[Angband 4.0.1 Character Dump] Name Celoron X Age 107 Self RB CB EB Best Race High-Elf Height 5'11" STR: 15 +1 -3 +0 13 Class Mage Weight 12st 11lb INT: 17 +3 +3 +0 18/50 Title Illusionist Turns used: WIS: 10 -1 +0 +0 9 HP 105/105 Game 322004 DEX: 16 +3 +0 +0 18/10 SP 35/35 Standard 31945 CON: 10 +1 -2 +0 9 Resting 12385 Level 17 Armor [10,+33] Saving Throw 66% Cur Exp 5830 Stealth Fair Max Exp 5830 Melee 1d6,+0 Disarming 49% Adv Exp 6670 To-hit 23,+3 Magic Devices 82 Blows 1.0/turn Perception 1 in 16 Gold 6960 Searching 19% Burden 96.7 lbs Shoot to-dam +7 Infravision 50 ft Speed -1 To-hit 23,+18 Max Depth 750' (L15) Shots 1/turn You are one of several children of a Noldorin Archer. You have light grey eyes, straight blond hair, and a fair complexion. rAcid:......+?..... Nexus:?......?..... rElec:?......?..... Nethr:?......?..... rFire:?......?..... Chaos:?......?..... rCold:?......?..... Disen:?......?..... rPois:?......?..... pFear:?......?..... rLite:?......?....+ pBlnd:?......?..... rDark:?......?..... pConf:?......?..... Sound:?......?..... pStun:?......?..... Shard:?......?..... HLife:?......?..... Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............+ Infra:....+.......+ FrAct:?......?..... Tunn.:............. Feath:?......?..... Speed:............. S.Dig:?......?..... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:?......?..... Light:.....+....... [Character Equipment] a) a Rapier (1d6) {wielded} Found lying on the floor at 750 feet (level 15) You do not know the full extent of this item's powers. Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 3.7. b) a Sling of Accuracy (x2) (+15,+7) Found lying on the floor at 50 feet (level 1) c) a Ring of Protection [+6] Bought from a store d) a Ring of Protection [+15] Bought from a store e) an Amulet of Infravision <+1> Found lying on the floor at 600 feet (level 12) +1 infravision. f) a Lantern of Brightness (9143 turns) <+3> Dropped by a Snaga at 350 feet (level 7) Cannot be harmed by fire. Radius 3 light. g) a Robe of Resist Acid [2,+2] Bought from a store Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1] {worn} Found lying on the floor at 600 feet (level 12) You do not know the full extent of this item's powers. j) a Metal Cap [3,+4] Bought from a store l) a Pair of Iron Shod Boots [4,+4] Found lying on the floor at 250 feet (level 5) Cannot be harmed by fire. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 3 Potions of Cure Light Wounds f) 11 Potions of Cure Serious Wounds g) 2 Potions of Heroism h) 5 Potions of Boldness i) 4 Potions of Resist Heat j) 3 Scrolls of Detect Invisible k) 3 Scrolls of Light l) 2 Scrolls of Word of Recall m) a Rod of Treasure Location n) a Rod of Door/Stair Location o) a Wand of Confuse Monster (4 charges) p) a Wand of Stone to Mud (2 charges) q) a Wand of Wonder (14 charges) Cannot be harmed by lightning. r) an Amulet of Adornment Found lying on the floor at 800 feet (level 16) s) 2 Lanterns (7500 turns) Cannot be harmed by fire. Radius 2 light. t) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 2.6. [Character Quiver] 0) 11 Rounded Pebbles of Frost (1d2) (+2,+8) Branded with cold. Combat info: Hits targets up to 100 feet away. Average damage/round: 83.3 vs. creatures not resistant to cold, and 33.3 vs. others. 25% chance of breaking upon contact. 1) 4 Rounded Pebbles (1d2) (+1,+3) Combat info: Hits targets up to 100 feet away. Average damage/round: 23.2. 25% chance of breaking upon contact. 2) 5 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 17.1. 25% chance of breaking upon contact. [Home Inventory] a) 2 Potions of Slowness It can be thrown at creatures with damaging effect. b) 2 Scrolls of Door/Stair Location c) 2 Scrolls of Enchant Armour d) 3 Scrolls of Satisfy Hunger e) 6 Scrolls of Blessing f) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. g) a Wooden Torch (1136 turns) <+1> Radius 1 light. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 913 50' Killed Fang, Farmer Maggot's dog 913 50' Reached level 2 913 50' Reached level 3 2192 100' Reached level 4 2449 100' Killed Grip, Farmer Maggot's dog 3980 100' Reached level 5 5218 150' Reached level 6 6621 250' Reached level 7 8349 250' Reached level 8 11928 300' Reached level 9 12807 300' Killed Sméagol 13239 300' Reached level 10 14467 350' Reached level 11 17673 400' Reached level 12 20396 550' Reached level 13 25490 650' Reached level 14 27008 700' Reached level 15 28547 750' Reached level 16 30761 750' Reached level 17 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)