[ToME 2.2.3 Character Dump] Name : Theitram Age 16 STR! 18/*** Sex : Neuter Height 11 INT! 18/110 Race : DeathMold Weight 50 WIS: 18/*** Class : Mimic Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/40 + To Melee Hit 80 Level 49 Max Hit Points 1263 + To Melee Damage 57 Experience 12263999 Cur Hit Points 1263 + To Ranged Hit 87 Max Exp 12263999 Max SP (Mana) 297 + To Ranged Damage 10 Exp to Adv. 13050000 Cur SP (Mana) 204 AC 59+126 Gold 1970202 Piety 245402 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Fair Blows/Round: 14 Bows/Throw : Legendary[25]Searching : Good Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 28d7+798 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in sand, created by the Mutant Breeders. Since then you have given life to no foul offspring. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 72 (3600') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 66 (3300') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') You have done something experimental. Your body is a Player. You are disguised as a Mouse. You are currently in the town of Minas Anor. You have defeated 15238 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 14 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. abdefghmnopquvz{|@ Add Str : ..2..3....4..2..3. Add Int : .3..............3. Add Wis : ..2.............3. Add Dex : 232..3......4...3. Add Con : 2.2.......4.....3. Add Chr : ..2.............3. Add Sear. : .....3............ Add Tun.. : ................3. Add Speed : 23..9..3.......... Add Blows : 2....3..........3. Vampiric : ................+. Slay Anim.: +................. Slay Orc : +................. Slay Troll: ++................ Slay Giant: ++................ Slay Drag.: +................. Sust Str : ...........+...... Sust Int : ...........+...... Sust Wis : ...........+...... Sust Dex : ...........+...... Sust Con : .....+.....+...... Sust Chr : .....+.....+...... Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : ........+......... Free Act : .+........+.+..... Hold Life : .......+.......... Imm Acid : ........+.*++..... Res Elec : ........+..+...... Res Fire : .....+..+..+...... Res Cold : ........+..+...... Res Pois : ........+......... Res Fear : .............+.... Res Lite : .......++......... Res Dark : .......++......... Res Blind : .................. Res Conf : .....+..+......... Res Sound : ........+.+....... Res Shard : ........+.+....... Res Neth : ........+......... Res Nexus : ........+......... Res Chaos : .......++.+....... Res Disen : .....+..+..+...... Levitate : .+................ Lite : ..+............... See Invis : .+.....+.......... Digestion : .....+............ Xtra Might: ..+............... Xtra Shots: ..+............... Activate : .......++...+..... Cursed : +..+.+............ Hvy Curse : +....+............ No blows : ++................ Fly : ........+......... Orc.ESP : .......+..+....... Evil.ESP : ...........+...... Animal.ESP: +................. Full ESP : ............+..... Skills (points left: 40) - Combat 30.200 [0.800] . Weaponmastery 49.800 [0.800] . Archery 01.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 01.000 [0.800] . Disarming 01.000 [0.700] - Magic 19.025 [0.700] . Magic-Device 29.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 01.500 [0.500] . Prayer 10.000 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 11.010 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Mimicry 49.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You may find a Mushroom of Cure Blindness on level 19. You are fated to meet a Giant black ant on level 1. You may meet Bloodfang, the Wolf on level 4. You are fated to meet a Giant green frog on level 17. You may meet a Pitiful-looking beggar on level 51. You are fated to meet a Blue Firebird on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+3,+1) (+2 to speed) {cursed} It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It can't attack. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Dol Guldur. b) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow of Eregothia (x5) (+10,+10) (+2) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Priest on level 63 of Mordor. e) a Ring of Slaying (+14,+15) {cursed} It is cursed. You bought it from the Black Market. f) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Jewelry Shop. g) The Ring of Belwe (+3) {cursed} It increases your strength, dexterity, searching and attack speed by 3. It sustains your constitution and charisma. It provides resistance to fire, confusion and disenchantment. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. h) a Ring of Speed m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Dol Guldur. n) Polished Power Dragon Scale Mail (-3) [40,+33] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity , fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) a Mouse Fur [1] {excellent} p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant Chieftain on level 46 of The Sacred Land Of Mountains. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 50 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Submerged Ruins. v) a Set of Cesti of Power (+5,+5) [5,+12] (+2) It increases your strength by 2. It makes you completely fearless. You found it in the remains of a Great Swamp Wyrm on level 69 of Dol Guldur. z) (nothing) {) 27 Silver Bolts (3d5) {good} |) The Orcish Pick of Helengil (1d3) (+8,+8) (+3 attacks) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. [Character Inventory] a) The Gem of Rage {Genocide / 500} It can be activated for genocide every 500 turns. You found it in the remains of a Phantom on level 46 of The Sacred Land Of Mountains. b) The Tome of Elven Household Magic {Mass Genocide / 1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. c) Balrilbon's Soulgem {Heal 700 / 250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 35 of Mordor. d) Mordenkainen's Mysterious Mind-Masher {Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Serpent man on level 31 of Mirkwood. e) 6 Potions of Speed f) 17 Potions of Cure Critical Wounds g) 16 Potions of Healing h) 19 Scrolls of Teleportation i) 91 Scrolls of Identify {@r1} j) 10 Scrolls of *Identify* k) 5 Scrolls of Satisfy Hunger l) a Moonstone Rod of Quickness of Door/Stair Location (75/75) {@z5} m) a Silver Rod of the Istari of Perception (200/200) {@z1} n) a Silver Rod of Trap Location (100/100) {@z4} o) a Golden Rod of Capacity of Healing (250/250) {@z7} p) a Golden Rod of Quickness of Illumination (125/125) {@z2} q) a Mithril Rod of Recall (160/160) {@z9} r) an Adamantite Rod of Disarming (200/200) {@z6} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 8 Potions of Speed c) a Potion of Life d) 10 Potions of Enlightenment e) a Potion of *Enlightenment* f) a Potion of Invulnerability g) 2 Scrolls of Reset Recall h) a Golden Rod of the Istari of Nothing (250/250) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. i) a Wand of Tidal Wave[5|45] (9 charges) j) a Wand of Essence of Speed[1|35] (0 charges) k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 55 of The Sacred Land Of Mountains. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 50 of The Sacred Land Of Mountains. q) a Heavy Crossbow of Siegecraft (x6) (+9,+14) [+17] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it lying on the ground on level 22 of Mirkwood. r) 35 Silver Arrows (3d4) (+0,+0) [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. b) 2 Sprigs of Athelas c) 4 Potions of *Healing* d) 5 Scrolls of Reset Recall e) a Silver Rod of Capacity of Nothing (200/200) f) a Silver Rod of Capacity of Nothing (200/200) g) a Wand of Fireflash[7|24] (9 charges) h) a Wand of Firewall[6|25] (5 charges) i) a Wand of Ice Storm[2|29] (7 charges) j) The Ring of Power of Ren the Unclean (+1 to speed) It increases your strength, wisdom, infravision, speed and attack speed by 1. It makes you invisible. It sustains your charisma . It makes you completely fearless. It provides resistance to poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 54 of Mordor. k) The Ring of Monurin (+2) It increases your dexterity, searching, speed and ability to score critical hits by 2. It provides immunity to paralysis. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. l) an Indestructible Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. m) The Ring of Bauglain (+3 to speed) It increases your strength, dexterity, stealth and speed by 3. It provides resistance to confusion, sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 64 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Large Metal Shield of Preservation (-1,-4) [5,+10] It sustains your strength, dexterity and constitution. It provides resistance to life draining, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 46 of The Sacred Land Of Mountains. p) The Small Sword of Gondorwe (1d6) (+15,+14) (+1 attack) It increases your attack speed by 1. It is very sharp and make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Dol Guldur. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. r) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 62 of Mordor. s) a Long Bow of Lothlorien (x5) (+15,+11) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It allows you to levitate. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur. t) 23 Silver Arrows of Lightning (3d4) (+10,+11) u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Scroll of Ice b) a Mithril Rod of Simplicity of Nothing (160/160) c) a Rod Tip of Detection (80 Mana to cast) d) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of The Sacred Land Of Mountains. g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. h) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow on level 49 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Fireproof Corrupted Tome of Melkor {@m1@b1} It cannot be harmed by fire. You bought it from the Library. b) 3 Potions of Speed c) 5 Potions of *Healing* d) 6 Potions of Enlightenment e) a Potion of Invulnerability f) a Potion of New Life g) 2 Scrolls of Reset Recall h) 2 Rod Tips of Perception (20 Mana to cast) i) a Rod Tip of Speed (100 Mana to cast) j) a Wand of Magelock[3|35] (10 charges) k) The Wand of Digging of Thrain (3 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Remove Curses[2|27] (2 charges) m) The Ring of Valievrin (+1 to stealth) It increases your strength, intelligence, stealth and infravision by 1. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spirit naga on level 42 of Mordor. n) The Ring of Brethim (+1 to infravision) It increases your wisdom and infravision by 1. It sustains your dexterity. It provides resistance to acid, cold, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of The Sacred Land Of Mountains. o) The Ring of Barahir (+1) {100% off} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 46 of The Sacred Land Of Mountains. r) The Hard Leather Armour 'Cabaron' (-1) [6,+14] {Acid Cold} It sustains your strength, intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 61 of Mordor. s) The Cord Armour of Eluinya [6,+16] It provides immunity to acid and fire. It provides resistance to fire, confusion, sound, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. t) The Small Leather Shield of Tineglos [2,+6] It provides resistance to life draining, electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 11 of Orc Cave. u) a Large Leather Shield of Reflection [4,+13] v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 57 of Mordor. x) The Long Sword of Telth (2d5) (+3,+11) (+4) It increases your intelligence, wisdom and dexterity by 4. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 42 of Mordor. [The Mathom-house Inventory - Bree ] a) The Amulet 'Astelion' (+5) It increases your constitution and charisma by 5. It makes you completely fearless. It provides resistance to acid and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 31 of Maze. b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 28 of Maze. d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 71 of Angband. e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. h) The Dagger 'Nimthanc' (E:50315, L:26) (1d4) (+23,+12) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from fire and frost. It fights against evil with holy fury. It sustains your charisma. It provides resistance to fire , cold and nexus. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 53 of The Sacred Land Of Mountains. i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 50 of Moria. j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Heavy Lance 'Arnori' (4d8) (+6,+5) (-8) {cursed} It must be wielded two-handed. It decreases your constitution by 8. It is a great bane of dragons. It prevents teleportation. It has been blessed by the gods. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Maze. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.