[ToME 2.3.5 (SX) Character Sheet] Name : Crigowyr Age 15 STR: 36 Sex : Male Height 73 INT! 40 Race : Maia Lucky Weight 154 WIS: 25 Class : Thaumaturgist Social Class 47 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 40 Level 42 Hit Points 943/ 943 + To Melee Damage 23 Experience 2840888 Spell Points 511/ 511 + To Ranged Hit 40 Max Exp 2840888 Sanity 362/ 362 + To Ranged Damage 10 Exp to Adv. 3060000 AC 19+92 Gold 336860 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Good Perception : Poor Blows/Round: 4 Bows/Throw : Good Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 4d1+92 Stealth : Poor Magic Device: Very Good Infra-Vision: 90 feet Tactic: normal Explor: running (Character Background) You have attached yourself to Varda. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Monster levelscaling: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 5895 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 20 princess quests. You have completed 21 lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : .2.......3.....+ Add Int : ..5............+ Add Wis : ...............+ Add Dex : .2..4....3.....+ Add Con : .2.......34....+ Add Chr : ..5............+ Add Stea. : ..5.4.14........ Add Sear. : .......4........ Add Infra : ..5.4........... Add Tun.. : ..............6. Add Speed : ...*41.....7.... Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Sust Str : ......+.++...... Sust Int : ......+......... Sust Wis : ...+..+......... Sust Dex : ....+.+.++...... Sust Con : ......+..++..... Sust Chr : ......+......... Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : .+.+............ Hold Life : .....++......... Res Acid : ......+..+...... Res Elec : ......+......... Res Fire : ......+......... Imm Cold : ...+..+.*++..... Res Pois : ....+...+....... Res Fear : .........+...... Res Light : ................ Res Dark : .........+...... Res Blind : ................ Res Conf : ...+............ Res Sound : ......+......... Res Shard : ..++...+........ Res Neth : ...+....+....... Res Nexus : ....+.+..+...... Res Chaos : ........+....... Res Disen : ...+............ Lite : .....+.......... See Invis : .+...+.......... Digestion : ...+.....+...... Regen : ..........+..... Activate : .....+....+..... Drain Exp : ...............+ Aggravate : ...............+ Orc.ESP : .+....+......... Troll.ESP : .+.............. Giant.ESP : .+.............. Skills (points left: 37) - Combat 01.320 [0.220] - Weaponmastery 02.900 [0.500] . Critical-hits 00.200 [0.060] . Stunning-blows 01.000 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 05.470 [0.960] . Stealth 00.440 [0.420] . Disarming 00.200 [0.060] . Dodging 01.380 [0.320] - Magic 37.993 [0.950] . Magic-Device 36.890 [1.160] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 15.446 [0.720] . Meta 00.000 [0.700] . Conveyance 30.180 [0.710] . Divination 35.546 [0.870] . Temporal 26.058 [0.780] . Mind 03.750 [0.760] . Nature 03.100 [0.750] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 46.140 [1.210] - Spirituality 11.538 [0.620] . Mindcraft 06.400 [0.510] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Broken Dagger of Life (1d1) (+11,+9)(20%) d) a Small Wooden Boomerang of Westernesse (1d4) (+11,+10) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying in a vault on level 18 of Orc Cave. e) The Ring of Vatar (+5) {100% off} It increases your intelligence, charisma, stealth and infravision by 5 . It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring called 'Speed' (+14) {100% off} It increases your speed by 14. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, confusion, shards, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. n) an Elven Robe of Permanence [2,+17] (+1 to stealth) It increases your stealth by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, sound and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. o) an Elven Cloak of Protection [4,+15] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Maze. p) The Small Metal Shield called 'Chaotic Cold' [3,+6] (+1) It increases your luck by 1. It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 40 of The Land Of Rhun. x) a Pair of Soft Leather Boots of Speed [2,+3] (+7) z) (nothing) {) (nothing) |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of the Time {100% off} It cannot be harmed by fire. You stole it from the Black Market. d) a Parchment titled ``Planar Travel Made Easy'' It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Gnome mage on level 30 of Mirkwood. e) 59 Potions of Cure Critical Insanity f) 87 Potions of Healing g) 44 Potions of Restore Mana {100% off} h) 49 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Scribe. i) The Bar Chain Mail 'Hanimlad' (-2 to accuracy) [18,+5] (+1) It increases your luck by 1. It provides immunity to electricity. It provides resistance to life draining, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. k) a Ribbed Plate Armour of Acid Immunity (-3 to accuracy) [28,+17] It provides immunity to acid. It cannot be harmed by acid. You found it lying in a vault on level 41 of Moria. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. o) an Iron Helm of Water Breathing [5,+10] It allows you to breathe underwater. It cannot be harmed by acid. You found it lying in a vault on level 41 of Moria. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. q) The Set of Leather Gloves of Miondolas (+10 to damage) [1,+5] (+1) It increases your luck by 1. It sustains your strength, intelligence, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, dark, sound, nether, nexus, chaos and disenchantment. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 41 of Moria. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. v) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. [Home Inventory - Bree ] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Spellbook of Probability Travel It cannot be harmed by fire. You bought it from the Book Store. c) a Fireproof Spellbook of Essence of Speed It cannot be harmed by fire. You bought it from the Book Store. d) a Fireproof Spellbook of Identify It cannot be harmed by fire. You bought it from the Book Store. e) a Spellbook of Teleportation f) Raal's Voodoo Doll of Revenge It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 14 of Orc Cave. g) Gruumsh's Bottle of Death It can be activated for beam of sunlight every 10 turns. You found it in the remains of an Emperor wight in the town of Bree . h) Tenser's Alteration Manual It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 38 of The Land Of Rhun. i) The Clay Tablets of Antiquity It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 5 of Barrow-Downs. j) Jor's Buckler of Missile Attraction It can be activated for heal 1000 hit points every 888 turns. You found it in the remains of an Emperor wight in the town of Bree . k) a Mushroom of Cure Confusion l) 17 Mushrooms of Cure Serious Wounds {100% off} m) 5 Flasks of oil n) 2 Potions of Enlightenment o) a Potion of Curing p) a Rod Tip of Recall (80 Mana to cast) q) 2 Rod Tips of Illumination (8 Mana to cast) r) 4 Wands of Dig[1|1] (40 charges) s) a Wand of Essence of Speed[1|16] (5 charges) t) a Wand of Haste Monster[1|25] (12 charges) u) The Wand of Digging of Thrain (18 charges) v) a Staff of Mana[1|21] (5 charges) {100% off} w) The Ring called 'Anti-tele' (+10) {100% off} It increases your speed by 10. It provides resistance to acid, blindness, nether and disenchantment. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Ring of Carmeng (+4) {100% off} It increases your speed and luck by 4. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. a) The Ring called 'anti tele v2' (+15) {100% off} It increases your speed by 15. It provides immunity to paralysis. It provides resistance to blindness, sound, nether, chaos and disenchantment. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) The Amulet called 'FUH' (+1) {100% off} It increases your dexterity, charisma, stealth, infravision and speed by 1. It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, confusion, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) The Amulet called 'UI' (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison, dark, nexus, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Brass Lantern of Brightness (with 14967 turns of light) It provides light (radius 3) when fueled. It provides resistance to dark. It cannot be harmed by fire. You bought it from the General Store. e) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Augmented Chain Mail of Ladoron (-10,-61) [16,+10](20%) (+1) It increases your luck by 1. It increases your hit points by 20%. It sustains your constitution and charisma. It provides immunity to acid . It provides resistance to cold, poison, dark, confusion and chaos. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Soft Studded Leather 'Mothmo' (-27,-14) [5,+0](20%) It increases your hit points by 20%. It sustains your strength and intelligence. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Squint-eyed Southerner on level 14 of Orc Cave. k) a Cloak [1,+5] l) a Cloak [1,+0] m) a Small Leather Shield of Resistance [2,+8] n) The Small Metal Shield called 'Too-Tele' [3,+5] (+1) It increases your luck by 1. It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to dark and nexus. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) a Small Metal Shield [3,+0] p) a Large Metal Shield of Reflection [5,+9] q) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) an Iron Helm of Seeing [5,+4] (+5 to searching) It increases your searching by 5. It provides resistance to blindness . It allows you to see invisible monsters. You bought it from the Armoury. s) The Set of Gauntlets 'Paurhach' [Teleportation] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broken Sword of Linelevor (1d2) (-8,-8) (+3) It increases your constitution by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of undead. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Dagger 'Narthanc' (E:22, L:1) (1d4) (+8,+12) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Dagger of Nothingness (1d4) (-85,-82) {cursed} It can't attack. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 18 of Orc Cave. w) a Vampiric Dagger (Defender) (1d4) (+11,+13) [+8](0%) (+0 to stealth) {100% o} It decreases your stealth by 0. It decreases your hit points by 0%. It drains life from your foes. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Sword Smith. x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Battle-scarred veteran on level 38 of Moria. a) a Venomous Long Sword of Aman (2d5) (+5,+11) [+3] (+2) It increases your wisdom by 2. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Phineas T. Barnum on level 16 of Orc Cave. b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 35 of Moria. c) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} e) The Heavy Crossbow 'Baras' (x6) (+9,+11) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Montgomery, Dr Moreau's assistant on level 34 of Maze. f) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Orc Cave. g) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Tome of the Impenetrable Earth {100% off} b) The Lost Works of Kenault It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Blue snake Mage on level 29 of Mirkwood. c) 2 Sprigs of Athelas d) 8 Potions of Cure Serious Insanity e) 99 Potions of Water Curing {quest} f) 10 Potions of Speed g) 67 Potions of Cure Critical Wounds h) a Potion of Enlightenment i) 51 Scrolls of Satisfy Hunger j) a Moonstone Rod of Charging of Nothing (75/75) k) a Silver Rod of Cheapness of Nothing (100/100) l) a Wand of Tidal Wave[3|25] (11 charges) m) a Staff of Healing[2|28] (3 charges) n) a Ring of Ice [+12] o) a Feanorian Lamp p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. q) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth) t) a Beaked Axe (*Defender*) (2d6) (-6,+6) [+12] (+1 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Bolt of Eledh (1d5) (+4,+10) (+1) It provides light (radius 1) forever. It increases your wisdom, constitution and luck by 1. It produces chaotic effects. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Mage Staff of Wizardry (1d4) (-10,-27)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it lying on the ground on level 13 of The Old Forest.