[ToME 2.2.3 Character Dump] Name : Deggial Age 107 STR: 14 Sex : Male Height 62 INT: 35 Race : Dark-Elf Hermit Weight 97 WIS: 29 Class : Thaumaturgist Social Class 8 DEX: 12 Body : Player CON: 17 God : Eru Iluvatar CHR: 22 + To Melee Hit -34 Level 31 Max Hit Points 135 + To Melee Damage -32 Experience 280000 Cur Hit Points 135 + To Ranged Hit -16 Max Exp 280000 Max SP (Mana) 757 + To Ranged Damage 0 Exp to Adv. 300000 Cur SP (Mana) 757 AC 38+106 Gold 233077 Piety 14595 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 1d4-32 Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: coward Explor: very fast (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 9 (450') Orc Cave: Level 22 (1100') A lost temple: Level 4 (200') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3637 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Int : ...22........... Add Wis : ...2............ Add Chr : .3.............. Mul Mana : +............... Mul SPower: +............... Add Stea. : ...2..3....3.... Add Sear. : ....2........... Sust Str : ................ Sust Int : ....+........... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+.....+..... Hold Life : ................ Res Acid : .+....+.+....... Res Elec : .+....+.+....... Res Fire : .+.+..+.+....... Res Cold : .+....+.+....... Res Pois : ................ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : ....++.......... Res Conf : ..+.+........... Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ...+............ Res Chaos : .+.............. Res Disen : ......+......... Lite : ..........+..... See Invis : .+.+.+.........+ Digestion : ...++........... Regen : .........+...... Activate : .+....+...+..... Fly : ......+........+ Orc.ESP : ......+......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 11.800 [0.900] . Stealth 01.000 [0.300] - Magic 38.012 [1.150] . Magic-Device 36.700 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 35.000 [1.000] - Spirituality 09.030 [0.550] . Prayer 35.500 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Listen to the Music] (1d4) (-12,-11)(40%) (+2) {@m1} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 2. It increases your mana capacity by 40%. It was given to you as a reward. d) a Drum of Power (+3) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Confusion Resistance f) The Ring 'Errith' [+13] (+2 to stealth) It increases your intelligence, wisdom and stealth by 2. It makes you invisible. It provides resistance to fire and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Indestructible Amulet of the Magi [See the Music] (-4,-4) (+2 to searching) It has a spell stored inside. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. m) a Dwarven Lantern of the Eternal Eye It provides light (radius 2) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You found it lying on the ground on level 32 of Mirkwood. n) Elven Blue Dragon Scale Mail (-2) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Feathers Cloak of Protection [1,+15] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) a Small Metal Shield of Resistance [3,+17] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Jewel Encrusted Crown of Regeneration [0,+10] It speeds your regenerative powers. It cannot be harmed by acid. You bought it from the Black Market. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth) It increases your stealth by 3. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) A parchment titled ''Famous Last Words'' {Cure Hallu} It can be activated for cure hallucination. You found it lying on the ground on level 33 of Mirkwood. b) 3 Potions of Cure Critical Wounds c) 2 Potions of Restore Life Levels d) a Potion of Resistance e) 5 Scrolls of Word of Recall f) 9 Scrolls of Satisfy Hunger g) a Moonstone Rod of Trap Location (75/75) {@z1 !d!k!v} h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Potion of Cure Critical Insanity b) a Potion of Healing [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips {@m2 !d!k!v} b) 3 Spellbooks of Listen to the Music {@m1 !d!k!v} c) 4 Spellbooks of See the Music {@m2 !d!k!v} d) The Wand Construction Kit {geno/500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 20 of Mirkwood. e) 2 Mushrooms of Cure Blindness f) a Potion of Healing g) 2 Potions of Restore Mana h) a Potion of Enlightenment i) a Potion of *Enlightenment* j) 2 Potions of Resistance k) a Moonstone Rod of Illumination (75/75) l) a Moonstone Rod of Nothing (75/75) m) an Indestructible Ring of Ice [+15] {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) an Indestructible Ring of Fear Resistance o) an Indestructible Ring of Flying p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Feathers Cloak of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 33 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Power (1d4) (+1,+5) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It was given to you as a reward.