[ToME 2.3.5 Character Sheet] Name : Nydeb Age 264 STR! 40 Sex : Male Height 69 INT! 29 Race : Ent Weight 94 WIS! 35 Class : Possessor Social Class 34 DEX! 37 Body : Atlas, the Titan CON! 40 God : Nobody CHR! 30 + To Melee Hit 66 Level 50 Hit Points 3849/ 3849 + To Melee Damage 71 Experience 57458700 Spell Points 1/ 1 + To Ranged Hit 63 Max Exp 57458700 Sanity 705/ 705 + To Ranged Damage 14 Exp to Adv. ***** AC 187+143Gold 3231171 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Fair Blows/Round: 12 Bows/Throw : Legendary[12]Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 36d7+852 Stealth : Bad Magic Device: Bad Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 4 (200') Mount Doom: Level 98 (4900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 68 (3400') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 46 (2300') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 3 (150') Your body is Atlas, the Titan. You are currently in the town of Lothlorien. You have defeated 5411 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 74 princess quests. You have completed 74 lost sword quests. You saved Arda and became a famed Ruler. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : 1.1......3....6. Add Int : ..1..........4.. Add Wis : ..1......3...... Add Dex : 1.13......4..4.. Add Con : 1.1.3....3...... Add Chr : ..13............ Add Stea. : ...3...3........ Add Sear. : .......3......6. Add Infra : ...3..........6. Add Tun.. : ..............6. Add Speed : .*1..3...3...4.. Add Blows : ...3............ Chaotic : .............+.. Slay Evil : .............+.. Slay Orc : +............++. Slay Troll: +.............+. Slay Giant: +.............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ..+...+......... Sust Int : ....+........... Sust Wis : ..+.+.+......... Sust Dex : ......++...+.... Sust Con : ..+.+......+.... Sust Chr : ..+............. Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +.+.......+..... Hold Life : ....++.......... Imm Acid : .......**.+...++ Imm Elec : ...+..+**+.....+ Imm Fire : .+*...*+.+.....+ Imm Cold : ....+...*+.....+ Res Pois : ...............+ Res Fear : ..+............. Res Light : .....+...+.+.... Res Dark : ....++........+. Res Blind : .........+...... Res Conf : .....+.+.+.+.... Res Sound : .........+...... Res Shard : ......+.+....... Res Neth : .++.+...+....... Res Nexus : .........+.+.... Res Chaos : .....+...+.+.... Res Disen : ......+.+.....+. Aura Fire : .......+........ Lite : ....+....+...... See Invis : +.++.+...+...... Regen : ..+.+....++..... Activate : .+++++...++...+. Blessed : .............+.. Fly : ...+.......+.... Climb : ..............+. Orc.ESP : +....+........+. Troll.ESP : +............... Giant.ESP : +............... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.200 [0.500] . Barehand-combat 01.000 [0.300] . Boulder-throwing 00.600 [0.600] . Antimagic 50.000 [0.500] - Sneakiness 01.500 [0.700] . Stealth -02.900 [0.700] . Disarming 03.000 [0.500] - Magic 00.000 [0.600] . Magic-Device 00.000 [1.000] . Udun 00.000 [0.400] - Spirituality 22.500 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 44.120 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking 21 of your companions have been killed. [Fates] You may meet a Cave spider on level 19. [Character Equipment] a) a Dark Sword of Westernesse (3d7) (+13,+13) (+1) {!k Nazgul} It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring 'Ilith' [+15] (+3 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your dexterity, charisma, stealth, infravision and attack speed by 3. It provides resistance to electricity. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 96 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 63 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. n) The Rhino Hide Armour of Tharest (-1 to accuracy) [8,+15] It sustains your strength, wisdom and dexterity. It provides immunity to fire. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 82 of Angband. o) The Elven Cloak of Hilwethon [4,+24] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to fire and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Angband. p) The Large Leather Shield of Quenest [4,+23] It provides immunity to acid, electricity and cold. It provides resistance to shards, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) {!k} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 75 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Mount Doom. x) The Pair of Metal Shod Boots of Tirhuroth [6,+12] It sustains your dexterity and constitution. It provides resistance to light, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 94 of Angband. z) (nothing) {) The Bolt 'Elonuvil' (1d5) (+18,+14) (+4 to speed) It increases your intelligence, dexterity and speed by 4. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Mount Doom. [Character Inventory] a) 21 Scrolls of Teleportation b) 12 Scrolls of Word of Recall {!k} c) 4 Scrolls of *Identify* d) 18 Scrolls of Remove Curse e) 13 Scrolls of Magic Mapping {!k} f) 25 Scrolls of Satisfy Hunger {!k} g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Dagger 'Adhwe' (1d4) (+28,+24) (+4) It provides light (radius 1) forever. It increases your strength and constitution by 4. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. i) a Dark Sword (3d7) (+0,+0) {!k} j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pseudo Dragon Scale Mail of Mithith (-2 to accuracy) [30,+20] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides resistance to poison, light, dark and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 68 of Paths of the Dead. b) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Angband. c) The Feathers Cloak of Dagalith [1,+18] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to electricity and cold. It makes you completely fearless. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 120 of Angband. d) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. e) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Paths of the Dead. f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. g) The Steel Helm 'Elendel' [6,+16] {underwater} It sustains your charisma. It provides resistance to light, dark, shards and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 79 of Angband. h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Angband. i) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 69 of Paths of the Dead. j) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. k) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. m) The Long Sword of the Dawn (E:4479, L:29) (3d5) (+42,+28) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light and blindness. It allows you to levitate. It allows you to sense the presence of giants. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 85 of Mount Doom. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of the Dead. o) The Dark Sword 'Legolf' (3d7) (+3,+5) (+3 attacks) {!k} It generates an antimagic field. It increases your strength and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. p) a Vampiric Dark Sword (3d7) (+11,+12)(-20%) {!k} It generates an antimagic field. It decreases your hit points by 20%. It drains life from your foes. It provides resistance to life draining . You found it in the remains of a Great Bile Wyrm on level 88 of Angband. q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+10,+11) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 91 of Mount Doom. r) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom. s) The Glaive of Pain (E:67, L:3) (9d6) (+10,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 90 of Mount Doom. v) The Bolt of Firim (1d5) (+17,+11) (+1) It increases your strength and intelligence by 1. It poisons your foes . It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 90 of Mount Doom. w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 120 of Angband. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Angband. [Home Inventory - Gondolin ] a) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Mount Doom. b) The Light Crossbow of Loment (x5) (+14,+20) (+2 to speed) It increases your strength, intelligence, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Mount Doom. [Home Inventory - Lothlorien ] a) 9 Sprigs of Athelas b) 9 Potions of *Healing* {!k} c) 14 Potions of Life {!k} d) 28 Potions of Enlightenment {!k} e) 92 Scrolls of Summon Never-Moving Pet f) 4 Scrolls of *Remove Curse* g) a Scroll of Craftsmanship {100% off} h) 7 Scrolls of *Enchant Weapon* i) a Scroll of Rune of Protection j) The Crumpled Scroll of Mass Resurrection k) 2 Scrolls of Genocide l) 4 Scrolls of Mass Genocide {100% off} m) The Ring of Power of Ji Indur Dawndeath (+5 to speed) It increases your searching and speed by 5. It makes you invisible. It sustains your charisma. It provides resistance to acid. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 55 of Mordor. n) The Ring 'Thomen' (+7) It increases your constitution and speed by 7. It sustains your dexterity. It provides resistance to fire and blindness. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 77 of Angband. o) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 92 of Angband. p) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom. r) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. t) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin .