[ToME 2.2.2 Character Dump] Name : Manc Age 42 STR! 18/*** Sex : Neuter Height 39 INT! 18/*** Race : Vampire Petty-Dwarf Weight 86 WIS! 18/200 Class : Demonologist Social Class 1 DEX! 18/210 Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/90 + To Melee Hit 127 Level 50 Max Hit Points 1380 + To Melee Damage 96 Experience 31319675 Cur Hit Points 1380 + To Ranged Hit 77 Max Exp 31319800 Max SP (Mana) 324 + To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 324 AC 39+121 Gold 12817470 Piety 178918 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Excellent Blows/Round: 17 Bows/Throw : Legendary[25]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 119d6+1632 Stealth : Superb Magic Device: Legendary[2] Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Thief. You are the black sheep of the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 18755 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can drain life from a foe. You can detect hidden doors and traps. You can destroy walls. You can cast magic missiles. You can sense what is beyond walls. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of demons. You can sense the presence of evil beings. You can sense the presence of thunderlords. You can sense the presence of good beings. You are very unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 28.905 [0.750] - Weaponmastery 39.995 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 18.200 [1.800] . Disarming 02.000 [1.800] - Magic 24.736 [0.700] . Magic-Device 50.000 [1.150] . Demonology 50.000 [1.000] . Necromancy 01.000 [0.300] - Spirituality 13.340 [0.700] . Prayer 00.500 [0.500] . Mindcraft 08.700 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. d) The Heavy Crossbow of Negion (x4) (+12,+9) (+4 to speed) {cursed} It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and speed by 4. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. e) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your intelligence, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your constitution. It provides resistance to cold, blindness, confusion, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Mordor. f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 67 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 97 of Angband. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 76 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Angband. z) a Greater draconic quylthulg "Fluffy" (1500 hp) {) The Bolt of Rulen (1d5) (+16,+17) (+3 attacks) It increases your strength and attack speed by 3. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. |) a Magical Dwarven Shovel (1d3) (+5,+10) (+3) {!k!k!k!D} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. [Character Inventory] a) Mordekainen's Pocket Magician {food@A1!k!k!d!d} It can be activated for satisfy hunger . You found it in the remains of an Imp on level 99 of Mount Doom. b) The Lost Works of Kenault {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Death quasit on level 59 of The Sacred Land Of Mountains. c) a Parchment titled ``Household Magic'' {massG} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 32 of Mirkwood. d) the Skull of Vecna {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Bat of Gorgoroth on level 70 of Paths of the Dead. e) the Eye of Vecna {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Green ooze on level 4 of Barrow-Downs. f) the Crystal Ball of The Witch-King of Angmar {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 40 of Paths of the Dead. g) Mordenkainen's Mysterious Mind-Masher {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 45 of Moria. h) 12 Potions of Healing i) 4 Potions of *Healing* j) a Silver Rod of the Istari of Recall (200/200) {@z1!k!k!d!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 96 of Angband. k) a Silver Rod of Disarming (100/100) {@z2!k!k!d!D} l) a Silver Rod of Illumination (100/100) {@z3} m) a Golden Rod of the Istari of Enlightenment (250/250) {@z5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 73 of Angband. n) a Mithril Rod of the Istari of Healing (320/320) {!k!k!d!d@z6} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. o) a Mithril Rod of Cheapness of Teleport Other (160/160) {@z4!k!d} It can cast spells for a lesser mana cost. You found it in the remains of a Demilich on level 55 of Mordor. p) a Wand of Stone Prison[3|20] (0 charges) q) a Staff of Genocide[1|10] of Plenty (0 charges) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Tome of Unconventional Warfare {TP} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hezrou on level 67 of Angband. b) the Hand of Vecna {teleLevel} It can be activated for teleport level. You found it lying on the ground on level 10 of Orc Cave. c) 5 Sprigs of Athelas d) a Rod Tip of Havoc (90 Mana to cast) e) The Ring of Power of Akhorahil the Blind (+3 to stealth) It increases your dexterity, stealth and searching by 3. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to poison and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Moria. f) The Ring of Neluiach (+5% of critical hits) It increases your wisdom, constitution and ability to score critical hits by 5. It sustains your strength and constitution. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Ring of Turagor (+3 attacks) It can be used to store a spell. It increases your dexterity, searching and attack speed by 3. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 96 of Angband. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. i) The Stone of Lore (charging) {@w3} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 67 of Angband. k) The Double Ring Mail of Ekkaiande (-2) [15,+9] {ImmAcid} It sustains your charisma. It provides immunity to acid. It provides resistance to acid, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 47 of Moria. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 60 of Mordor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. o) Adamantite Plate Mail of Immunity (-4) [40,+12] {ImmElec} It provides immunity to electricity. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. p) The Robe of Amrast [2,+15] {FireCold} It sustains your strength and constitution. It provides immunity to fire and cold. It provides resistance to cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 96 of Angband. q) The Large Leather Shield of Celianwe [4,+12] {ImmAcid} It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 37 of Moria. s) The Dagger 'Dethanc' (E:23367, L:23) (1d4) (+16,+12) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and cold. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 48 of Moria. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 59 of Mordor. [Home Inventory - Gondolin ] a) a Demonblade (4d6) (+9,+10) {@w0!k!k!k!d} It strikes at demons with holy wrath. b) a Demonshield [5,+6] {@w2!k!k!k!d} It speeds your regenerative powers. c) 4 Potions of *Healing* d) a Ring of Speed (+14) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Amulet 'Hanol' (+5) It increases your wisdom by 5. It sustains your strength and constitution. It provides resistance to light, blindness, confusion, sound and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 67 of Angband. i) The Amulet 'Gelbelen' (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your wisdom, dexterity and constitution. It provides resistance to poison, sound and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 37 of Moria. j) a Dwarven Lantern of the Magi (+2) {@w3} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress in the town of Gondolin . l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 70 of Paths of the Dead. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 113 of Angband. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 97 of Angband. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon in the town of Gondolin . r) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. s) The Rapier of Mornibung (1d6) (+10,+10) (+3 attacks) {@w0!k!k!k!d!d!s} It increases your wisdom and attack speed by 3. It does extra damage from fire. It is very sharp and make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Archer on level 35 of Moria. t) The Rapier of Barthilon (1d6) (+14,+22) (+3) {!k!d!k!d} It provides light (radius 1) forever. It increases your wisdom and dexterity by 3. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) an Adamantite Rod of Nothing (200/200) b) an Adamantite Rod of Nothing (200/200) c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. d) The Amulet 'Egablun' It sustains your charisma. It provides resistance to acid, electricity, fire, cold, dark, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 76 of Angband. e) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Red Dragon Scale Mail of Erdallion (-2) [30,+21] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to fire, sound, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 93 of Angband. g) The Rusty Chain Mail of Umnor (-5) [14,+9] {ImmElecCold} It sustains your strength. It provides immunity to electricity and cold. It provides resistance to fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Metal Scale Mail of Uindel (-2) [13,+9] {AcidCold} It provides immunity to acid and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. i) The Double Ring Mail of Kemnolas (-2) [15,+18] {AcidCold} It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. k) The Soft Studded Leather of Lothil [5,+12] {Acid} It sustains your dexterity. It provides immunity to acid. It provides resistance to electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Angband. l) The Wolf Pelt 'Morfalad' [1,+14] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 71 of Angband. n) The Iron Helm of Hundirn [5,+13] It sustains your intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 76 of Angband. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 86 of Angband. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 47 of The Sacred Land Of Mountains. q) a Pair of Hard Leather Boots of Stealth [3,+4] (+2 to stealth) {!k!k} It increases your stealth by 2. You found it lying on the ground on level 54 of Mordor. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 93 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. u) The Long Bow of Rhungaras (x5) (+14,+13) (+2) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Bolt 'Rinimote' (1d5) (+15,+7) (+2 to speed) It increases your strength and speed by 2. It does extra damage from acid. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 93 of Angband. x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 59 of Mordor. [Home Inventory - Lothlorien ] a) a Demonhorn of the Noldor [2,+12] (+1) {!k!k!k!d!d!d@w1} It can be activated for detect treasure every 10+d20 turns if it is being worn. It provides light (radius 2) forever. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Monastic lich on level 59 of Mordor. b) Tenser's Alteration Manual {cureInsanity} It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 40 of Mordor. c) a Potion of *Healing* d) a Rod Tip of Disarming (50 Mana to cast) e) a Fireproof Staff of Healing[3|31] (0 charges) f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Ring of Taros (+1 attack) It increases your strength and attack speed by 1. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to electricity, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of The Sacred Land Of Mountains. h) The Ring of Andil (+2 to stealth) It increases your constitution and stealth by 2. It makes you invisible. It sustains your strength. It provides resistance to cold, blindness and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 96 of Angband. i) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 47 of The Sacred Land Of Mountains. k) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth) l) The Double Ring Mail 'Kelingir' (-2) [15,+11] {ImmElec} It sustains your wisdom. It provides immunity to electricity. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . m) The Ribbed Plate Armour of Nasaegon (-3) [28,+14] {fireCold} It sustains your wisdom and dexterity. It provides immunity to fire and cold. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 76 of Angband. n) The Feathers Cloak of Beloth [1,+7] It sustains your intelligence and constitution. It provides resistance to acid, fire, dark and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Girie [4,+10] It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to life draining , acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 27 of Mirkwood. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Helm of Knowledge [6,+20] (-6) {@w3} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Steel Helm of Hammerhand [6,+20] (+3) {@w1@w3} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.