[Angband 4.1.0 Character Dump] Name Coim Age 81 Self RB CB EB Best Race Gnome Height 3'1" STR: 18/32 -1 +0 +0 18/22 Class Rogue Weight 5st 13lb INT: 12 +2 +1 +0 15 Title Filcher Turns used: WIS: 12 +0 -3 +6 15 HP 212/212 Game 331293 DEX: 18/70 +2 +3 +4 18/160 SP 27/27 Standard 33745 CON: 10 +1 -1 +0 10 Resting 19301 Level 26 Armor [27,+75] Saving Throw 68% Cur Exp 33251 Stealth Legendary Max Exp 33251 Melee 6d5,+20 Disarm - phys. 100% Adv Exp 37500 To-hit 52,+29 Disarm - magic 100% Blows 3.3/turn Magic Devices 82 Gold 898 Searching 65% Burden 125.4 lb Shoot to-dam +6 Infravision 70 ft Overweight -18.5 lb To-hit 52,+17 Speed 15 Max Depth 3850' (L77) Shots 1/turn You are one of several children of a Gnome Prankster. You are a credit to the family. You have green eyes, straight black hair, and a very fair complexion. rAcid:........+.... Nexus:............. rElec:........++... Nethr:............. rFire:........+*... Chaos:+............ rCold:......+.++... Disen:............. rPois:............. pFear:+........+... rLite:............. pBlnd:.........+... rDark:........++... pConf:............. Sound:............. pStun:.........+... Shard:.......+..... HLife:............. Regen:............. Stea.:..+.....+..+. ESP:............. Sear.:............. Invis:+............ Infra:....+.......+ FrAct:............+ Tunn.:............. Feath:...........+. Speed:...+.......+. S.Dig:.........+... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Blade of Chaos (Holy Avenger) (6d5) (+17,+21) [+1] <+4> Found lying on the floor of a cavern at 3800 feet (level 76) +4 wisdom. Slays undead, demons, evil creatures. Provides resistance to chaos. Provides protection from fear. Sustains constitution. Grants the ability to see invisible things. Blessed by the gods. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 4.0 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 269.3 vs. undead, 269.3 vs. demons, 204.1 vs. evil creatures, and 138.8 vs. others. b) a Heavy Crossbow (x4) (+5,+6) Bought from a store c) a Ring of the Mouse (+0,-4) <+4> Found lying on the floor at 500 feet (level 10) +4 dexterity. +4 stealth. d) a Ring of Speed <+8> Found lying on the floor of a cavern at 3800 feet (level 76) +8 speed. e) an Amulet of Infravision <+3> Found lying on the floor at 2500 feet (level 50) +3 infravision. f) a Lantern (7795 turns) Found lying on the floor at 800 feet (level 16) Cannot be harmed by fire. Radius 2 light. g) White Dragon Scale Mail of Craftsmanship [14,+20] Dropped by Boldor, King of the Yeeks at 1500 feet (level 30) Provides resistance to cold. h) a Cloak of Protection [1,+8] Dropped by Farmer Maggot in town Provides resistance to shards. Cannot be harmed by acid, fire. i) a Leather Shield of Elvenkind [8,+16] <+2> Bought from a store +2 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid. j) the Hard Leather Cap of Narmen [2,+7] <+2> Dropped by a necromancer at 2400 feet (level 48) +2 wisdom. Provides immunity to fire. Provides resistance to lightning, cold, dark. Provides protection from fear, blindness, stunning. Cannot be harmed by acid. Sustains constitution. Slows your metabolism. When activated, it creates a large frost ball with damage 200. Takes 265 to 325 turns to recharge at your current speed. Your chance of success is 93.9% l) a Pair of Leather Boots of Elvenkind [2,+12] <+4, +7> Found lying on the floor at 3850 feet (level 77) +4 stealth. +7 speed. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!k} b) a Book of Magic Spells [Incantations and Illusions] {@m3!k} c) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k} Cannot be harmed by fire. d) 5 Potions of Cure Serious Wounds e) 2 Potions of Cure Critical Wounds f) a Potion of Healing g) 2 Potions of Restore Life Levels h) a Potion of Enlightenment i) 3 Potions of Speed j) 14 Scrolls of Phase Door k) a Scroll of Banishment l) 4 Scrolls of Word of Recall m) 4 Scrolls of Recharging n) a Rod of Detection Cannot be harmed by lightning. o) a Rod of Teleport Other {@z5} p) a Wand of Stone to Mud (6 charges) q) 2 Wands of Teleport Other (13 charges) r) a Wand of Drain Life (3 charges) s) a Staff of Mapping (7 charges) t) a Staff of Teleportation (4 charges) [Character Quiver] 0) 10 Bolts (1d5) (+3,+6) Combat info: Hits targets up to 140 feet away. Average damage/round: 61.2. 25% chance of breaking upon contact. 1) 19 Bolts of Slay Animal (1d5) (+7,+3) Slays animals. Combat info: Hits targets up to 140 feet away. Average damage/round: 73.4 vs. animals, and 48.9 vs. others. 25% chance of breaking upon contact. 2) 17 Bolts of Lightning (1d5) (+5,+7) Branded with lightning. Combat info: Hits targets up to 140 feet away. Average damage/round: 114.2 vs. creatures not resistant to lightning, and 65.2 vs. others. 25% chance of breaking upon contact. 3) 14 Seeker Bolts of Flame (4d5) (+9,+8) Branded with fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 185.6 vs. creatures not resistant to fire, and 106 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. b) a Rod of Magic Mapping c) 10 Staves of Mapping (12 charges) d) a Ring of Strength <+5> Found lying on the floor at 1550 feet (level 31) +5 strength. Sustains strength. e) a Ring of Resist Poison Found lying on the floor at 3850 feet (level 77) Provides resistance to poison. f) a Ring of Damage (+0,+11) Found lying on the floor at 3700 feet (level 74) g) a Wicker Shield of Preservation [2,+11] Taken from a chest found at 2150 feet (level 43) Provides resistance to chaos, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. h) a Small Metal Shield of Resist Acid [5,+5] Found lying on the floor at 1050 feet (level 21) Provides resistance to acid. Cannot be harmed by acid. i) a Dagger (Blessed) (1d4) (+5,+10) <+3> Found lying on the floor at 2100 feet (level 42) +3 wisdom. Sustains your life force. Blessed by the gods. Combat info: 4.7 blows/round. With +1 STR and +0 DEX you would get 5.0 blows With +0 STR and +2 DEX you would get 5.0 blows Average damage/round: 56.6. j) a Short Sword of *Slay Animal* (1d7) (+4,+10) <+2> Found lying on the floor at 1100 feet (level 22) +2 intelligence. Slays animals. Prevents paralysis. Combat info: 4.3 blows/round. With +2 STR and +0 DEX you would get 4.5 blows With +0 STR and +2 DEX you would get 4.7 blows Average damage/round: 77.2 vs. animals, and 59 vs. others. k) a Broad Sword of *Slay Giant* (2d5) (+6,+11) <+2> Found lying on the floor at 500 feet (level 10) +2 strength. Slays giants. Provides resistance to lightning. Combat info: 4.0 blows/round. With +2 STR and +0 DEX you would get 4.3 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 120.4 vs. giants, and 69.2 vs. others. l) a Bastard Sword of *Slay Troll* (3d4) (+6,+5) <+1> Taken from a chest found at 1400 feet (level 28) +1 strength. Slays trolls. Provides resistance to cold. Combat info: 4.0 blows/round. With +2 STR and +0 DEX you would get 4.3 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 114 vs. trolls, and 50 vs. others. m) a Two-Handed Great Flail (Defender) (3d6) (+14,+8) [+1] <+2> Found lying on the floor of a special room at 2550 feet (level 51) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, fire. Sustains intelligence. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 3.3 blows/round. With +3 STR and +0 DEX you would get 4.0 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 66.9. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 237 50' Reached level 2 745 50' Reached level 3 1126 0' Killed Farmer Maggot 1385 100' Reached level 4 1914 350' Reached level 5 3172 500' Reached level 6 3172 500' Reached level 7 3362 500' Reached level 8 4123 500' Reached level 9 4237 500' Reached level 10 4538 500' Reached level 11 5800 550' Reached level 12 8374 650' Reached level 13 8854 650' Killed Orfax, Son of Boldor 9838 750' Reached level 14 10770 750' Killed Wormtongue, Agent of Saruman 11549 800' Reached level 15 13320 1000' Killed Grip, Farmer Maggot's Dog 13934 1050' Reached level 16 15727 1400' Reached level 17 15771 1400' Killed Fang, Farmer Maggot's Dog 16416 1500' Reached level 18 16523 1500' Killed Boldor, King of the Yeeks 17418 1600' Found the Rapier of Inoromur (LOST) 17551 1500' Reached level 19 18216 1850' Reached level 20 19405 1950' Killed Lagduf, the Snaga 19960 2000' Reached level 21 22455 2050' Reached level 22 23422 2150' Reached level 23 23870 2150' Reached level 23 26372 2300' Reached level 24 27736 2400' Reached level 25 27740 2400' Found the Hard Leather Cap of Narmen 30010 2650' Killed Brodda, the Easterling 31820 3500' Reached level 26 32858 3800' Killed Mughash the Kobold Lord 32927 3800' Killed Khîm, Son of Mîm [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)