[Angband 4.1.0 Character Dump] Name Nelya Age 24 Self RB CB EB Best Race Half-Troll Height 7'6" STR: 17 +4 +3 +2 18/80 Class Warrior Weight 20st 10lb Int: 10 -4 -2 +0 4 3 Title Veteran Turns used: WIS: 10 -2 -2 +0 6 HP 274/274 Game 320159 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 32000 CON: 11 +3 +2 +0 16 Resting 138 Level 25 Armor [26,+39] Saving Throw 35% Cur Exp 19723 Stealth Bad Max Exp 19723 Melee 1d10,+11 Disarm - phys. 59% Adv Exp 21000 To-hit 67,+26 Disarm - magic 40% Blows 2.7/turn Magic Devices 27 Gold 5403 Searching 36% Burden 149.5 lb Shoot to-dam +15 Infravision 30 ft Overweight -30.4 lb To-hit 52,+24 Speed Normal Max Depth 1550' (L31) Shots 1/turn Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, mangy dark purple hair, and green scabby skin. rAcid:........+.... Nexus:............. rElec:....+...+.... Nethr:............. rFire:+.....+.+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:.........+... rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:..........+.. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Trident of Flame (1d10) (+8,+6) Found lying on the floor at 950 feet (level 19) Branded with fire. Provides resistance to fire. Cannot be harmed by fire. Combat info: 2.7 blows/round. With +2 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 79.4 vs. creatures not resistant to fire, and 47.3 vs. others. b) a Sling of Power (x2) (+6,+15) Bought from a store c) a Ring of Accuracy (+14,+0) Dropped by a mummified human at 1200 feet (level 24) d) a Ring of Strength <+2> Dropped by a young blue dragon at 1550 feet (level 31) +2 strength. Sustains strength. e) an Amulet of Resist Lightning Found lying on the floor at 850 feet (level 17) Provides resistance to lightning. f) a Lantern (13581 turns) Found lying on the floor at 800 feet (level 16) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour of Resist Fire [8,+2] Bought from a store Provides resistance to fire. Cannot be harmed by fire. h) a Cloak [1,+6] Dropped by an unknown monster at 950 feet (level 19) i) a Small Metal Shield of Resistance [5,+17] Found lying on the floor of a cavern at 1550 feet (level 31) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. j) an Iron Helm of Seeing [7,+3] <+1> Dropped by Brodda, the Easterling at 950 feet (level 19) +1 searching skill. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Gauntlets of Free Action [3,+4] Bought from a store Prevents paralysis. l) a Pair of Leather Boots of Slow Descent [2,+6] Bought from a store Feather Falling. [Character Inventory] a) 11 Rations of Food b) 7 Potions of Cure Serious Wounds c) 18 Potions of Cure Critical Wounds d) 5 Potions of Speed e) 30 Scrolls of Phase Door f) 2 Scrolls of Teleportation g) 2 Scrolls of Magic Mapping h) 7 Scrolls of Word of Recall i) 4 Scrolls of Recharging j) a Scroll of Deep Descent k) 2 Rods of Light l) a Rod of Illumination {@a1} m) a Rod of Recall {!*} Cannot be harmed by lightning. n) 2 Wands of Teleport Other (10 charges) {!x!d} o) a Staff of Mapping (9 charges) p) 3 Staves of Teleportation (22 charges) [Character Quiver] 0) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 35.7. 25% chance of breaking upon contact. 1) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 35.7. 25% chance of breaking upon contact. [Home Inventory] a) a Set of Caestus of Agility (+0,+3) [5,+7] <+3> Dropped by a young blue dragon at 1550 feet (level 31) +3 dexterity. b) 19 Bolts (1d5) (+0,+0) c) 23 Bolts (1d5) (+1,+4) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 819 50' Reached level 2 1213 50' Reached level 3 1387 100' Reached level 4 1552 100' Reached level 5 2783 100' Reached level 6 6049 150' Reached level 7 11541 200' Reached level 8 13100 300' Reached level 9 14491 350' Reached level 10 15743 700' Reached level 11 17231 750' Reached level 12 17507 750' Reached level 13 19064 800' Reached level 14 19302 800' Reached level 15 20465 850' Reached level 16 21185 900' Reached level 17 22146 950' Killed Lagduf, the Snaga 22160 950' Reached level 18 22316 950' Killed Brodda, the Easterling 23475 1200' Killed Bullroarer the Hobbit 23501 1200' Reached level 19 23571 1200' Killed Grishnákh, the Hill Orc 23575 1200' Killed Golfimbul, the Hill Orc Chief 23582 1200' Found the Set of Gauntlets 'Paurnen' (LOST) 23828 1250' Reached level 20 23997 1250' Killed Gorbag, the Orc Captain 24813 1200' Reached level 21 26184 1250' Killed Wormtongue, Agent of Saruman 26414 1250' Reached level 22 27550 1550' Reached level 23 29766 1550' Reached level 24 29953 1550' Reached level 25 31346 0' Killed Farmer Maggot [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)