[PosChengband 5.0.2 Character Dump] Name : Halcyon ========== Stats ========== Sex : Male STR : 17 Personality: Ordinary INT : 18/164 Race : Gnome WIS : 11 Subrace : None DEX : 16 Class : High-Mage CON : 18/23 Realm : Hex CHR : 14 Level : 32 HP : 228/233 Cur Exp : 248673 SP : 266/266 Max Exp : 248673 AC : 107 Adv Exp : 298000 Speed: +3 ========== Skills ========= Gold : 117754 Melee : Fair Kills : 4428 Ranged : Excellent Uniques : 59 SavingThrow: Superb Artifacts : 10+5 Stealth : Superb Perception : Excellent Game Day : 28 Searching : Very Good Game Time : 5:16 Disarming : Superb Play Time : 16:17 Device : Legendary[2] ============================= Character Equipment ============================= a) The Rapier 'Forasgil' (1d6) (+12,+19) (+1) {cursed, Sp;CoLi;Lu|Co/Z} b) a Small Metal Shield of Reflection [5,+13] {cursed, Rf} c) The Light Crossbow 'Thunderstriker' (x3.75) (+11,+11) (+2) {SpCh;AcEl A:Lightning Bolt} d) a Ring (Defender) [+6] {SoBl;FaSi(Ch A:Resist Acid} e) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life} f) an Amulet of Trickery (+1) {DxSlSr;Cf(Dx} g) The Phial of Galadriel (+1) {Sr A:Illumination} h) Chain Mail of Elemental Protection (-2) [14,+4] {AcElFiCoPo} i) a Fur Cloak of Elemental Protection [3,+10] {cursed, Co A:Fire Ball} j) a Jingasa of Knowledge [4,+6] (+1) {In;Ps(In} k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile} l) a Pair of Soft Leather Boots of Protection [2,+11] |)}=="![(]]] |)}=="![(]]] Resistances abcdefghijkl@ Abilities abcdefghijkl@ Acid : ..+....+..... 65% Speed : +.+.+........ Electricity: ..+....+..... 65% Free Act : ...+......+.+ Fire : .......+..... 50% See Invis : ...++........ Cold : +......++.... 72% Warning : ....+........ Poison : ....+..+..... 65% Slow Digest: ............. Light : +.........+.. 40% Regenerate : ............. 100% Dark : ............. 0% Levitation : ............. Confusion : .....+....... 30% Perm Lite : +.........+.. Nether : ............. 0% Reflection : .+........... Nexus : ............. 0% Hold Life : ............. Sound : ...+......... 30% Dec Mana : ............. Shards : ............. 0% Easy Spell : ............. Chaos : ............. 0% Anti Magic : ............. Disenchantm: ............. 0% Magic Skill: ............. Time : ............. 0% Spell Power: ............. Blindness : ...+......... 30% Spell Cap : ............+ +15% Fear : ............. 0x Magic Res : ............. Infravision: ............+ 40' |)}=="![(]]] Stealth : ....++....... Auras abcdefghijkl@ Searching : ....+++...... Aura Elec : ............. Aura Fire : ............. |)}=="![(]]] Aura Cold : ............. Sustains abcdefghijkl@ Aura Shards: ............. Sust Str : ............. Revenge : ............. Sust Int : .........+... Sust Wis : ............. |)}=="![(]]] Sust Dex : .....+....... Slays abcdefghijkl@ Sust Con : ..........+.. Slay Evil : ............. Sust Chr : ...+......... Slay Undead: ............. Slay Demon : ............. |)}=="![(]]] Slay Dragon: ............. Detection abcdefghijkl@ Slay Human : ............. Telepathy : ............. Slay Animal: +............ ESP Evil : ............. Slay Orc : ............. ESP Nonliv : ............. Slay Troll : ............. ESP Good : ............. Slay Giant : ............. ESP Undead : ............. Slay Good : ............. ESP Demon : ............. Slay Living: ............. ESP Dragon : ............. Acid Brand : ............. ESP Human : ............. Elec Brand : ............. ESP Animal : ............. Fire Brand : ............. ESP Orc : ............. Cold Brand : +............ ESP Troll : ............. Pois Brand : ............. ESP Giant : ............. Mana Brand : ............. Sharpness : ............. |)}=="![(]]] Quake : ............. Curses abcdefghijkl@ Vampiric : ............. Cursed : ++......+.... Chaotic : ............. Rnd Tele : ............. Add Blows : ............. No Tele : ............. Blessed : ............. Drain Exp : ............. Riding : ............. Aggravate : ............. Tunnel : ............. TY Curse : ............. Throwing : ............. |)}=="![(]]] abcdefghijkl@ Base R C P E Total STR : ....1........ 18/23 -1 -4 0 1 17 INT : ....1....1... 18/84 2 4 0 2 18/164 WIS : ....1........ 11 -1 0 0 1 11 DEX : ....11....... 12 2 0 0 2 16 CON : ....1.....s.. 18/23 1 -2 0 1 18/23 CHR : ..2s1........ 14 -1 -2 0 3 14 ==================================== Melee ==================================== Hand #1: The Rapier 'Forasgil' (1d6) (+12,+19) Accuracy Weight : 4.0 lbs AC Hit Profic : !Beginner (+0 To Hit) 25 76% To Hit : 12 + 4 = 16 50 56% To Dam : 19 + 2 = 21 75 37% Blows : 1.26 100 17% Damage 125 5% Crits : 1.05x (4.0%) 150 5% Normal : 30 [1.05x] 175 5% Animals: 36 [2.62x] 200 5% Cold : 36 [2.62x] =================================== Shooting ================================== Shooting: The Light Crossbow 'Thunderstriker' (x3.75) (+11,+11) (+2) Range : 180' Shots : 0.83 Mult : 3.82x To Hit : 11 + -1 = 10 To Dam : 11 (Multiplier Applies) Xtra Dam: 0 (Multiplier Does Not Apply) Ammo #1 : 22 Bolts (1d5) (+0,+0) AC Hit Weight : 0.3 lbs 25 80% To Hit : 0 + 10 = 10 50 64% To Dam : 0 + 11 = 11 (Multiplier Applies) 100 33% Damage 150 5% Crits : 1.01x 175 5% Normal : 53/43 [3.85x] 200 5% Ammo #2 : 10 Bolts of Wounding (1d5) (+13,+11) AC Hit Weight : 0.3 lbs 25 84% To Hit : 13 + 10 = 23 50 72% To Dam : 11 + 11 = 22 (Multiplier Applies) 100 48% Damage 150 25% Crits : 1.01x 175 14% Normal : 95/78 [3.85x] 200 5% =================================== Powers ==================================== Lvl Cost Fail Desc Cast Fail Phase Door 5 2 1% 479 19 4% Stop Spelling 1 0 0% 1079 0 0% ==================================== Spells =================================== Realm: Hex [Handbook of Hex] Profic Lvl SP Fail Desc Cast Fail a) Evily blessing [Sk] 1 3 1% 30 0 0% b) Cure light wounds [Ex] 1 2 0% heal 1d10 111 4 3% c) Demonic aura [Ex] 3 2 0% 116 2 2% d) Stinking mist ![Ma] 5 3 0% dam 1d21 482 15 3% e) Extra might [Un] 7 5 1% 3 0 0% f) Curse weapon [Un] 8 16 1% unknown 0 0 0% g) Evil detection [Sk] 9 4 1% range 20 43 1 2% h) Patience [Be] 10 6 1% dam 0 24 0 0% [High Curse] Profic Lvl SP Fail Desc Cast Fail a) Ice armor [Sk] 12 9 1% 25 2 7% b) Cure serious wounds [Sk] 12 10 1% heal 2d10 45 0 0% c) Inhail potion [Un] 15 15 1% 7 2 22% d) Vampiric mist ![Ma] 20 11 0% dam 1d21 473 11 2% e) Swords to runeswords [Un] 25 22 1% 3 0 0% f) Touch of confusion [Un] 30 17 13% 7 1 13% g) Building up [Un] 35 16 28% unknown 0 0 0% h) Anti teleport barrier [Un] 40 26 53% unknown 0 0 0% [Curse and Spelling] Profic Lvl SP Fail Desc Cast Fail a) Cloak of shock [Be] 15 10 1% 13 0 0% b) Cure critical wounds [Un] 18 21 1% heal 4d10 5 0 0% c) Recharging [Un] 22 16 1% power 64 1 0 0% d) Animate Dead [Sk] 25 31 8% 46 7 13% e) Curse armor [Un] 28 16 17% 2 1 33% f) Cloak of shadow [Sk] 30 22 13% 45 12 21% g) Pains to mana [Un] 36 35 41% unknown 0 0 0% h) Eye for an eye [Un] 40 45 53% unknown 0 0 0% =================================== Dungeons ================================== Angband : level 12 Camelot : level 29 !Orc cave : level 23 !Labyrinth : level 28 !Icky cave : level 35 !Stronghold : level 15 Now, you are exploring level 29 of Camelot. ==================================== Quests =================================== Completed Quests Thieves Hideout (Danger level: 5) - level 7 Warg problem (Danger level: 5) - level 13 Old Man Willow Quest (Danger level: 22) - level 25 Wormtongue, Agent of Saruman (Dungeon level: 6) - level 26 The Variant Maintainer (Dungeon level: 12) - level 26 The Sewer (Danger level: 15) - level 26 Tengu and Death Swords (Danger level: 25) - level 27 The Mimic's Treasure (Danger level: 25) - level 27 Vapor Quest (Danger level: 25) - level 28 Dark Elven Lords Quest (Danger level: 25) - level 31 Arena: 21 Victories ================================ Monster Kills ================================ You have defeated 4428 enemies including 59 unique monsters in total. Uniques Lvl Ubbo-Sathla, the Unbegotten Source 41 The Minotaur of the Labyrinth 35 That @$^%& Black Bat 33 Mario 31 The Hoard 30 The Multi-hued Centipede 30 Sir Gawain 29 Jaian, the Boss of the Kids 29 Sir Gareth 28 Grendel 27 Kharis the Powerslave 26 Red Helm, the King of Bear 25 Poor, the Thief 25 Angamaite of Umbar 24 Sangahyando of Umbar 24 Hagen, Son of Alberich 24 Mime, the Nibelung 24 Azog, King of the Uruk-Hai 23 Sir Kay 22 Old Man Willow 22 Non-uniques Lvl Count Non-uniques Lvl Count Wyrd sister 40 1 Hill orc 8 194 Weird fume 40 3 Novice mindcrafter 8 146 Crystal drake 37 1 Cave orc 7 131 Black pudding 37 4 Uruk 18 89 Mature blue dragon 36 1 Creeping adamantite coins 27 81 Young black dragon 35 1 Snotling 4 76 Olog 35 3 Snaga 6 70 Acidic cytoplasm 35 1 Livingstone 20 64 Biclops 33 1 Ghoul 26 59 Ivory monk 33 2 Warg 14 57 Shadow drake 33 1 Fire hound 18 56 Ethereal drake 33 1 Light hound 15 56 Cave troll 33 11 Clear hound 15 54 Logrus ghost 33 3 Novice mage 5 54 Fire elemental 33 1 Shadow Creature of Fiona 10 53 Thunder bird 32 1 Novice paladin 8 53 Ghoulking 32 1 Air hound 20 51 Nexus quylthulg 32 2 Black orc 13 49 Ogre shaman 32 2 Servant of Glaaki 10 49 Memory moss 32 1 Skaven 9 44 =================================== Virtues =================================== Your alignment: Chaotic You have strayed from the path of Enlightenment. You are neutral to Mysticism. You are a champion of Knowledge. You are an enemy of Justice. You are the polar opposite of Compassion. You are somewhat virtuous in Sacrifice. You are the polar opposite of Honour. You have sinned against Valour. ================================== Mutations ================================== You are subject to cowardice. ============================= Character Inventory ============================= a) 2 Hex Spellbooks [Handbook of Hex] {@ma!k} b) 2 Hex Spellbooks [High Curse] {@mb!k} c) a Hex Spellbook [Curse and Spelling] {@mc!k} d) 12 Rations of Food e) 25 Potions of Cure Critical Wounds f) 9 Potions of Curing g) 30 Scrolls of Teleportation h) 4 Scrolls of Protection from Evil i) a Rod: Detect Monsters (7/7 charges) j) a Rod: Detection (3/3 charges) k) a Rod: Recall (3/3 charges) {!z!z} l) a Rod: Beam of Light (2/2 charges) m) a Rod: Lightning Strike (5/5 charges) n) a Rod: Fire Ball (2/2 charges) o) a Wand of Simplicity: Teleport Other (4/7 charges) (+2) p) a Wand: Stone to Mud (18/18 charges) q) a Wand: Charm Monster (6/6 charges) r) a Wand: Ice Bolt (2/8 charges) {25% off} s) a Wand: Acid Ball (4/6 charges) t) a Staff: Identify (24/24 charges) u) a Pair of Soft Leather Boots (Gnomish) [2,+8] {?} v) The Pair of Soft Leather Boots 'Nuts of Wisdom' [2,+14] {cursed, ?} w) a Bastard Sword of Westernesse (3d4) (+14,+9) (+2) {StDxCn;FaSi/oTP~oTP} x) a Short Bow of Velocity (x2.60) (+7,+14) y) 22 Bolts (1d5) (+0,+0) {@f1} z) 10 Bolts of Wounding (1d5) (+13,+11) {@f2} ================================ Home Inventory =============================== ( page 1 ) a) 3 Hex Spellbooks [Handbook of Hex] {@ma!k} b) 7 Potions of Speed {!k!q} c) 2 Potions of Healing {!k!q} d) a Potion of Restore Life Levels e) a Potion of Restore Charisma f) a Potion of Enlightenment g) 2 Potions of Resistance {!k!q} h) 5 Potions of Clarity i) 36 Scrolls of Teleportation j) a Scroll of Destruction {!*} k) a Scroll of Acquirement {!*} l) a Rod: Illumination (4/4 charges) ( page 2 ) a) a Rod: Detect Traps (2/2 charges) b) a Rod: Detect Monsters (3/3 charges) c) a Rod: Detect Monsters (6/6 charges) d) a Rod: Detection (2/2 charges) e) a Rod: Detect Doors & Stairs (3/3 charges) f) a Rod: Line of Fire (4/4 charges) g) a Rod: Ray of Cold (4/4 charges) h) a Wand of Simplicity: Stone to Mud (6/6 charges) (+1) i) a Wand: Plasma Bolt (3/5 charges) j) a Wand: Acid Ball (6/6 charges) k) a Wand: Confuse Monster (5/5 charges) l) a Staff of Resistance: Enlightenment (10/10 charges) ( page 3 ) a) a Staff: Detect Traps (10/10 charges) {25% off} b) a Staff: Identify (4/7 charges) c) a Staff: Probing (1/6 charges) d) a Staff: Confuse Monsters (8/8 charges) e) 3 Rings f) a Ring (Elemental) [+13] {Sh A:Lightning Ball} g) a Ring of Combat (+25,+7) h) a Ring of Combat (+0,+12) i) a Ring of Protection {Dk A:Stone Skin} j) a Ring of Combat (+2) {St;Fe A:Stone Skin} k) a Ring (Elemental) {ElCo} l) a Ring of Protection {Ca;Wr~U} ( page 4 ) a) a Ring of Wizardry {~U A:Ice Bolt} b) a Ring of Combat (+0,+8) c) a Ring of Wizardry (+1) {In;Es} d) an Amulet (Elemental) {ElFi A:Acid Ball} e) an Amulet (Elemental) {AcCo} f) an Amulet (Elemental) {ElFi} g) an Amulet of the Magi (+0,+15) (+8) {Sr} h) an Amulet of Devotion (+1) {Wi;Rf} i) an Amulet {average} j) a Feanorian Lamp k) The Phial 'Scintillator' (+1) {StWiCn;So;Hl Galadriel} l) Ring Mail of the Uruk-hai (+0,+1) [12,+8] (+2) {St;-In;AcElFiCoCa} ( page 5 ) a) a Small Leather Shield of Endurance [3,+6] {?} b) a Hard Leather Cap of Seeing [2,+9] (+3) {Sr;Bl;Si} c) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St} d) a Metal Cap of the Kobold (+0,+2) [3,+3] (+2) {St;-Ch;Po} e) The Metal Cap of Gondor [3,+13] (+4) {SrIf;Cf} f) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh} g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} h) a Set of Leather Gloves of the Yeek (-1,-9) [1,+5] {?} i) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St} j) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+3) {At/pDoTPZ} k) a Katana (Defender) (3d4) (+8,+14) [+7] {AcElCo;FaSi(In} l) a Spear of Westernesse (1d6) (+8,+10) (+1) {StDxCn;FaSi/oTP~oTP, @w1} ( page 6 ) a) The Club 'Rustbringer' (1d4) (+9,+15) {|A/DZ, @w1} b) a Whip (Life) (1d6) (+6,+2) (+4) {Lf;HlBs/UL} c) The Wizardstaff 'Gondricam' (1d2) (+19,+15) {Bl;Dm|M/Z} d) a Sling of Velocity (x2.05) (+9,+10) e) a Heavy Crossbow (x4) (+6,+1) f) 8 Rounded Pebbles (1d2) (+5,+6) {@f1} g) 20 Iron Shots (1d3) (+4,+2) {@f2} ================================== Statistics ================================= Gold Found : 575210 Selling : 317778 Winnings : 0 892988 Purchases: 271354 Services : 500548 Stolen : 3332 775234 117754 Objects Found : 4222 Objects Bought : 475 Objects Destroyed: 1912 Equipment Found Bought Used Dest Weapons 477 1 0 318 Shields 61 0 0 40 Bows 76 2 0 55 Rings 35 1 0 2 Amulets 39 1 0 0 Lights 14 2 0 0 Body Armor 257 0 0 143 Cloaks 39 0 0 26 Helmets 72 0 0 38 Gloves 45 0 0 25 Boots 69 0 0 36 Totals 1184 7 0 683 Devices Found Bought Used Dest Wands 47 3 949 1 Staves 40 3 703 6 Rods 39 1 624 0 Potions 350 41 101 64 Scrolls 366 118 106 169 Totals 842 166 2483 240 Other Found Bought Used Dest Shots 565 79 0 184 Arrows 592 0 0 66 Bolts 337 117 0 113 Spellbooks 10 5 0 3 Food 140 75 80 39 Corpses 337 0 0 394 Skeletons 164 0 0 173 Totals 2145 276 80 972 Potions Found Bought Used Dest Cure Critical Wounds 28 25 25 3 Curing 13 0 4 0 Speed 52 0 44 1 Healing 2 0 0 0 Restore Mana 2 0 2 0 Restore Life Levels 9 3 3 1 Intelligence 1 0 1 0 Dexterity 1 0 1 0 Constitution 2 0 2 0 Charisma 3 0 3 0 Totals 350 41 101 64 Scrolls Found Bought Used Dest Word of Recall 22 28 32 8 Identify 17 0 17 0 Remove Curse 4 3 5 0 Teleportation 101 66 43 29 Teleport Level 1 0 0 0 Destruction 1 0 0 0 Acquirement 1 0 0 0 Totals 366 118 106 169 Wands Found Bought Used Dest Stone to Mud 7 0 98 0 Teleport Other 3 0 24 0 Totals 47 3 949 1 Staves Found Bought Used Dest Identify 5 1 641 0 Enlightenment 1 0 9 0 Totals 40 3 703 6 Rods Found Bought Used Dest Detect Traps 3 0 25 0 Detect Doors & Stair 5 0 5 0 Detect Monsters 7 0 102 0 Illumination 2 0 0 0 Recall 3 0 14 0 Detection 2 0 133 0 Totals 39 1 624 0 Spellbooks Found Bought Used Dest Third Spellbooks 1 1 0 0 Totals 10 5 0 3 Egos Found : 212 Egos Bought : 22 Egos Destroyed: 14 Egos Found Bought Dest Ring/Amulet (Defende 1 0 0 Monsters Kills Pct Animals 1633 36.8% Breeders 348 7.8% Demons 146 3.2% Dragons 28 0.6% Giants 95 2.1% Hounds 336 7.5% Humans 515 11.6% Orcs 742 16.7% Trolls 133 3.0% Undead 337 7.6% Uniques 59 1.3% Evil Monsters 2123 47.9% Good Monsters 139 3.1% Neutral Monsters 2166 48.9% Totals 4428 ================================ Last Messages ================================ The Camelot Knight is no longer stunned. The Camelot Knight screams in agony. The Camelot Knight flees in terror! Targetting a Camelot Knight. The Camelot Knight resists. It tries to cast a spell, but fails. The Camelot Knight blinks away. Targetting a Camelot Knight. The Camelot Knight dies. You feel something roll beneath your feet. You feel something roll beneath your feet. You have 10 Bolts of Wounding (1d5) (+13,+11) {@f2} (z). You see a Ring (Elemental) {El?}. Fiery aura disappeared. You stopped spelling all spells. You have 22 Bolts (1d5) (+0,+0) {@f1} (y). You see a Ring (Elemental) {El?}. You see a Trident (1d8) {average}. You see 34 Rounded Pebbles (1d2) {good}. Auto-destroying a Trident (1d8) {average}. You see a Ring (Elemental) {El?}. You see 34 Rounded Pebbles (1d2) {good}. You have 23 charges remaining. You see Hard Studded Leather of Protection (-1) [7,+5]. You see 25 Bolts (1d5) (+5,+3). There is a pile of rubble blocking your way. You dig into the pile of rubble. You have removed the pile of rubble. You see Hard Studded Leather of Protection (-1) [7,+5]. You see 25 Bolts (1d5) (+5,+3). Rest (0-9999, '*' for HP/SP, '&' as needed): & You cannot run in that direction. You dig into the pile of rubble. You have removed the pile of rubble. You failed to disarm the evil rune. You have disarmed the evil rune. You sense the presence of monsters! You see a Paladin Skeleton. The Camelot Knight attacks you: He misses. He hits. He hits. The Camelot Knight magically summons Knights! The Camelot Knight casts a fire bolt. The attack bounces! =================================== Options =================================== Preserve Mode: On Small Levels: Sometimes Arena Levels: Sometimes Ironman Quests: Enabled