mount Doom. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 36 of Moria. p) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. r) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 40 of Mordor. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Spear of Turil (1d6) (+12,+6) (+3) It increases your strength by 3. It does extra damage from electricity and frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 2 of Barrow-Downs. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 51 of Mordor. [Home Inventory - Lothlorien ] a) a Greater rotting quylthulg (1500 hp) b) a Greater draconic quylthulg (1476 hp) c) a Greater demonic quylthulg (1500 hp) d) 8 Sprigs of Athelas e) a Potion of Cure Insanity {75% off} f) 25 Potions of Healing {!k} g) 11 Potions of *Healing* {!k} h) 3 Potions of Life {!k} i) 33 Potions of Enlightenment {!k} j) 2 Scrolls of Genocide {!k} k) a Scroll of Mass Genocide {!k} l) a Rod Tip of Recall (80 Mana to cast) m) 3 Rod Tips of Disarming (50 Mana to cast) n) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Red Dragon Scale Mail of Eondung (-2 to accuracy) [30,+24] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your intelligence and constitution. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+8,+10) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 74 of Angband. s) Eol, the Dark Elf's corpse t) Maeglin, the Traitor of Gondolin's corpse