[Angband 4.0.5 Character Dump] Name Lemnar Age 25 Self RB CB EB Best Race Half-Troll Height 8'5" STR: 14 +4 -3 +0 15 Class Mage Weight 19st 13lb INT: 17 -4 +3 +0 16 Title Trickster Turns used: WIS: 10 -2 +0 +0 8 HP -2/113 Game 127630 DEX: 10 -4 +0 +4 10 SP 19/19 Standard 12043 CON: 17 +3 -2 +0 18 Resting 473 Level 14 Armor [7,+14] Saving Throw 35% Cur Exp 1922 Stealth Bad Max Exp 1922 Melee 2d5,+10 Disarming 31% Adv Exp 2100 To-hit 25,+4 Magic Devices 48 Blows 1.0/turn Perception 1 in 15 Gold 3698 Searching 25% Burden 99.3 lb Shoot to-dam +4 Infravision 30 ft Overweight -2.6 lb To-hit 10,+9 Speed Normal Max Depth 600' (L12) Shots 1/turn Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily sea-weed green hair, and blue leprous skin. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:..+.......... Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You are blind. > You miss something. > Someone tries to cast a spell, but fails. > Something hits you. > Something curses horribly! > Something messes with your mind. > You retain your presence of mind. > You miss something. > Someone tries to cast a spell, but fails. > Something hits you. > You hit something (16). > You have killed it. > You hit something (16). > Something curses horribly! > You die. Killed by a Dark elven priest. [Character Equipment] a) a Lucerne Hammer (2d5) (+4,+10) Dropped by Mughash the Kobold Lord at 450 feet (level 9) Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +13 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would attack a bit faster With +7 STR and +7 DEX you would get 1.1 blows With +0 STR and +10 DEX you would get 1.1 blows Average damage/round: 16.7. b) a Short Bow (x2) (+9,+4) Found lying on the floor at 150 feet (level 3) c) a Ring of Searching <+2> Found lying on the floor at 350 feet (level 7) +2 searching skill. d) a Ring of Protection [+8] Found lying on the floor at 600 feet (level 12) f) a Wooden Torch (3584 turns) <+1> Radius 1 light. g) a Robe [2,+0] Found lying on the floor of a special room at 50 feet (level 1) h) a Cloak [1,-1] Bought from a store i) a Wicker Shield [2,-1] Found lying on the floor at 200 feet (level 4) k) a Set of Leather Gloves of Agility [1,+5] <+4> Dropped by a Red naga at 450 feet (level 9) +4 dexterity. l) a Pair of Leather Sandals of Slow Descent [1,+3] Found lying on the floor at 50 feet (level 1) Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 2 Flasks of oil Branded with fire. e) a Potion of Cure Light Wounds f) 3 Potions of Cure Serious Wounds g) a Potion of Speed h) a Potion of Resist Heat i) 2 Potions of True Seeing j) 4 Scrolls of Phase Door k) 2 Scrolls of Magic Mapping l) a Rod of Treasure Location m) a Rod of Curing (charging) n) a Wand of Magic Missile (6 charges) o) a Wand of Slow Monster (11 charges) p) a Wand of Light (10 charges) q) a Wand of Wonder (15 charges) Cannot be harmed by lightning. r) a Staff of Sleep Monsters (10 charges) s) a Staff of Detect Invisible (7 charges) t) 5 Wooden Torches (5000 turns) <+1> Radius 1 light. [Character Quiver] 0) 10 Bolts (1d5) (+0,+0) 1) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 2) 25 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 3) 8 Iron Shots (1d4) (+0,+0) [Home Inventory] a) a Dagger (1d4) (+0,+0) Found lying on the floor at 150 feet (level 3) Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would attack a bit faster With +3 STR and +7 DEX you would get 1.1 blows With +0 STR and +10 DEX you would get 1.1 blows Average damage/round: 2.5. b) a Cutlass (1d8) (+0,+0) Bought from a store Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would attack a bit faster With +7 STR and +7 DEX you would get 1.1 blows With +0 STR and +10 DEX you would get 1.1 blows Average damage/round: 4.7. c) a Short Bow (x2) (+4,+2) Found lying on the floor at 150 feet (level 3) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 548 50' Reached level 2 1009 100' Reached level 3 1342 100' Killed Fang, Farmer Maggot's dog 1342 100' Reached level 4 1995 150' Reached level 5 2557 150' Reached level 6 3021 200' Killed Grip, Farmer Maggot's dog 3281 150' Reached level 7 4130 0' Killed Farmer Maggot 6404 250' Reached level 8 6879 350' Reached level 9 7186 350' Reached level 10 7840 450' Reached level 11 8221 450' Killed Mughash the Kobold Lord 8461 450' Reached level 12 10039 550' Reached level 13 10628 600' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)