[Angband 4.0.5 Character Dump] Name Dreb Age 16 Self RB CB EB Best Race Human Height 5'9" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 11st 8lb INT: 10 +0 -2 +0 8 Title Swordsman Turns used: WIS: 10 +0 -2 +0 8 HP -4/157 Game 84322 DEX: 18 +0 +2 +0 18/20 SP 0/0 Standard 8473 CON: 11 +0 +2 +0 13 Resting 1418 Level 15 Armor [12,-1] Saving Throw 34% Cur Exp 1608 Stealth Bad Max Exp 1608 Melee 4d4,+8 Disarming 40% Adv Exp 1800 To-hit 45,+31 Magic Devices 27 Blows 1.3/turn Perception 1 in 38 Gold 877 Searching 14% Burden 114.6 lb Shoot to-dam +3 Infravision 0 ft Overweight -29.3 lb To-hit 40,+30 Speed Normal Max Depth 650' (L13) Shots 1/turn You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:..+.......... Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > Someone hits you. > *** LOW HITPOINT WARNING! *** > Someone hits you. > *** LOW HITPOINT WARNING! *** > Something hits you. > *** LOW HITPOINT WARNING! *** > Something hits you. > *** LOW HITPOINT WARNING! *** > Something commands you to come hither. > Something hits you. > *** LOW HITPOINT WARNING! *** > You blink and your eyes clear. > You have 3 charges remaining. > The Snaga hits you. > You die. Killed by a Snaga. [Character Equipment] a) a Maul (4d4) (+3,+5) Found lying on the floor of a special room at 400 feet (level 8) Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 25.9. b) a Sling (x2) (+2,+3) Found lying on the floor at 150 feet (level 3) c) a Ring of Open Wounds (charging) Found lying on the floor at 600 feet (level 12) Impairs hitpoint recovery. e) an Amulet of Resist Acid Found lying on the floor at 500 feet (level 10) Provides resistance to acid. f) a Wooden Torch (1683 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family h) a Cloak [1,-1] Found lying on the floor at 450 feet (level 9) j) a Hard Leather Cap [2,+0] Found lying on the floor at 600 feet (level 12) k) a Set of Alchemist's Gloves [0,+2] Found lying on the floor at 100 feet (level 2) Cannot be harmed by acid, fire. l) a Pair of Leather Sandals [1,+6] Found lying on the floor at 500 feet (level 10) [Character Inventory] a) a Book of Magic Spells [Incantations and Illusions] b) a Mushroom of Stoneskin c) a Potion of True Seeing d) 3 Scrolls of Detect Invisible e) 11 Scrolls of Satisfy Hunger f) a Scroll of Deep Descent g) a Rod of Curing h) a Rod of Disarming i) a Rod of Light j) a Wand of Slow Monster (14 charges) k) a Wand of Sleep Monster (16 charges) l) 3 Wands of Wonder (54 charges) Cannot be harmed by lightning. m) a Staff of Confuse Monsters (5 charges) n) a Staff of Curing (3 charges) o) 2 Staves of Identify (23 charges) p) an Amulet of Searching <+5> Found lying on the floor at 500 feet (level 10) +5 searching skill. q) 4 Wooden Torches (5000 turns) <+1> Radius 1 light. r) a Maul (4d4) (+2,+5) Dropped by a Cutpurse at 650 feet (level 13) Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 25.9. [Character Quiver] 0) 16 Bolts (1d5) (+4,+5) 1) 8 Iron Shots (1d4) (+6,+3) Combat info: Hits targets up to 100 feet away. Average damage/round: 17.5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 149 50' Reached level 2 345 100' Reached level 3 348 100' Killed Grip, Farmer Maggot's dog 348 100' Reached level 4 1029 100' Reached level 5 1483 150' Reached level 6 1949 400' Reached level 7 2010 400' Reached level 8 2285 400' Reached level 9 2380 400' Reached level 10 2680 400' Killed Fang, Farmer Maggot's dog 3303 400' Reached level 11 4471 450' Reached level 12 5330 500' Reached level 13 6496 550' Reached level 14 7173 600' Reached level 15 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)