[ToME 2.2.2 Character Dump] Name : Guzug-Azug Age 73 STR: 18/124 Sex : Male Height 66 Int: 8 9 Race : Zombie Orc Weight 154 WIS: 14 Class : Dark-Priest Social Class 11 DEX: 18/200 Body : Player CON: 18/100 God : Melkor Bauglir Chr: 18/89 18/94 + To Melee Hit 39 Level 37 Max Hit Points 444 + To Melee Damage 48 Experience 1011195 Cur Hit Points -77 + To Ranged Hit 21 Max Exp 1011195 Max SP (Mana) 51 + To Ranged Damage 0 Exp to Adv. 1225000 Cur SP (Mana) 21 AC 29+110 Gold 695276 Piety 26198 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Very Good Blows/Round: 8 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 16d8+384 Stealth : Excellent Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Uruk Archer from the Misty Mountains. You have tiny black eyes, colourless albino hair, and black ulcerous skin. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 62 (3100') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 3942 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 27 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 25th Quelle of the 2890th year of the third age. Your adventure lasted 39 days. Your Attributes: You are dead, killed by an Aranea on level 62 of The Sacred Land Of Mountains. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can embolden yourself. You can sense what is beyond walls. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is a great bane of dragons. Your weapon is a great bane of undeads. Skills (points left: 15) - Combat 29.650 [0.700] . Weaponmastery 15.700 [0.700] . Sneakiness 01.000 [0.900] - Magic 13.582 [0.900] . Magic-Device 25.150 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 41.600 [0.800] - Spirituality 15.500 [1.000] . Prayer 50.000 [1.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to meet a Blubbering idiot on level 1. You may find a Scroll of Identify on level 1. You may find a Mushroom of Weakness on level 1. You are fated to find a Ration of Food on level 1. [Character Equipment] a) The Claymore 'Arangabar' (2d8) (+18,+18) (+1 attack) It increases your intelligence, dexterity and attack speed by 1. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 46 of Moria. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. e) The Ring of Power of Uvatha the Horseman (+2 attacks) {cursed} It increases your constitution, charisma, stealth and attack speed by 2. It makes you invisible. It sustains your wisdom. It provides resistance to cold and dark. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Damage (+17) You bought it from the Black Market. k) an Indestructible Amulet of the Serpents [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+11] (+4 to stealth) {!k} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+6] It allows you to levitate. You bought it from the Black Market. z) (nothing) {) The Bolt of Faudh (1d5) (+10,-2) (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It does extra damage from acid and fire. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Gnomish Shovel of Digging (1d2) (+9,+12) (+4) {!k} It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) The Skull of Ancient Wisdom {A@0} It can be activated for satisfy hunger. You found it lying on the ground on level 29 of Mirkwood. b) 13 Potions of Speed c) 9 Potions of Cure Critical Wounds d) 4 Potions of Healing e) 11 Scrolls of Phase Door f) 12 Scrolls of Teleportation g) 18 Scrolls of Identify h) a Golden Rod of the Istari of Detection (250/250) {!d!ka@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Golden Rod of Capacity of Recall (250/250) {!d!ka@1} It can hold more mana. You bought it from the Black Market. j) a Wand of Teleport Away[5|38] (8 charges) k) a Wand of Demon Blade[17|34] (5 charges) l) a Staff of Healing[2|22] (4 charges) m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 41 of Moria. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas {!k} b) a Rod Tip of Recall (80 Mana to cast) c) a Mouse Fur of Air [1,+9] d) The Light War Axe of Ice (2d5) (+3,+15) (+3) e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. f) The Dagger 'Nimthanc' (E:25701, L:24) (1d4) (+20,+11) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity and cold. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Phial of Galadriel (+4) {A@1} b) The Full Plate Armour of Isildur [25,+25] (+1) c) The Cord Armour of Loron [6,+7] It sustains your constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . d) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Potion of *Healing* {50% off} b) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3 . It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 56 of The Sacred Land Of Mountains. e) a Harp of Power (+3) It can be activated for singing a song of freedom if it is being worn. It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market.