[FAangband 1.4.4 Character Dump] Name : Aren Blackday Age 20 STR 18/10 Sex : Male Height 70 INT 14 Race : Beorning Weight 202 WIS 5 Class : Rogue Social Class 37 DEX 18/30 CON 17 CHR 8 Max Hit Points 170 Level 20 Max SP (Mana) 9 Cur Hit Points 170 Experience 7603 Cur SP (Mana) 5 Max Exp 7603 (Fighting) Exp to Adv. 9100 (Shooting) Blows/Round 3 Gold 11977 Shots/Round 1.2 + to Skill 11 Score 976 + to Skill 11 Deadliness (%) 63 Base AC/+ To AC 13/ 40 Deadliness (%) 75 Game Turn 4679653 Fighting :Very Good(73) Stealth :Excellent(8) Disarming :Superb(88) Bows/Throw :Very Good(72) Perception :Excellent(57) MagicDevice:Very Good(51) SavingThrow:Very Good(48) Searching :Excellent(55) Infravision:0 feet (Character Background) You are one of several children of a Ranger. You are the black sheep of the family. You have blue eyes, straight black hair, and an average complexion. [Recent locations] Current Location : Andram Level 10 Recall Point 1 : Eriador Level 0 Recall Point 2 : Taur-Im-Duinath Level 0 Recall Point 3 : Andram Level 10 [Resistances, Powers and Bonuses] abcdefghijkl@ abcdefghijkl@ Acid:.......++.... 48% Confu:...+......... 15% Elec:+...+........ 65% Sound:............. 0% Fire:..+....+-.... 40% Shard:............. 0% Cold:..+...+...... 47% Nexus:............. 0% Pois:............. 0% Nethr:............. 0% Lght:......+...... 20% Chaos:............. 0% Dark:............. 0% Disen:............. 0% abcdefghijkl@ abcdefghijkl@ S.Dig:............. M-Mas:............. Feath:...........+. Stea.:............. PLght:............. Sear.:............. Regen:............. Infra:............. Telep:............. Tunn.:............. Invis:............. Speed:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. Blind:............. NFear:...+......... [Specialty Abilities] Extra Trap [Stat Breakdown] Stat Intrnl Rce Cls Oth Actual Currnt abcdefghijkl Str: 13 1 2 3 18/10 .........3.. Int: 15 -1 1 -1 14 .........1.. Wis: 10 1 -2 -4 5 .........4.. Dex: 17 0 3 1 18/30 ....1....... Con: 14 1 1 1 17 .........1.. Chr: 14 -1 -5 0 8 ............ [Last Messages] > You dig in the rubble. > You have removed the rubble. > You dig in the rubble. > You have removed the rubble. > You dig in the rubble. > You have removed the rubble. > You detect traps. > Your way is blocked! > You dig in the rubble. > You have removed the rubble. > Your way is blocked! > You dig in the rubble. > You have removed the rubble. > You were wielding a Pick (1d3) (+0,+0) <+1 to digging> {@w0} (u). > You are wielding a Rapier of Shocking (1d6) (+8,+4) {@w0} (a). [Character Equipment] a) a Rapier of Shocking (1d6) (+8,+4) {@w0} Dropped by a Novice warrior in Andram Level 9. Branded with lightning. Provides resistance to electricity(41%). Cannot be harmed by electricity. 3 blows av. dam. 21 against non lightning resistant creatures, 8 against other monsters. + 11 to skill. Clears rubble in 15 turns, magma veins in 133 turns, and doesn't affect quartz veins. b) a Sling (x2) (+8,+8) {*} Found under some rubble in Ent Path Level 2. c) a Ring of Basic Resistance {*} Dropped by a Novice ranger in Andram Level 8. Provides resistance to fire(40%), frost(30%). Cannot be harmed by fire, cold. When aimed, it fires a poison cloud for 110 damage. Takes 300 turns to recharge. Your chance of success is 95.6% d) a Ring of Combat (+0,+10) {*} Dropped by a Novice ranger in East Beleriand Level 6. Provides resistance to confusion(15%). Powers: Renders you fearless. Curses: Drains mana. Attempting to uncurse it may destroy it. e) an Amulet of Basic Resistance <+1> {*, 50% off} Bought from a store in Khazad Dûm Town. 1 dexterity. Provides resistance to electricity(40%). Cannot be harmed by electricity. When aimed, it fires a shard or sound ball for 150 damage. Takes 600 turns to recharge. Your chance of success is 94.4% f) The Lamp of Gwindor {@A0} Found lying on the ground in Hithaeglir Level 3. Cannot be harmed by acid, electricity, fire, cold. When activated, it illuminates the surrounding area, dealing 2d15 damage to light-sensitive monsters. Takes 11 to 20 turns to recharge. Your chance of success is 96.0% Radius 3 light forever. g) Hard Leather Armour of Resistance (-1) [6,+7] {*} Dropped by a () in Ent Path Level 6. Provides resistance to frost(24%), light(20%). Cannot be harmed by h) a Cloak of Protection [1,+4] {*} Dropped by Ulfast, son of Ulfang in Andram Level 8. Provides resistance to acid(10%), fire(8%). Cannot be harmed by acid, i) a Wicker Shield (Coated) [2,+10] {*} Dropped by a Green naga in Eriador Level 6. Provides resistance to acid(42%). Makes you vulnerable to fire(10%). j) a Hard Leather Cap of Trollkind [2,+8] <+3, -1, -4, +1> {*} Found lying on the ground in Eriador Level 4. 3 strength, -1 intelligence, -4 wisdom, 1 constitution. k) a Set of Leather Gloves of Free Action [1,+6] {*} Bought from a store in Khazad Dûm Town. Powers: Prevents paralysis. l) a Pair of Leather Sandals of Slow Descent [1,+3] {*} Dropped by Brodda, the Easterling in Andram Level 9. Powers: Makes you fall lightly. [Quiver] n) 14 Lead Shots (2d4) (+0,+0) {*} Av shooting dam. 18 against all monsters. o) 42 Lead Shots (2d4) (+2,+2) {*} Dropped by a Blue yeek in Ent Path Level 2. Av shooting dam. 19 against all monsters. p) 40 Lead Shots (2d4) (+2,+3) {*} Found lying on the ground in Ossiriand Level 4. Av shooting dam. 19 against all monsters. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@ma} b) 60 Strips of Beef Jerky {*} Bought from a store in Khazad Dûm Town. Nourishes for around 750 turns. c) a Potion of Infra-vision {*} Dropped by a Novice paladin in Andram Level 10. d) 14 Potions of See Invisible {*} Bought from a store in Khazad Dûm Town. e) 9 Potions of Neutralize Poison {*} f) 7 Potions of Speed {*} g) 7 Potions of Heroism {*} h) 15 Potions of Cure Critical Wounds {*} Bought from a store in Khazad Dûm Town. Nourishes for around 50 turns. i) 17 Scrolls of Phase Door {*} j) 8 Scrolls of Teleportation {*} k) 3 Scrolls of Word of Recall {!r} l) 2 Scrolls of Monster Confusion {*} m) a Rod of Trap Location {*} Dropped by a Hill orc in Andram Level 10. n) a Rod of Perception {@z9} Bought from a store in Khazad Dûm Town. o) a Wand of Door Destruction (17 charges) {!a} Found lying on the ground in Andram Level 10. p) 2 Wands of Sleep Monster (14 charges) {*} q) 10 Wands of Stinking Cloud (33 charges) {*} r) a Wand of Magic Missile (13 charges) {*} Dropped by a Novice mage in Andram Level 10. s) a Staff of Perception (16 charges) {*} Found lying on the ground in Andram Level 10. t) a Well-balanced Dagger of Slay Dragon (1d4) (-4,+10) {*} Dropped by a Novice rogue in Andram Level 10. It slays dragons. Well-balanced. Curses: Occasionally cuts you. Will suddenly cause deep wounds. It cannot be uncursed. 3 blows av. dam. 23 against dragons, 6 against other monsters. + -1 to skill. Av. throwing dam. 77 against dragons, 33 against other monsters. Clears rubble in 18 turns, magma veins in 400 turns, and doesn't affect quartz veins. u) a Pick (1d3) (+0,+0) <+1 to digging> {@w0} Bought from a store in Khazad Dûm Town. 1 tunnelling. 2 blows av. dam. 4 against all monsters. + 3 to skill. Clears rubble in 4.4 turns, magma veins in 11 turns, quartz veins in 32 turns, and granite in 320 turns. [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@ma} b) a Book of Magic Spells [Minor Powers] {@mb} Bought from a store in Khazad Dûm Town. c) a Book of Magic Spells [Useful Magic] Bought from a store in Khazad Dûm Town. d) 38 Strips of Beef Jerky {*} Bought from a store in Khazad Dûm Town. Nourishes for around 750 turns. e) 4 Cakes of the Beornings {*} Bought from a store in Khazad Dûm Town. Nourishes for around 3750 turns. f) 10 Potions of Infra-vision {*} g) 5 Potions of Speed {*} h) 7 Scrolls of Phase Door {*} i) 6 Scrolls of Magic Mapping {*} j) 5 Scrolls of Satisfy Hunger {*} Bought from a store in Khazad Dûm Town. k) a Scroll of Door Destruction {!r} Bought from a store in Khazad Dûm Town. l) 15 Wands of Light (139 charges) {*} m) 4 Wands of Slow Monster (41 charges) {*} n) 2 Wands of Confuse Monster (18 charges) {*} o) 2 Wands of Lightning Bolts (13 charges) {*} p) a Wand of Shrapnel (6 charges) {*} Found lying on the ground in Ossiriand Level 6. q) a Ring of Physical Prowess <+1> {*} Dropped by a Novice mage in Andram Level 9. 1 constitution. Provides resistance to nexus(25%). Makes you vulnerable to r) a Wicker Shield [2,+7] {*} Dropped by a Kobold in Hithaeglir Level 3. s) a Hard Leather Cap of Intelligence [2,+8] <+1> {*} Found lying on the ground in Eriador South Level 3. 1 intelligence. t) The Dagger 'Narthanc' (1d5) (+8,+8) {*} Found lying on the ground in Eriador South Level 2. Branded with fire. Well-balanced. Provides resistance to fire(50%). Cannot be harmed by acid, electricity, fire, cold. When aimed, it fires a fire bolt for 6d8 damage. Takes 8 to 14 turns to recharge. Your chance of success is 95.7% 3 blows av. dam. 20 against non fire resistant creatures, 7 against other monsters. + 11 to skill. Av. throwing dam. 73 against non fire resistant creatures, 39 against other monsters. Clears rubble in 18 turns, magma veins in 400 turns, and doesn't affect quartz veins. u) a Main Gauche of Melting (1d5) (+5,+6) {*} Found lying on the ground in East Beleriand Level 5. Branded with acid. Provides resistance to acid(44%). Cannot be harmed by acid. 3 blows av. dam. 19 against non acid resistant creatures, 7 against other monsters. + 8 to skill. Clears rubble in 15 turns, magma veins in 133 turns, and doesn't affect quartz veins. v) a Sabre of Burning (1d7) (+10,+6) {*} Found lying on the ground in Ent Path Level 6. Branded with fire. Provides resistance to fire(45%). Cannot be harmed by fire. 2 blows av. dam. 24 against non fire resistant creatures, 10 against other monsters. + 13 to skill. Clears rubble in 14 turns, magma veins in 100 turns, and doesn't affect quartz veins. w) a Sabre of Slay Evil (1d7) (+6,+8) {*} Dropped by an Elven thrall in Andram Level 9. It slays evil creatures. 2 blows av. dam. 20 against evil creatures, 10 against other monsters. + 9 to skill. Clears rubble in 14 turns, magma veins in 100 turns, and doesn't affect quartz veins. x) a Whip of Chaos (1d5) (+13,+10) {*} Dropped by a Novice priest in Hithaeglir Level 3. Provides resistance to chaos(26%). Powers: Causes chaotic effects. 3 blows av. dam. 8 against all monsters. + 16 to skill. Clears rubble in 17 turns, magma veins in 200 turns, and doesn't affect quartz veins. Aren Blackday the Beorning Rogue ============================================================ CHAR. | TURN | LOCATION |LEVEL| EVENT ============================================================ 1 Gladden Fields Town 1 Gained the Extra Trap specialty. 1789 Gladden Fields Town 1 Killed The Complainer 66219 Hithaeglir 2 5 Reached level 5 113748 Khazad Dûm Town 6 Moved house to Khazad Dûm. 330401 Hithaeglir 3 9 Killed Pongo the Devious 385023 Hithaeglir 3 10 Reached level 10 444673 Hithaeglir 3 10 Found The Lamp of Gwindor 722912 Eriador 5 12 Killed The Thief of the Mountains 1302845 Eriador South 3 15 Reached level 15 1343397 Eriador South 2 15 Found The Dagger 'Narthanc' 2438261 Ent Path 6 16 Destroyed Antoine, the Skeleton 2507769 Ent Path 6 16 Destroyed Diego Gonzalez, the Skeleton 2520377 Ent Path 6 16 Destroyed Pete Mack, the Skeleton 4200379 Andram 7 18 Killed Mughâsh the Kobold Lord 4203735 Andram 7 18 Killed The Ickiness 4304358 Andram 8 18 Killed Ulfast, son of Ulfang 4330580 Andram 8 18 Destroyed Julian Lighton, the Skeleton 4345288 Andram 8 18 Destroyed Robert Ruehlma, the Skeleton 4384220 Andram 8 18 Killed Balcmeg, the Cave Orc 4406230 Andram 9 19 Killed Brodda, the Easterling 4602059 Andram 10 19 Killed Lug, the Hill Orc 4603745 Andram 10 20 Reached level 20 ============================================================ 4679653 Andram 10 20 Still alive ============================================================ [Map and modes] Extended wilderness [Options] Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)