[ToME 2.2.2 Character Dump] Name : Rhayld Age 12 STR! 24 Sex : Neuter Height 28 INT: 19 Race : Yeek Weight 42 WIS! 24 Class : Monk Social Class 61 DEX: 27 Body : Player CON! 27 God : Nobody CHR: 23 + To Melee Hit 46 Level 50 Max Hit Points 610 + To Melee Damage 46 Experience 8003560 Cur Hit Points 610 + To Ranged Hit 63 Max Exp 8003560 Max SP (Mana) 56 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 56 AC 20+145 Gold 2108897 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Fair Blows/Round: 8 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 16-1920 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a master Yeek. You are a well liked child. You have blue eyes, wavy black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Paths of the Dead: Level 50 (2500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 50 of Paths of the Dead. You have defeated 32266 enemies. You saved Bree from a dreadful Nazgul. You saved 2 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Hrive of the 2890th year of the third age. You have been adventuring for 71 days. adefkmnopsuxz{|@ Add Dex : ..........4..... Add Con : ...4............ Add Stea. : ...4...3........ Add Sear. : .......3........ Add Tun.. : ..............7. Add Speed : .....1.......... Slay Anim.: .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Kill Drag.: .+.............. Elec Brand: .+.............. Sust Str : ...+............ Sust Int : ................ Sust Wis : ...+............ Sust Dex : ................ Sust Con : ...+............ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : .....+.......... Res Acid : ..........+..... Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : .........+...... Res Lite : ................ Res Dark : ................ Res Blind : ................ Res Conf : .........+...... Res Sound : .........+...... Res Shard : ................ Res Neth : ...+............ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ AntiMagic : ....+........... Lite : .....+.......... See Invis : .....+.......... Regen : ...+............ Activate : .....+....+..... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Fly : ...+............ Full ESP : ..........+..... Skills (points left: 32) - Combat 39.150 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 11.710 [0.900] . Stealth 28.000 [0.900] . Disarming 02.800 [0.900] . Dodging 50.000 [0.700] - Magic 01.302 [0.600] . Magic-Device 32.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 01.000 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Extra Max Blow(1) [Fates] You may find a Staff of Fiery Shield on level 4. You are fated to find a Ring of Levitation on level 60. You are fated to find a Potion of Corruption on level 6. You are fated to find a Scroll of Door/Stair Location on level 4. You may meet an Aimless-looking merchant on level 35. You are fated to find a Parchment - Compendium of Deep Thoughts on level 4. You are fated to meet a Wild rabbit on level 9. [Character Equipment] a) (nothing) d) The Wooden Boomerang of Tholin (1d8) (+17,+14) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) an Indestructible Ring of Slaying (+14,+10) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of Paths of the Dead. f) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your constitution and stealth by 4. It makes you invisible. It sustains your strength, wisdom and constitution. It provides resistance to nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Anti-Magic m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) (nothing) o) an Elven Cloak [4,+10] (+3 to stealth) p) (nothing) s) an Iron Helm of Serenity [5,+6] It makes you completely fearless. It provides resistance to confusion and sound. You bought it from the Armoury. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) a Pair of Metal Shod Boots of Free Action [6,+15] It provides immunity to paralysis. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Mattock of Digging (1d8) (+15,+16) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. [Character Inventory] a) a Tome of the Tree b) a Tome of the Tree c) an Unholy Tome of the Hellflame d) Mordekainen's Pocket Magician It can be activated for summon pet. You found it in the remains of a Dread on level 40 of The Helcaraxe. e) The Jester's Cap of Insanity It can be activated for cure blindness. You found it in the remains of a Dread on level 40 of Paths of the Dead. f) the Skull of Vecna It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Shade on level 49 of Paths of the Dead. g) 26 Potions of Cure Critical Wounds h) 3 Potions of Healing i) a Potion of Constitution j) 2 Potions of Enlightenment k) 2 Potions of Self Knowledge l) 9 Scrolls of Word of Recall m) 41 Scrolls of Identify n) 11 Scrolls of Magic Mapping o) 14 Scrolls of Satisfy Hunger p) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Paths of the Dead. q) an Amulet of Anti-Magic r) Splint Mail [19] {average} s) a Small Metal Shield [3] {cursed} t) a Battle Axe (2d8) {good} u) a Ball-and-Chain of Slay Orc (2d4) (+10,+9) v) a Three Piece Rod (3d3) {good} w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome mage on level 50 of Moria. b) Kenault's Cantrip Generator It can be activated for cure hallucination. You found it lying on the ground on level 50 of Moria. c) The Gem of Fire d) Baalzebub's Tormented Skullcap It can be activated for teleport level. You found it lying on the ground on level 1 of Barrow-Downs. e) The Grail of Kenault It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Half-orc on level 35 of Moria. f) a Parchment titled ``Household Magic'' It can be activated for gain corruption. You found it lying on the ground on level 32 of Moria. g) the Hand of Vecna It can be activated for summon pet. h) A parchment titled ''Finer Points of Munchkinism'' It can be activated for cure insanity. You found it in the remains of a Half-orc on level 35 of Moria. i) 99 Potions of Water Curing {quest} j) 3 Potions of Corruption k) 2 Potions of *Healing* l) a Potion of Invulnerability m) The Ring of Power of Ren the Unclean (+4) It increases your strength and dexterity by 4. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to acid and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of Moria. n) The Ring of Thalim (+4% of critical hits) It increases your charisma and ability to score critical hits by 4. It sustains your wisdom and dexterity. It provides resistance to cold, sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 40 of Paths of the Dead. o) The Ring of Gorth (+2) p) The Ring of Valoki (+4) It increases your strength, wisdom, constitution and searching by 4. It provides resistance to acid and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) a Ring of Speed (+7) r) a Ring of Speed (+6) s) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) a Ring of Extra Attacks (+1 attack) u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 30 of Moria. v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Long Bow of Bard (x5) (+17,+19) (+2)