[Angband 4.0.5 Character Dump] Name Idron Age 105 Self RB CB EB Best Race High-Elf Height 3'4" STR: 17 +1 +0 +0 18 Class Ranger Weight 12st 5lb INT: 10 +3 +2 +0 15 Title Scout Turns used: WIS: 10 -1 -2 +0 7 HP -2/111 Game 95213 DEX: 18 +3 +1 +0 18/40 SP 6/11 Standard 9545 CON: 10 +1 -1 +0 10 Resting 0 Level 11 Armor [36,+9] Saving Throw 59% Cur Exp 1467 Stealth Good Max Exp 1467 Melee 2d8,+2 Disarming 44% Adv Exp 1495 To-hit 33,+17 Magic Devices 67 Blows 1.3/turn Perception 1 in 20 Gold 977 Searching 27% Burden 100.7 lb Shoot to-dam +4 Infravision 40 ft Overweight -19.2 lb To-hit 48,+17 Speed Normal Max Depth 650' (L13) Shots 1/turn You are the only child of a Telerin Ranger. You have light blue eyes, wavy black hair, and a fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > Something makes a soft 'pop'. > Someone hits you. > *** LOW HITPOINT WARNING! *** > Something mutters. > Someone hits you. > *** LOW HITPOINT WARNING! *** > Something mutters. > You can move again. > Something makes scary noises. > You fight off a sense of dread. > Someone hits you. > *** LOW HITPOINT WARNING! *** > Someone hits you. > You die. > Illegal edit key! Killed by a Dark elven warrior. [Character Equipment] a) a Lance (2d8) (+2,+0) Bought from a store Combat info: 1.3 blows/round. With +6 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 16.2. b) a Long Bow (x3) (+2,+4) Bought from a store f) the Phial of Galadriel <+3> Found lying on the floor at 250 feet (level 5) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 94.9% g) Hard Leather Armour (-1) [16,+3] Found lying on the floor at 700 feet (level 14) h) a Cloak [1,+0] Bought from a store i) a Leather Shield [8,+0] Found lying on the floor of a special room at 550 feet (level 11) j) an Iron Helm [7,+4] Bought from a store l) a Pair of Iron Shod Boots [4,+0] Bought from a store Cannot be harmed by fire. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 12 Potions of Cure Light Wounds d) 3 Potions of Cure Serious Wounds e) 3 Potions of Cure Critical Wounds f) 5 Potions of Neutralize Poison g) 5 Potions of Heroism h) a Potion of Berserk Strength i) 7 Potions of Boldness j) a Potion of Resist Heat k) a Potion of Resist Cold l) 4 Scrolls of Phase Door m) 2 Scrolls of Treasure Detection n) a Scroll of Word of Recall o) 3 Scrolls of Blessing p) a Wand of Sleep Monster (16 charges) q) a Ring of Protection [+12] Found lying on the floor at 500 feet (level 10) [Character Quiver] 0) 18 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 19.7. 35% chance of breaking upon contact. 1) 21 Arrows (1d4) (+2,+3) Combat info: Hits targets up to 120 feet away. Average damage/round: 28.7. 35% chance of breaking upon contact. [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) 5 Potions of Neutralize Poison c) a Potion of Resist Poison d) a Potion of True Seeing e) 4 Potions of Slime Mold Juice f) a Potion of Sleep It can be thrown at creatures with damaging effect. g) a Scroll of Teleportation h) 9 Scrolls of Treasure Detection i) 3 Scrolls of Trap Detection j) 3 Scrolls of Detect Invisible k) 4 Scrolls of Satisfy Hunger l) a Scroll of Light m) a Scroll of Deep Descent n) a Scroll of Blessing o) a Scroll of Darkness p) a Wand of Slow Monster (15 charges) q) 2 Wands of Wonder (44 charges) Cannot be harmed by lightning. r) a Wand of Dragon's Breath (4 charges) Cannot be harmed by lightning. s) a Staff of Detect Invisible (12 charges) t) a Staff of Cure Light Wounds (7 charges) u) a Staff of Identify (11 charges) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 262 100' Reached level 2 661 100' Reached level 3 1328 200' Reached level 4 1386 250' Found the Phial of Galadriel 1449 250' Killed Grip, Farmer Maggot's dog 1523 250' Reached level 5 2534 300' Reached level 6 5083 100' Reached level 7 6477 400' Reached level 8 6795 500' Reached level 9 7356 600' Reached level 10 8718 700' Reached level 11 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)