[Angband 4.1.0-dirty Character Dump] Name Trog I Age 22 Self RB CB EB Best Race Half-Troll Height 7'8" STR: 17 +4 +0 +0 18/30 Class Rogue Weight 24st 9lb INT: 14 -4 +1 +2 13 Title Footpad Turns used: WIS: 10 -2 -3 +0 5 HP 148/148 Game 38409 DEX: 17 -4 +3 +3 18/10 SP 4/10 Standard 3982 CON: 10 +3 -1 +0 12 Resting 399 Level 13 Armor [17,+39] Saving Throw 33% Cur Exp 1491 Stealth Fair Max Exp 1491 Melee 1d4,+5 Disarm - phys. 69% Adv Exp 1595 To-hit 44,-12 Disarm - magic 67% Blows 2.7/turn Magic Devices 36 Gold 72 Searching 31% Burden 81.7 lb Shoot to-dam +0 Infravision 30 ft Overweight -74.2 lb To-hit 31,-16 Speed 4 Max Depth 850' (L17) Shots 0/turn Your father was a Cave-Troll Warrior. You have slime-green eyes, dirty dark purple hair, and white ulcerous skin. rAcid:?............ Nexus:?............ rElec:?............ Nethr:?............ rFire:?............ Chaos:?............ rCold:?............ Disen:?............ rPois:?............ pFear:?............ rLite:?............ pBlnd:?............ rDark:?............ pConf:?............ Sound:?............ pStun:?............ Shard:?............ HLife:?............ Regen:............+ Stea.:..+.......... ESP:?............ Sear.:............. Invis:?............ Infra:............+ FrAct:..........+.. Tunn.:............. Feath:............. Speed:...+......... S.Dig:?............ Blows:............. ImpHP:?............ Shots:............. Fear:...+......... Might:............. Aggrv:?............ Light:............. [Character Equipment] a) a Dagger of Slay Animal (1d4) (+4,+7) {cursed, ??} Dropped by a cutpurse at 800 feet (level 16) You do not know the full extent of this item's powers. It makes your skin harder to damage, but conduct electricity. Slays animals. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 27.7 vs. animals, and 20.7 vs. others. c) a Ring of the Mouse (+0,-5) <+3, +2> {@w1, @t1} Bought from a store +3 dexterity. +2 stealth. d) a Ring of Escaping <+4> Found lying on the floor at 700 feet (level 14) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. f) a Wooden Torch (1325 turns) An inheritance from your family Radius 1 light. g) Soft Leather Armour [8,-1] An inheritance from your family h) a Cloak [1,-1] Found lying on the floor at 50 feet (level 1) i) a Wicker Shield [2,+0] {!d, ignore} Found lying on the floor at 200 feet (level 4) j) a Metal Cap of Intelligence [3,+5] <+2> Bought from a store +2 intelligence. Sustains intelligence. k) a Set of Gauntlets of Free Action [3,+6] Bought from a store Prevents paralysis. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Mushrooms of Emergency c) 3 Rations of Food d) 3 Flasks of oil e) a Potion of Cure Light Wounds {@q1} f) a Potion of Speed g) 3 Potions of Boldness h) a Potion of Resist Heat i) 3 Scrolls of Phase Door {@r4} j) a Scroll of Teleportation k) 2 Scrolls of Detect Invisible l) a Scroll of Satisfy Hunger m) a Rod of Light {@z2} n) a Sycamore Staff o) a Golden Staff p) a Ring of Feather Falling Found lying on the floor at 700 feet (level 14) Feather Falling. q) 4 Wooden Torches (5000 turns) Radius 1 light. r) a Metal Cap [3,-2] {ignore} Bought from a store s) a Set of Leather Gloves [1,+4] {ignore} Found lying on the floor at 50 feet (level 1) t) a Rapier (1d6) (+0,+0) Found lying on the floor at 800 feet (level 16) Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 3.5. [Character Quiver] 0) 16 Rounded Pebbles (1d2) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 256 50' Reached level 2 807 50' Reached level 3 1050 150' Reached level 4 1311 200' Reached level 5 1646 250' Reached level 6 1915 250' Reached level 7 2252 550' Reached level 8 2397 550' Reached level 9 2556 600' Reached level 10 2742 600' Reached level 11 3348 700' Reached level 12 3590 750' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : no (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)