[ToME 2.0.0 Character Dump] Name : Nlogh Age 80 Str: 34 37 Sex : Neuter Height 65 INT: 10 Race : Zombie Half-Elf Weight 130 WIS: 5 Class : Swordmaster Social Class 32 DEX: 30 Body : Player CON: 23 CHR: 10 + To Melee Hit 73 Level 40 Max Hit Points 593 + To Melee Damage 51 Experience 1656132 Cur Hit Points -20 + To Ranged Hit 26 Max Exp 1656132 Max SP (Mana) 18 + To Ranged Damage 27 Exp to Adv. 1937500 Cur SP (Mana) 12 AC 27+90 Gold 147568 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Superb Blows/Round: 12 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Good Wpn.dmg/Rnd: 24d7+612 Stealth : Poor Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are one of several children of a Townsman. You are a credit to the family. You have green eyes, wavy red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: ON Recall Depth: Mirkwood: Level 32 (1600') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') The Helcaraxe: Level 37 (1850') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventured lasted 18 days. Your Attributes: You are dead. You can smell nearby monsters. You can teleport yourself short distances. You can destroy walls. You can mystify pets. You can wake up a pet. Your mind randomly expands and contracts. Electricity is running through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of spiders. You can sense the presence of giants. You can sense the presence of demons. You can sense presence of undead. You can sense the presence of evil beings. You can sense the presence of animals. You can sense the presence of dragonriders. You can sense the presence of good beings. You can sense the presence of non-living things. You can sense the presence of unique beings. You are incredibly lucky. You have a firm hold on your life force. You are surrounded with electricity. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Skills (points left: 0) - Weaponmastery 26.126 [0.950] - Sword-mastery 50.000 [0.500] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 02.200 [0.600] - Sneakiness 19.810 [0.900] . Disarming 10.000 [0.900] . Trapping 06.000 [0.500] - Magic 01.600 [0.300] . Divination 02.500 [0.500] . Udun 50.000 [0.070] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 02.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You saved 25 princesses. You have defeated 10468 enemies. [Corruptions] You can smell nearby monsters. You can teleport yourself short distances. Your mind randomly expands and contracts. Electricity is running through your veins. You are telepathic. [Fates] You may find a Robe on level 28. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {cursed} An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It is cursed. It cannot be harmed by acid, cold, lightning or fire. d) a Long Bow (x3) (+9,+9) e) a Ring of Nexus Resistance f) a Ring of Blindness Resistance {cursed} k) The Amulet of Garmedi (+5) {cursed} It affects your searching. It sustains your charisma. It provides resistance to electricity. It provides resistance to dark. It provides resistance to shards. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) Double Ring Mail of Resistance (-2) [15,+27] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Quylthulg] [1,+7] p) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) a Metal Cap [3,+5] u) The Set of Gauntlets 'Paurnen' [2,+15] A set of handgear so corrosive that it may fire bolts of acid. It can be activated for... acid bolt (5d8) every 5+d5 turns ...if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots [3,+3] z) (nothing) {) 23 Sheaf Arrows (1d5) (+0,+0) |) a Magical Gnomish Shovel (1d2) (+11,+8) (+2) It grants you the power of... stone to mud ...if it is being worn. It affects your ability to tunnel. [Character Inventory] a) 3 Mushrooms of Cure Serious Wounds {100% off} b) a Mushroom of Restoring c) 3 Lembases d) 2 Sprigs of Athelas e) a Potion of Corruption f) a Potion of Cure Light Wounds g) a Scroll of Word of Recall h) a Scroll of Identify i) a Staff of Perception (3 charges) j) a Ring of Light and Darkness Resistance k) a Ring of Confusion Resistance l) The Stone of Lore A great emerald that fills your mind with images of knowledge and dreadful understanding as you stare into its depths. It can be activated for... perilous identify every turn ...if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. m) a Metal Cap [3,+2] n) an Iron Helm [5,+3] o) an Iron Helm [5,+4] p) a Set of Gauntlets [2,+0] q) a Dagger of Slaying (2d4) (+8,+9) It is very sharp and make your foes bleed. r) a Bastard Sword of Life (3d4) (+10,+8)(20%) It can be wielded two-handed. It affects your hit points. It provides resistance to life draining. s) a Two-Handed Sword (3d6) (+4,+5) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Shape of Ent b) 2 Rod Tips of Light (15 Mana to cast) c) a Rod Tip of Slow Monster (25 Mana to cast) d) a Wand of Polymorph (9 charges) e) a Wand of Magic Missile (12 charges) f) an Amulet of Acid Resistance g) an Everburning Torch h) Elven Augmented Chain Mail (-2) [16,+13] (+2 to stealth) It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. i) Padded Armour of Resistance [4,+13] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. j) a Venomous Rapier (1d6) (+8,+3) It poisons your foes. It provides resistance to poison. k) a Long Sword of Aman (2d5) (+7,+13) [+3] (+1) It affects your wisdom. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. [Home Inventory - Lothlorien ] a) 4 Mushrooms of Restore Constitution b) 77 Potions of Water Curing c) a Scroll of Teleport Level d) a Rod Tip of Sleep Monster (25 Mana to cast) e) a Rod Tip of Lightning Bolts (30 Mana to cast) f) The Wand of Digging of Thrain (6 charges) The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. g) a Staff of Enlightenment of Plenty (12 charges) h) a Staff of Earthquakes of Plenty (7 charges) i) a Ring of Accuracy (+7) j) a Dwarven Lantern k) Double Ring Mail of Resistance (-2) [15,+12] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. l) a Dragonrider Coat of Resistance [9,+16] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Gauntlets 'Orion' (+9) [2,+0] It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. n) a Long Sword (Defender) (2d5) (+9,+6) [+7] (+1 to stealth) It affects your stealth. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) a Halberd of Slaying (5d6) (+10,+7) It can be wielded two-handed. It is very sharp and make your foes bleed. p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) A flail whose head befuddles those who stare as you whirl it around, and becomes a fiery comet as you bring it down. It can be activated for... confuse monster every 15 turns ...if it is being worn. It affects your stealth. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to confusion. It provides light. It cannot be harmed by acid, cold, lightning or fire. q) a Light Crossbow of Power (x3) (+11,+7)