[ToME 2.2.3 Character Dump] Name : Bellatrix Age 20 STR: 40 Sex : Female Height 145 INT: 16 Race : Thunderlord Weight 230 WIS: 26 Class : Haftedmaster Social Class 69 DEX: 26 Body : Player CON: 29 God : Melkor Bauglir CHR: 35 + To Melee Hit 72 Level 32 Max Hit Points 631 + To Melee Damage 76 Experience 660311 Cur Hit Points 631 + To Ranged Hit 26 Max Exp 660311 Max SP (Mana) 54 + To Ranged Damage 0 Exp to Adv. 800000 Cur SP (Mana) 54 AC 26+70 Gold 71436 Piety 16526 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 12d5+456 Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet Tactic: furious Explor: running (Character Background) You are the one of the most known Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 19 (950') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3992 enemies. You saved 37 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : ..........5..... Add Int : .....3.......... Add Wis : 4....3...3...... Add Dex : ....4.3......... Add Chr : .3...3...3...... Add Stea. : .......3........ Add Infra : 4............... Add Tun.. : ..............3. Add Speed : ......33........ Slay Orc : +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ..+............. Res Acid : .+....++.......+ Res Elec : .+.............+ Res Fire : .+.............. Res Cold : ++.............+ Res Pois : ....+........... Res Fear : ...............+ Res Lite : +............... Res Dark : ................ Res Blind : +............... Res Conf : .........+...... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ..+............. Res Nexus : .......+...+.... Res Chaos : .....+....+..... Res Disen : ................ Levitate : ...........+...+ See Invis : .+.............. Regen : +............... Activate : ++..+..+........ Fly : ...............+ Orc.ESP : +............... Troll.ESP : +............... Dragon.ESP: ...............+ Giant.ESP : +............... Skills (points left: 0) - Combat 29.324 [0.900] - Weaponmastery 39.945 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 36.560 [0.700] . Stunning-blows 28.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 11.800 [0.900] . Disarming 01.000 [0.900] - Magic 01.384 [0.300] . Magic-Device 15.950 [1.150] . Divination 01.000 [0.300] . Udun 00.000 [0.400] - Spirituality 01.400 [0.400] . Prayer 07.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Rune [Self] on level 1. [Character Equipment] a) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and blindness. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Harp of Power (+3) It can be activated for singing a song of freedom if it is being worn. It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Death drake on level 37 of Mordor. f) a Ring of Damage (+19) You bought it from the Black Market. k) an Amulet of the Serpents [+2] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it in the remains of a Young green dragon on level 23 of Mirkwood. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Kobold on level 12 of Orc Cave. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 37 of Mordor. u) a Set of Cesti of Power (+1,+2) [5,+5] (+5) It increases your strength by 5. It provides resistance to chaos. You found it in the remains of a Hardened warrior on level 32 of Mirkwood. x) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+9,+6) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Tome of Collected Weird Magic {Teleport/45} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 13 of Mirkwood. b) Balrilbon's Soulgem {heal 700/250} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 4 of Barrow-Downs. c) 3 Potions of Healing d) 7 Potions of Restore Life Levels e) a Copper Rod of the Istari of Illumination (40/40) {@z2 !d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 35 of Mordor. f) an Iron Rod of Trap Location (50/50) {@z1 !d!k!v} g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Resistance b) a Potion of Curing c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Spectral Ball-and-Chain (2d4) (+6,+5) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of Sangahyando of Umbar on level 33 of Mirkwood. [Home Inventory - Gondolin ] a) a Ring of Confusion Resistance b) a Feanorian Lamp [Home Inventory - Lothlorien ] a) Boccob's Unifinished Works {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Half-orc on level 21 of Orc Cave. b) Boccob's Magical Mish-mash {Genocide/500} It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc Archer on level 32 of Mirkwood. c) the Medallion of Good Will {Corruption} It can be activated for gain corruption. You found it in the remains of a Dark elven priest on level 15 of Orc Cave. d) a Potion of Cure Serious Insanity e) 99 Potions of Water Curing {quest} f) a Potion of *Healing* g) 5 Potions of Resistance h) a Silver Rod of Nothing (100/100) i) a Staff of Healing[2|23] (4 charges) j) a Ring of Damage (+18) You bought it from the Black Market. k) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Death drake on level 37 of Mordor. l) a Ring of Sound Resistance m) a Ring of Shard Resistance n) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 37 of Mordor. o) The Double Ring Mail of Radren (-2) [15,+9] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 33 of Mirkwood. p) Elven Rhino Hide Armour (-1) [8,+9] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) an Elemental Lucerne Hammer (2d5) (+10,+9) It can be wielded two-handed. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. v) a Lucerne Hammer of *Slay Undead* (2d5) (+1,+2) (+2) It can be wielded two-handed. It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. It was given to you as a reward.