[Angband 4.0.5 Character Dump] Name Nergalle Age 15 Self RB CB EB Best Race Half-Orc Height 5'4" STR: 16 +2 -1 +0 17 Class Priest Weight 9st 9lb INT: 10 -1 -3 +0 6 Title Acolyte Turns used: WIS: 17 +0 +3 +0 18/20 HP -5/75 Game 67116 DEX: 16 +0 -1 +0 15 SP 2/18 Standard 6723 CON: 10 +1 +1 +0 12 Resting 10 Level 10 Armor [17,+27] Saving Throw 44% Cur Exp 512 Stealth Bad Max Exp 512 Melee 2d4,+2 Disarm - phys. 35% Adv Exp 650 To-hit 26,-1 Disarm - magic 33% Blows 1.0/turn Magic Devices 37 Gold 2500 Searching 41% Burden 81.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -32.6 lb To-hit 16,-1 Speed Normal Max Depth 450' (L9) Shots 1/turn You dedicated your life to the vilest of magics in another game. One morning, you awoke in Angband town, determined to repent your sins. Or is this all a ruse...? rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:......+...... Chaos:............. rCold:......+...... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:..+.......... Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Last Messages] > You have no more Scrolls of Phase Door (m). > You hear a twang. > You are hit by something sharp! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The kobold archer fires an arrow, but misses. > You hear a twang. > You are hit by something sharp! > *** LOW HITPOINT WARNING! *** > You hear a twang. > You are hit by something sharp! > You die. > You have Studded Leather Armour of Resistance (-1) [12,+15] (g). > You have 25 Arrows of Slay Animal (1d4) (+7,+5) (1). > You have 19 Bolts of Slay Evil (1d5) (+8,+9) (0). Killed by a kobold archer. [Character Equipment] a) a Mace (2d4) (+0,+0) An inheritance from your family Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +3 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 7.2. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) c) a Ring of Searching <+4> Dropped by a kobold archer at 350 feet (level 7) +4 searching skill. f) a Wooden Torch (3324 turns) Radius 1 light. g) Studded Leather Armour of Resistance (-1) [12,+15] Found lying on the floor at 400 feet (level 8) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, fire. i) a Wicker Shield [2,+4] Found lying on the floor at 50 feet (level 1) j) a Hard Leather Cap [2,+0] Dropped by a small kobold at 350 feet (level 7) l) a Pair of Leather Sandals [1,+7] Found lying on the floor at 150 feet (level 3) [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) a Ration of Food d) 2 Flasks of oil e) 4 Potions of Boldness f) a Potion of Resist Heat g) 4 Potions of Resist Cold h) 2 Potions of Slowness It can be thrown at creatures with damaging effect. i) 4 Potions of Speed j) a Potion of Infravision k) a Potion of Neutralize Poison l) a Potion of Heroism m) 2 Scrolls of Treasure Detection n) 5 Scrolls of Light o) 7 Scrolls of Blessing p) 2 Scrolls of Satisfy Hunger q) 2 Scrolls of Magic Mapping r) a Wand of Magic Missile (8 charges) s) 2 Wands of Wonder (34 charges) Cannot be harmed by lightning. t) 2 Wooden Torches (5000 turns) Radius 1 light. [Character Quiver] 0) 19 Bolts of Slay Evil (1d5) (+8,+9) Slays evil creatures. 1) 25 Arrows of Slay Animal (1d4) (+7,+5) Slays animals. 2) 10 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 3. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 164 50' Reached level 2 471 100' Killed Grip, Farmer Maggot's Dog 471 100' Reached level 3 851 50' Reached level 4 1290 100' Killed Fang, Farmer Maggot's Dog 1424 100' Reached level 5 2090 150' Reached level 6 3354 50' Reached level 7 5226 450' Reached level 8 6220 350' Reached level 9 6651 350' Reached level 10 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)