[ToME 2.2.2 Character Dump] Name : Astaydfrid Age 18 Str: 26 27 Sex : Male Height 170 INT: 13 Race : Thunderlord Weight 235 WIS: 20 Class : Demonologist Social Class 53 DEX: 20 Body : Player CON: 20 God : Tulkas CHR: 24 + To Melee Hit 14 Level 26 Max Hit Points 341 + To Melee Damage 18 Experience 71560 Cur Hit Points -312 + To Ranged Hit 14 Max Exp 74703 Max SP (Mana) 79 + To Ranged Damage 8 Exp to Adv. 100000 Cur SP (Mana) 54 AC 18+59 Gold 272654 Piety -39 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 3 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 12d6+54 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: fast (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Your body was a Player. You have defeated 2421 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Bronze Thunderlord on level 24 of The Old Forest. You can use thunderlords powers. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of dragons. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 30.875 [0.750] - Weaponmastery 30.250 [0.750] . Sword-mastery 00.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 03.800 [1.800] . Disarming 02.000 [1.800] - Magic 14.957 [0.700] . Magic-Device 30.900 [1.150] . Demonology 30.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Demonblade (4d6) (+9,+7) {cursed} It strikes at demons with holy wrath. It is cursed. d) a Long Bow of Accuracy (x3) (+9,+8) {cursed} e) a Ring of See Invisible It allows you to see invisible monsters. You bought it from the Black Market. f) a Ring of Protection [+7] {cursed} k) The Amulet 'Marth' (+5) {100% off} It can be used to store a spell. It increases your wisdom by 5. It makes you completely fearless. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) a Dwarven Lantern of the Eternal Eye It provides light (radius 2) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You found it lying on the ground on level 18 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) (nothing) p) a Small Metal Shield of Resist Fire [3,+3] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) 16 Sheaf Arrows (1d5) (+6,+3) |) a Mattock of Digging (1d8) (+9,+9) (+7) [Character Inventory] a) The Gem of Venom {!d!s@A1 Light} It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 9 of Barrow-Downs. b) The Gem of Wisdom {!d!s@A2 Cure} It can be activated for curing. You found it in the remains of an Imp on level 10 of Barrow-Downs. c) Gruumsh's Bottle of Death {!d!s@A3 Heal} It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 7 of Barrow-Downs. d) 8 Rations of Food e) 2 Potions of Berserk Strength f) 8 Potions of Cure Critical Wounds g) 4 Scrolls of Phase Door h) 9 Scrolls of Teleportation i) a Scroll of Teleport Level j) a Moonstone Rod of Trap Location (75/75) {!d!s@z1} k) a Silver Rod of Charging of Lightning Bolts (100/100) l) a Wand of Manathrust[1|15] (17 charges) m) an Amulet of Slow Digestion n) The Cloak of Thorongil [1,+10] o) a Wolf Pelt of Electricity [1,+11] p) an Iron Crown of Seeing [0,+9] (+1 to searching) q) an Iron Crown of Seeing [0,+15] (+5 to searching) r) a Pair of Metal Shod Boots of Free Action [6,+7] s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) t) a Flail of Slay Orc (2d6) (+9,+9) u) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1. v) an Orcish Pick of Digging (1d3) (+9,+7) (+7) w) a Light Crossbow of Power (x3) (+7,+21) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 10 of Barrow-Downs. b) 13 Potions of Cure Insanity c) 3 Potions of Healing d) 24 Scrolls of Identify e) 4 Scrolls of *Identify* f) a Copper Rod of Nothing (20/20) g) a Silver Rod of Nothing (100/100) h) a Golden Rod of Nothing (125/125) i) The Wand of Digging of Thrain (17 charges) j) a Staff of Identify[1|15] (8 charges) k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} m) Mughash, the Kobold Lord's corpse