[ToME 2.2.2 Character Dump] Name : Adowan_3 Age 130 STR! 18/120 Sex : Male Height 107 INT! 18/200 Race : High-Elf LostSoul Weight 198 WIS! 18/150 Class : Sorceror Social Class 32 DEX! 18/170 Body : Player CON! 18/*** God : Melkor Bauglir CHR: 18/197 + To Melee Hit -58 Level 50 Max Hit Points 680 + To Melee Damage -48 Experience 13139071 Cur Hit Points 680 + To Ranged Hit -45 Max Exp 13139071 Max SP (Mana) 825 + To Ranged Damage 7 Exp to Adv. ***** Cur SP (Mana) 716 AC 39+189 Gold 517113 Piety 107995 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 7 Bows/Throw : Very Bad Searching : Fair Shots/Round: 2 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 7d4-336 Stealth : Heroic Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 75 (3750') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently on level 75 of Angband. You have defeated 6958 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 73 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Int : 23.......2...... Add Wis : .3.3............ Add Dex : .3.............. Add Con : .3..3.....43.... Add Chr : .3.............. Mul Mana : +............... Mul SPower: +............... Add Stea. : ...3.......3.... Add Speed : .3*3.3.....3.... Add Blows : ...3............ Sust Str : ................ Sust Int : +...+....+...... Sust Wis : +...+........... Sust Dex : ................ Sust Con : ....+...+.+..... Sust Chr : ................ Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ....++.......... Res Acid : .........+...... Imm Elec : ......*.++...... Res Fire : .........+...... Res Cold : ....+...+++..... Res Pois : ...+..+.+....... Res Fear : ................ Res Lite : .....+.........+ Res Dark : ....++.......... Res Blind : +............... Res Conf : +.....+.+....... Res Sound : ...+....+....... Res Shard : .......+........ Res Neth : ....+...+....... Res Nexus : ...+....+....... Res Chaos : .....+...+...... Res Disen : ......+......... Lite : ++..+....+...... See Invis : +....+.........+ Regen : ....+.....+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....++....+..... Fly : +............... Orc.ESP : .....+.......... Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.000 [0.300] . Sneakiness 03.700 [0.900] - Magic 50.000 [1.000] . Magic-Device 13.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 10.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 30.150 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find The Seeker Arrow of Bard on level 32. [Character Equipment] a) The Mage Staff called 'Huhoocha' [Noxious Cloud] (1d4) (+7,+10) [+5](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Short Bow of Amana (x5) (+17,+7) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. e) a Ring of Speed (+14) f) The Ring of Elleb (+3 to speed) It increases your strength, wisdom, stealth, speed, attack speed and ability to score critical hits by 3. It provides resistance to poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 97 of Halls of Mandos. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Ribbed Plate Armour of Frond (-73,-39) [28,+10](40%) It increases your hit points by 40%. It provides immunity to electricity . It provides resistance to poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. o) a Mouse Fur of Protection [1,+18] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield 'Naerim' [5,+10] It sustains your constitution. It provides resistance to electricity, cold, poison, confusion, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. s) a Golden Crown of the Magi [0,+9] (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid , electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 39 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 95 of Halls of Mandos. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. z) a Skull druj (1400 hp) {) (nothing) |) Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy {@m5@b5} b) a Fireproof Tome of the Eternal Flame {@m6@b6} c) a Fireproof Tome of the Blowing Wind {@m4@b4} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 92 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth {@m7@b7} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of the Everrunning Wave {@m1@b1} f) 2 Fireproof Tomes of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge {@m2@b2} i) 2 Fireproof Tomes of the Time {@m3@b3} j) a Fireproof Tome of Meta Spells k) 2 Fireproof Tomes of the Mind l) a Fireproof Unholy Tome of the Hellflame m) a Runestone {@m9} n) a Rune [Protection] o) The Jester's Cap of Insanity {MassGencd} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Barbazu on level 95 of Halls of Mandos. p) Tenser's Mechanical Magician {MassGencd} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 42 of Paths of the Dead. q) 17 Potions of Healing r) a Potion of *Healing* s) a Potion of Restore Mana t) 2 Scrolls of *Destruction* {!*} u) a Mithril Rod of the Istari of Nothing (118/320) v) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 93 of Halls of Mandos. [Home Inventory - Bree ] a) a Rune [Self] b) a Rune [Sphere] c) a Rune [Armageddon] d) a Runestone e) 6 Sprigs of Athelas f) 5 Potions of *Healing* g) a Scroll of Protection from Evil h) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) a Ring of Speed (+11) j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. k) The Filthy Rag of the Wight [1,+7] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) a Feathers Cloak of Aman [1,+22] (+3 to stealth) It increases your stealth by 3. It provides resistance to dark . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) n) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Paths of the Dead. o) 29 Seeker Arrows of Wounding (4d4) (+15,+12) [Home Inventory - Gondolin ] a) 3 Runes [Self] b) 2 Runes [Sphere] c) a Runestone d) 3 Potions of Life e) a Potion of Invulnerability f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) h) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 94 of Halls of Mandos. i) a Khopesh of Life (2d4) (+15,+17)(20%) [Home Inventory - Minas Anor ] a) a Rune [Protection] b) the Hand of Vecna (charging) It can be activated for acquirement. You found it in the remains of a Sorcerer on level 35 of Mordor. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. d) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. e) The Anchor of Space-Time f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) an Elven Filthy Rag [1,+20] (+3 to stealth) {Disen} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 92 of Halls of Mandos. h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. i) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. j) a Mage Staff of Mana (1d4) (+6,-8)(80%) [Home Inventory - Lothlorien ] a) a Rune [Sphere] b) a Runestone c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) Elven Blue Dragon Scale Mail (-2) [30,+11] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) an Entish Bark of Protection [1,+13] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Mage Staff of Mana (1d4) (-14,+10)(60%)