[Steamband 0.3.1 Character Dump] Name Grendel Self EB Best Sex Male Age 101 MUS: 700 +28 980 Race Automata Height 81 AGI: 304 +34 644 Class Adventurer Weight 266 VIG: 700 +38 999 Title ***WINNER*** Status 29 Sch: 309 +18 411 HP 1429/1429 EGO: 105 +18 285 SP 391/391 Preserve Y CHR: 252 +32 572 Level 47 Armor [213,+102] Saving Throw Champion Cur Exp 9832448 Fight (+39,+21) Stealth Good Max Exp 9832448 Melee (+71,+57) Fighting Legendary[5+] Adv Exp 10850000 Shoot (+65,+30) Shooting Legendary Blows 14/turn Disarming Tolerable Gold 12707743 Shots 1/turn Magic Device Good Perception First-rate Burden 231.8 lbs Infra 0 ft Searching First-rate You are a robot. You are made from silver. You became intelligent gradually. You have glass circles for eyes, an angular torso, and an cylindrical head. Disarming Traps 1 Using Devices 20 Saving Throw 20 Stealth 1 Searching 1 Digging 1 Systems Cypher 20 Utility Cypher 20 Neophyte Combat 20 Standard Combat 20 Advanced Combat 16 Master Combat 1 Axes / Polearms 1 Hafted / Blunt 1 Swords 20 Power Strike 20 Critical Strike 20 Accurate Strike 20 Vicious Strike 20 Swift Blows 20 Weapon Finesse 20 Neophyte Firearms 1 Accurate Shot 1 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Advanced Devices 20 Device Effeciency 1 Device Power Amp 1 Device Bio Amp 1 [Last Messages] > You've failed to concentrate hard enough. > In your pack: a Pneumatic Axe of Slay Animal (3d8) (+16,+13) (+1 attack) (f). > You destroy a Pneumatic Axe of Slay Animal (3d8) (+16,+13) (+1 attack). > You have no more Pneumatic Axes of Slay Animal (3d8) (+16,+13) (+1 attack) (f). > In your pack: a Great Axe of Slay Alien (4d4) (+13,+13) (f). > You destroy a Great Axe of Slay Alien (4d4) (+13,+13). > You have no more Great Axes of Slay Alien (4d4) (+13,+13) (f). > In your pack: a Throwing Hatchet of Slay Giant (3d8) (+19,+12) (f). > You destroy a Throwing Hatchet of Slay Giant (3d8) (+19,+12). > You have no more Throwing Hatchets of Slay Giant (3d8) (+19,+12) (f). > You've failed to concentrate hard enough. > In your pack: a .303 Lee-Enfield of Accuracy (x3) (+38,+21) (f). > Illegal object choice (inven)! > You destroy a .303 Lee-Enfield of Accuracy (x3) (+38,+21). > You have no more .303 Lee-Enfields of Accuracy (x3) (+38,+21) (f). [Character Equipment] a) The Cavalry Sabre of Tesla (3d6) (+12,+16) (+2 attacks) {Master Lich dl60} It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your vigor. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. b) The 12 Gauge Shotgun of the Marquis de la Tour (x4) (+25,+30) (+1 to stealth) It can be activated for... mass genocide ...if it is being worn. It affects your stealth. It affects your shooting power. It fights against evil with holy fury. It sustains your muscle. It sustains your agility. It sustains your vigor. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. c) The Ring of Tesla (+4) {Greater Balrog dl16} It can be activated for... large fire ball (120) ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your speed. It sustains your muscle. It sustains your agility. It provides resistance to acid. It provides immunity to electricity. It provides immunity to fire. It provides resistance to cold. It provides resistance to poison. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) a Ring of Accuracy (+19) e) The Mystical Amulet of John Dee (+8) {Undead Pit dl 30} It can be activated for... identify ...if it is being worn. It affects your schooling. It affects your ego. It affects your charisma. It affects your searching. It affects your speed. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Electric Lamp of Edison {Martian dl57} It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. g) a Torso of Mighty Power [60,+14] (+12) h) a Cloak of Aman [1,+25] (+2 to stealth) {!k} It provides resistance to shards. i) a Pair of Pants (Martian) [2,+21] (+2 to speed) {!k!d} It provides resistance to disenchantment. j) a Mithril Head [50,+6] (+6 to searching) k) a Pair of Mithril Arms [50,+15] (+6 attacks) l) a Pair of Mithril Legs (+0,+0) [50,+14] (+6 to stealth) [Character Inventory] a) 10 Flasks of oil b) 14 Mechanisms of Teleportation c) an Apparatus of Recall {!k!d} d) an Apparatus of Illumination {!k!d@z1} e) 4 Apparatuses of Teleport Other {!k!d} f) 23 Shotgun buckshot of Wounding (4d11) (+18,+16) g) 25 Steel shotgun slugs (4d22) (+7,+6) {@f1} [Home Inventory] a) 25 Flasks of oil b) 12 Mechanisms of Teleportation c) a Mechanism of *Identify* d) 6 Mechanisms of Holy Chant {!k} e) 4 Mechanisms of Holy Prayer {!k} f) 13 Mechanisms of *Destruction* {!k} g) 2 Mechanisms of Genocide {!k} h) 2 Mechanisms of Mass Genocide {!k} i) a Ring of Celerity (+11) {!k} j) The Ring of Dr. Materialismus (+2) {GDoT dl34} It can be activated for... confuse monster ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your stealth. It provides resistance to poison. k) The Ring of Edison (+10) {GDoB dl10} It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your muscle. It sustains your agility. It sustains your vigor. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. l) The Amulet of Arbaces (+4) {{The Pheonix dl44}} It can be activated for... protection from evil ...if it is being worn. It affects your schooling. It affects your ego. It sustains your schooling. It sustains your ego. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. m) The Nautilus of Captain Nemo (+4) {Greater Balrog dl20} It can be activated for... resistance (20+d20 turns) ...if it is being worn. It affects your vigor. It affects your stealth. It affects your speed. It sustains your vigor. It provides resistance to electricity. It provides resistance to fire. It allows you to see invisible monsters. n) The Pocket Lantern of Sherlock Holmes (+2) {Martian dl72} It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. o) The Photic Illuminator of Tesla (charging) {Dracula dl33} It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. p) The Coal Suit 'Volticadyne' (-4) [30,+20] It can be activated for... lightning bolt (4d8) ...if it is being worn. It provides immunity to electricity. It produces an electric sheath. q) The Coal Suit 'Phosphodyne' (-4) [30,+20] It can be activated for... fire bolt (9d8) ...if it is being worn. It provides immunity to fire. It produces a fiery sheath. r) The Leather Waistcoat and Vest of John Bell (-1) [10,+14] {Master Lich dl10} It can be activated for... detection ...if it is being worn. It allows you to see invisible monsters. It provides immunity to paralysis. s) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) {GDoMC dl10} It can be activated for... phase door ...if it is being worn. It affects your speed. It sustains your agility. It slows your metabolism. It provides immunity to paralysis. t) a Pneumatic Sword (Defender) (8d5) (+14,+17) [+3] (+4 to stealth) It sustains your agility. u) a Pneumatic Dagger (Blessed) (8d3) (+10,+8) (+6 attacks) It provides permanent light. v) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks) It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your vigor. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. w) 22 Shotgun buckshot of Frost (4d11) (+18,+8) x) 18 Shotgun buckshot of Wounding (4d11) (+13,+13) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)