[ToME 2.2.3 Character Dump] Name : Abuwyth Age 128 STR: 17 Sex : Male Height 58 INT: 20 Race : Vampire Dark-Elf Weight 110 WIS: 11 Class : Alchemist Social Class 9 DEX: 15 Body : Player CON: 12 God : Nobody Chr: 8 9 + To Melee Hit 4 Level 11 Max Hit Points 62 + To Melee Damage 11 Experience 1689 Cur Hit Points -8 + To Ranged Hit 2 Max Exp 1689 Max SP (Mana) 45 + To Ranged Damage 1 Exp to Adv. 1820 Cur SP (Mana) 45 AC 15+27 Gold 16855 (Miscellaneous Abilities) Fighting : Good Perception : Good Blows/Round: 1 Bows/Throw : Fair Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d5+11 Stealth : Very Good Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 5 (250') You have done something experimental. Your body was a Player. You have defeated 230 enemies. You saved 5 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by Alchemical Explosion in the town of Bree. You can drain life from a foe. You can cast magic missiles. Your eyes are sensitive to infrared light. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 15.000 [0.700] . Weaponmastery 15.400 [0.700] . Sneakiness 03.700 [0.900] - Magic 05.277 [1.100] . Magic-Device 02.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 15.400 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) d) a Long Bow (x3) (+3,+1) e) a Ring of Dexterity (+3) It increases your dexterity by 3. You bought it from the Black Market. f) a Ring of Invisibility k) (nothing) m) a Brass Lantern (with 4288 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Hard Leather Armour (-1) [6,+7] o) a Cloak of Protection [1,+10] p) a Small Leather Shield [2,+0] s) a Hard Leather Cap [2,+4] u) a Set of Leather Gloves [1,+0] x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) 88 Arrows (1d4) (+0,+0) |) a Pick of Earthquakes (1d3) (+11,+11) (+7) It increases your strength and ability to tunnel by 7. It can cause earthquakes. It was given to you as a reward. [Character Inventory] a) the Crystal Ball of The Witch-King of Angmar It can be activated for light absorption. You found it lying on the ground on level 3 of Barrow-Downs. b) 6 Rations of Food c) 8 Flasks of oil d) 14 Potions of Cure Critical Wounds e) a Potion of Weakness f) 6 Scrolls of Phase Door g) 10 Scrolls of Teleportation h) 3 Scrolls of Word of Recall {25% off} i) 10 Scrolls of Satisfy Hunger j) 9 Scrolls of Nothing k) a Wand of Manathrust[1|15] (11 charges) l) a Staff of Globe of Light[1|10] (14 charges) m) a Staff of Summon[2|26] (10 charges) n) a Ring of Slow Digestion It slows your metabolism. You bought it from the Magic shop. o) a Venomous Dagger (1d4) (+4,+5) It poisons your foes. It provides resistance to poison. You made it yourself. p) The Arrow 'Andunduni' (1d4) (+27,+4) q) a Parchment - Advanced Lessons of Numenorean r) 3 Essences of Explosion s) an Essence of Light t) 9 Essences of Force u) an Essence of Lightning v) 16 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Skullcap It can be activated for cure insanity. You found it lying on the ground on level 3 of Barrow-Downs. b) a Potion of Healing {25% off} c) 2 Scrolls of Remove Curse d) 2 Scrolls of Recharging {75% off} e) 52 Scrolls of Satisfy Hunger f) 81 Scrolls of Nothing g) 2 Wands of Nothing[1|1] (2 charges) h) a Wand of Nothing[1|1] (1 charge) i) a Ring of Nothing j) a Dagger of Slay Demon (1d4) (+3,+4) k) 13 Daggers (1d4) (+0,+0) l) a Parchment - Adventurer's Guide to Middle-earth m) a Parchment - Advanced Lessons of Sindarin n) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves o) 28 Essences of Poison p) 2 Essences of Explosion q) 4 Essences of Fire r) 34 Essences of Life s) 2 Essences of Confusion t) 2 Essences of Light u) 8 Essences of Darkness v) 2 Essences of Knowledge w) 2 Essences of Mana