[ToME 2.2.3 Character Dump] Name : Mangy Age 21 STR: 38 Sex : Male Height 58 INT: 15 Race : RohanKnight Weight 74 WIS: 29 Class : Paladin Social Class 46 DEX: 33 Body : Player CON: 33 God : Tulkas CHR: 28 + To Melee Hit 41 Level 40 Max Hit Points 555 + To Melee Damage 55 Experience 2784591 Cur Hit Points 555 + To Ranged Hit 55 Max Exp 2784591 Max SP (Mana) 137 + To Ranged Damage 22 Exp to Adv. 3000000 Cur SP (Mana) 137 AC 32+105 Gold 386734 Piety 18007 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Fair Blows/Round: 7 Bows/Throw : Legendary[2] Searching : Good Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 14d7+385 Stealth : Good Magic Device: Legendary[15]Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Marshal of the Riddermark. You have blue eyes, straight red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 6 (300') Cirith Ungol: Level 27 (1350') Heart of the Earth: Level 26 (1300') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 3133 enemies. You saved Bree from a dreadful Nazgul. You saved 4 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : ...3.....3...... Add Int : ......4......... Add Dex : 23.......34..... Add Con : 2..3..4..3...... Add Chr : ...3............ Add Stea. : .3....43........ Add Sear. : ...3............ Add Tun.. : ..............1. Add Speed : 2....34........+ Add Blows : 2............... Slay Anim.: +............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : +............+.. Slay Troll: +............+.. Slay Giant: +............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ....+....+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..........++.... Hold Life : .....+.......... Res Acid : ......+..++..... Res Elec : ......+.+....... Imm Fire : ...*..*......... Res Cold : ....+.+..+...... Res Pois : ................ Res Fear : .........+...... Res Lite : .....+.......... Res Dark : .....+...+...... Res Blind : ................ Res Conf : ....+........... Res Sound : ....+........... Res Shard : ................ Res Neth : ................ Res Nexus : ......+..+...... Res Chaos : ....++.......... Res Disen : .+.....+........ Aura Fire : ......+......... Aura Elec : ........+....... Levitate : ..........+..... See Invis : ...+.+.......... Digestion : ....+....+...... Xtra Shots: .+.............. Activate : ...+.+....+..... Fly : ...+..+......... Orc.ESP : .....+.......... Animal.ESP: +............... TLord.ESP : ...+..+......... Full ESP : ...............+ Skills (points left: 0) - Combat 20.800 [0.800] . Weaponmastery 44.000 [1.000] . Barehand-combat 00.000 [0.900] . Sneakiness 01.000 [0.900] - Magic 11.503 [0.900] . Magic-Device 44.050 [1.050] . Spell-power 00.000 [0.600] - Spirituality 30.800 [1.000] . Prayer 27.600 [1.400] . Mindcraft 44.400 [0.600] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to find a Wooden Torch on level 1. You may find a Potion of Corruption on level 4. You may find a Potion of Heroism on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) a Ring of Damage (+15) {100% off} You stole it from the Black Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Amulet 'Undron' It sustains your strength and charisma. It provides resistance to cold, confusion, sound and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Mouse Fur of Aman [1,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Metal Shield of Electricity [5,+8] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Free Action [6,+10] It provides immunity to paralysis. You found it lying on the ground on level 32 of Maze. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. |) a Pick (1d3) (+0,+0) (+1) {25% off} [Character Inventory] a) The Tome of Mangy It cannot be harmed by acid, cold, lightning or fire. b) The Bottomless Bottle {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Half-orc on level 63 of The Sacred Land Of Mountains. c) 4 Rations of Food d) a Potion of Healing e) 3 Potions of *Healing* f) a Potion of Curing g) 13 Scrolls of Teleportation {50% off} h) 2 Scrolls of Word of Recall i) a Scroll of *Destruction* j) a Golden Rod of Disarming (125/125) k) an Adamantite Rod of Nothing (200/200) l) a Wand of Fireflash[9|25] (6 charges) m) a Wand of Firewall[4|11] (5 charges) n) a Wand of Tidal Wave[6|33] of Plenty (15 charges) o) a Wand of Teleport Away[6|28] (6 charges) p) a Wand of Demon Blade[10|31] (7 charges) q) a Staff of Recovery[2|21] (11 charges) r) a Staff of Healing[3|33] (1 charge) s) a Fireproof Staff of Vision[3|27] (3 charges) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Moonstone Rod of Nothing (75/75) b) a Rod Tip of Lightning Balls (50 Mana to cast) c) a Ring of Invisibility d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) a Spectral Long Sword of Slay Troll (2d5) (+5,+4) f) a Pike of Aman (2d5) (+13,+6) [+4] (+1) [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection b) a Rod Tip of Teleport Other (60 Mana to cast) c) a Wand of Disperse Magic[9|28] (7 charges) d) a Staff of Identify[6|24] (0 charges) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. f) a Ring of Nether Resistance g) a Ring of Flying h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) an Indestructible Amulet of Weaponmastery (+4,+5) [+5] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred Land Of Mountains. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Dagger 'Nimthanc' (E:156167, L:29) (1d4) (+24,+13) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to electricity and cold. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 52 of The Sacred Land Of Mountains. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) a Two-Handed Sword of Westernesse (3d6) (+7,+10) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Broad Spear of Bardor (1d9) (+15,+10) It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. t) a Pike of the Thunderlords (2d5) (+10,+10) (+2 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to shards and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 55 of The Sacred Land Of Mountains. v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Fireproof War Tome of Tulkas b) 6 Sprigs of Athelas c) 4 Scrolls of *Identify* d) 13 Scrolls of Recharging e) 2 Scrolls of Mass Genocide f) a Golden Rod of Nothing (125/125) g) The Ring of Power of Uvatha the Horseman (+4) It increases your wisdom and charisma by 4. It makes you invisible. It provides resistance to fire and blindness. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of The Sacred Land Of Mountains. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Half-troll on level 70 of The Sacred Land Of Mountains. k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. l) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Potion of Cure Critical Insanity b) a Potion of Cure Insanity c) a Scroll of *Identify* d) an Amulet of Spell e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. f) an Empty Bottle [The Mathom-house Inventory - Bree ] a) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Cleaver of Elloth (2d4) (+5,+7) (+2) It provides light (radius 1) forever. It increases your strength, constitution and charisma by 2. It does extra damage from acid. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 6 of Barrow-Downs. e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Shadow Blade 'Valion' (4d4) (-10,+5) (+2 to speed) It increases your intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and attack speed by 2. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.