[Angband 3.0.3 Character Dump] Name Jimmy Self RB CB EB Best Sex Male Age 80 Str: 14 -1 +2 +0 15 14 Race Gnome Height 41 INT: 13 +2 +1 +0 16 Class Rogue Weight 101 WIS: 12 +0 -2 +0 10 Title Robber Status 53 Dex: 15 +2 +3 +0 18/20 18/10 HP -11/144 Maximize Y CON: 16 +1 +1 +0 18 SP 13/13 Preserve Y CHR: 12 -2 -1 +0 9 Level 16 Armor [16,+21] Saving Throw Superb Cur Exp 2947 Fight (+2,+0) Stealth Superb Max Exp 2947 Melee (+5,+8) Fighting Superb Adv Exp 3450 Shoot (+2,+1) Shooting Superb Blows 1/turn Disarming Superb Gold 2519 Shots 1/turn Magic Device Superb Perception Very Good Burden 113.8 lbs Infra 40 ft Searching Very Good You are one of several children of a Gnome Warrior. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. [Last Messages] > You hit the Novice paladin. > The Novice paladin flees in terror! > The Novice paladin turns to fight! > You hit the Novice paladin. > You have slain the Novice paladin. > The Novice paladin points at you and curses. > *** LOW HITPOINT WARNING! *** > You have 2 Scrolls titled "ishnes vly ta" of Phase Door (g). > You have 26 Arrows (1d4) (+0,+0) {@f1} (t). > The Arrow (1d4) (+0,+0) {@f1} hits the Novice paladin. > The Novice paladin grunts with pain. > You hit the Novice paladin. > The Novice paladin flees in terror! > The Novice paladin points at you and curses. > You die. [Character Equipment] a) a Trident of Slay Orc (1d8) (+3,+8) {@w0} It slays orcs. b) a Long Bow (x3) (+0,+1) c) (nothing) d) an Opal Ring of Protection [+7] e) (nothing) f) a Brass Lantern (with 2396 turns of light) It cannot be harmed by fire. g) Hard Leather Armour (-1) [6,+2] h) a Cloak [1,+3] i) a Small Metal Shield [3,+0] j) a Metal Cap [3,+4] k) (nothing) l) a Pair of Hard Leather Boots of Slow Descent [3,+3] It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] c) 11 Rations of Food d) 10 Flasks of oil e) an Icky Green Potion of Slime Mold Juice f) a Gold Speckled Potion of Detect Invisible g) 2 Scrolls titled "ishnes vly ta" of Phase Door h) 3 Scrolls titled "rowerg sat" of Word of Recall {!*} i) a Scroll titled "tueip wergwun" of Treasure Detection j) 3 Scrolls titled "nejgre laner" of Detect Invisible k) a Zinc-Plated Wand of Slow Monster (10 charges) l) a Platinum Wand of Magic Missile (13 charges) m) a Lead Wand of Sleep Monster (11 charges) n) a Dogwood Staff of Object Location (19 charges) o) a Teak Staff of Light (27 charges) p) a Hickory Staff of Probing (8 charges) q) a Garnet Ring of Feather Falling It makes you fall like a feather. r) a Pick (1d3) (+0,+0) (+1) {@w0} It increases your tunneling by 1. s) 17 Arrows (1d4) (+4,+2) t) 26 Arrows (1d4) (+0,+0) {@f1} [Home Inventory] a) an Orange Speckled Potion of Restore Dexterity b) a White Potion of Restore Charisma {50% off} c) a Scroll titled "valner therpay" of Remove Curse d) a Scroll titled "dermar ursef" of Enchant Armor e) a Scroll titled "heseh busna" of Recharging f) a Lead-Plated Wand of Annihilation (2 charges) It cannot be harmed by the elements. g) an Oak Staff of Perception (5 charges) {40% off} h) an Oak Staff of Perception (4 charges) {40% off} i) 61 Bolts (1d5) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)