[Angband 3.0.3 Character Dump] Name Atriel Self RB CB EB Best Sex Male Age 52 STR! 18/100 +1 +3 +14 18/280 Race Dunadan Height 75 INT! 18/100 +2 -3 +5 18/140 Class Paladin Weight 239 WIS! 18/100 +2 +1 +10 18/230 Title Paladin Lord Status 52 DEX! 18/100 +2 +0 +7 18/190 HP 1035/1035 Maximize Y CON! 18/100 +3 +2 +15 18/300 SP 397/397 Preserve Y CHR! 18/100 +2 +2 +9 18/230 Level 50 Armor [34,+130] Saving Throw Heroic Cur Exp 22163601 Fight (+58,+51) Stealth Very Good Max Exp 22163601 Melee (+69,+71) Fighting Legendary Adv Exp ******** Shoot (+70,+14) Shooting Legendary Blows 5/turn Disarming Superb Gold 7579007 Shots 1/turn Magic Device Heroic Perception Poor Burden 161.6 lbs Infra 0 ft Searching Poor You are the illegitimate and unacknowledged child of a Landed Knight. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) {@w0, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {PsnFearSpd2} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {LightDarkInvHL} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {ShardNexus} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {AcidFearSoundChaosFree} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {BlindConfSoundChaosLightInvRegen} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Free} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@b1@p1@G1!d!k!v} b) a Holy Book of Prayers [Words of Wisdom] {@b2@p2@G2!d!k!v} c) a Holy Book of Prayers [Chants and Blessings] {@b3@p3@G3!d!k!v} d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@b5@p5@G5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@b6@p6@G6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@b7@p7@G7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@b8@p8@G8!d!k!v} It cannot be harmed by the elements. i) 3 Red Speckled Potions of *Healing* j) 3 Coagulated Crimson Potions of Life k) a Green Potion of Restore Mana l) a Gloopy Green Potion of *Enlightenment* m) 3 Scrolls titled "rokun ornmik" of *Destruction* n) 3 Scrolls titled "bat eshfa" of Banishment o) a Chromium Rod of Speed {@z1!d!k!v} p) a Hawthorn Staff of *Destruction* (0 charges) q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w0!d!k!v} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It cannot be harmed by the elements. It might have hidden powers. r) 99 Seeker Bolts (4d5) (+9,+9) [Home Inventory] a) 7 Hawthorn Staffs of *Destruction* (0 charges) b) an Obsidian Ring of Speed (+13) It increases your speed by 13. c) The Ring of Tulkas (+4) {Fear actvHaste} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) {FearFreeInv} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) a Mother-of-Pearl Amulet of Weaponmastery (+4,+3) (+2) {FearDisenFree} It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Palantir of Westernesse (+2) {ChaosBlindInvESP wis2} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. h) Law Dragon Scale Mail (-2) [30,+19] {SoundShard} It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {PsnConf} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {FearConfSnd} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) {ConfSndNexus} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {DarkDisen} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Cloak 'Colannon' [1,+15] (+3) {NexusSpd actvTele} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. n) The Cloak 'Colluin' [1,+15] {Psn actvRES} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. o) The Shadow Cloak of Tuor [6,+12] (+4) {AcidFreeInv} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Large Leather Shield of the Haradrim [4,+15] (+2) {PsnFearBlind} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. q) The Large Leather Shield of Celegorm [4,+20] {LightDark} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. r) The Shield of Deflection of Gil-galad [10,+20] (+5) {DarkDisen wis5} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {BlindESP} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ShardDisen} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Free} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {NetherConfChao} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. w) The Long Sword 'Anduril' (3d5) (+12,+15) [+10] (+4) {FearDisenFreeInv-@w0} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {@w0} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)