[ToME 2.2.2 Character Dump] Name : Aciap Age 19 STR! 18/*** Sex : Neuter Height 202 INT: 18/127 Race : Thunderlord Weight 284 WIS! 18/140 Class : Mindcrafter Social Class 82 DEX! 18/210 Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/200 + To Melee Hit 83 Level 50 Max Hit Points 1241 + To Melee Damage 58 Experience 26922919 Cur Hit Points 1241 + To Ranged Hit 49 Max Exp 26922919 Max SP (Mana) 247 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 237 AC 36+167 Gold 1696105 Piety 137103 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[2] Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 14d6+812 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a Wizard of legend. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 34 (1700') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 16601 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 95 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : 5.3.....4..6.... Add Int : .......2........ Add Wis : .....4.2........ Add Dex : 54........4..... Add Con : 5.3.3...4..6.... Add Chr : ..3..4.......... Add Stea. : 5......2........ Add Sear. : ..3..4.......... Add Infra : ...........6.... Add Speed : 54.....2........ Add Blows : 5..3............ Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Drag.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ......+......... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+.+......... Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+..... Hold Life : ....+.+......... Imm Acid : .+....*+*.+....+ Imm Elec : ++....*........* Imm Fire : .+*............. Imm Cold : ++..+.*........+ Res Pois : ......+........+ Res Fear : ................ Res Lite : +.....+......... Res Dark : ....+++....+.... Res Blind : ................ Res Conf : ......+......... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ....+........... Res Nexus : ........+....... Res Chaos : ........+....... Res Disen : +............... Aura Fire : +............... Aura Elec : +............... Levitate : ..........+....+ Lite : +...+........... See Invis : +.+............. Digestion : +............... Regen : +...+........... Activate : ..+.++.+.++..... Teleport : +............... Fly : ..+............+ Orc.ESP : +.......+....... Dragon.ESP: ...............+ Undead.ESP: +............... TLord.ESP : ..+............. Corruption list: Random teleportation: Randomly teleports you around Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] - Sneakiness 07.600 [1.100] . Stealth 01.300 [0.400] - Magic 24.022 [0.900] . Magic-Device 43.550 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 29.200 [1.000] . Prayer 19.900 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.500 [0.500] . Symbiosis 05.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Soldier ant on level 4. You may meet a Newt on level 1. [Character Equipment] a) The Small Sword 'Sting' (E:8070655, L:47) (1d6) (+42,+18) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, speed and attack speed by 5. It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, cold, light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 69 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. f) an Indestructible Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave. n) The Filthy Rag of Talacil [1,+12] {@w2} It sustains your strength and constitution. It provides immunity to acid, electricity and cold. It provides resistance to life draining, poison, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. o) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] {@w4} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Angband. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) a Silent watcher (2000 hp) {) (nothing) |) Climbing Set [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo {!k!k!k!d!d} It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Bag of Tricks {!k!k!kheal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Monastic lich on level 90 of Angband. c) Mordekainen's Sneaking Eye {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 56 of Mordor. d) Mordekainen's Pocket Magician {!k!k!k heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 12 of Mirkwood. e) Lloth's Ceremonial Dagger {@A1!k!k!k!d} It can be activated for satisfy hunger. You found it in the remains of a White wraith on level 20 of Mirkwood. f) The Cunning Plan of Zog {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Shade on level 68 of Dol Guldur. g) 8 Potions of Healing h) 2 Potions of *Healing* i) a Silver Rod of Charging of Disarming (100/100) {@z1} It regenerates its mana faster. You found it in the remains of an Iron lich on level 35 of Mordor. j) a Wand of Stone Prison[3|16] (0 charges) k) a Wand of Stone Prison[2|17] (0 charges) l) a Wand of Teleport Away[16|37] (0 charges) m) a Wand of Banishment[13|30] (4 charges) n) a Staff of Probability Travel[3|9] o) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. q) The Iron Helm of Knowledge [6,+20] (-6) {@w4} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Great Hammer of Argin (4d6) (+26,+10) (+1 attack) {@w0} It increases your constitution, ability to tunnel and attack speed by 1. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Runestone b) a Runestone c) Baalzebub's All-seeing Servant {!k!k!k} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hell knight on level 47 of Mordor. d) 6 Potions of Cure Critical Insanity e) 9 Potions of Cure Insanity f) an Adamantite Rod of Nothing (200/200) g) The Ring 'Mendi' [+9] (+3 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence and speed by 3. It sustains your intelligence and constitution. It provides resistance to acid, electricity, dark and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Angband. h) an Indestructible Ring of Speed (+17) It increases your speed by 17. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Angband. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. k) an Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You bought it from the Rare Jewelry Shop. l) The Amulet of Mirie (+3) It increases your dexterity, charisma and infravision by 3. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to cold, poison and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Thunderlord Coat of Mithalad [9,+0] It sustains your intelligence, wisdom and constitution. It provides resistance to electricity, fire, cold, poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. s) The Pair of Hard Leather Boots 'Brino' [3,+7] It provides immunity to paralysis. It provides resistance to acid, electricity, sound and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. t) The Pair of Metal Shod Boots of Vangri [6,+8] It sustains your wisdom, constitution and charisma. It provides resistance to acid, sound, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. u) The Dark Sword 'Mormegil' (E:2712737, L:40) (6d7) (+27,+11) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, cold, poison, chaos and disenchantment. It gives telepathic powers. It slows your metabolism. It drains mana , life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 81 of Angband. [Home Inventory - Gondolin ] a) a Fireproof Tome of Translocation b) a Rune [Self] c) a Rune [Arrow] d) a Rune [Ray] e) 6 Runes [Sphere] f) 3 Runes [Power Surge] g) 6 Runes [Armageddon] h) 2 Runes [Element] i) 2 Runes [Gravity] j) a Rune [Life] k) a Rune [Protection] l) 4 Runes [Knowledge] m) 2 Runes [Undeath] n) a Silver Rod of the Istari of Nothing (200/200) o) The Ring of Tundor (+9) It increases your strength, intelligence, charisma, speed and ability to score critical hits by 9. It sustains your dexterity. It makes you completely fearless. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 75 of Angband. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Valad' (2d5) (+9,+19) (+1) It increases your strength and charisma by 1. It does extra damage from frost. It poisons your foes . It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 76 of Angband. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 57 of Mordor. [Home Inventory - Minas Anor ] a) a Tome of Translocation b) a Spellbook of Noxious Cloud {!k!k!k!k} c) a Rune [Power Surge] d) Benetar's Portable Plague It can be activated for cure insanity. You found it in the remains of a Master mindcrafter on level 95 of Angband. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of Mordor. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring Mail of Apanar (-2) [12,+14] It provides immunity to acid. It provides resistance to fire, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 83 of Angband. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 33 of Moria. j) The Double Ring Mail 'Cutumenwe' (-2) [15,+10] It sustains your charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, acid, poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 95 of Angband. k) The Partial Plate Armour of Golar (-3) [22,+9] It sustains your intelligence. It provides resistance to life draining, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 83 of Angband. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. m) The Robe of Great Luck [-30,-20] (+60) {@w2} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 94 of Angband. n) The Spider Web of Rainim [1,+10] It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, fire, cold and dark. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 83 of Angband. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. p) The Jewel Encrusted Crown of Meleguin [0,+10] It sustains your intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 83 of Angband. q) The Metal Cap 'Brast' [3,+5] It sustains your strength, intelligence and charisma. It provides resistance to electricity, poison, light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 83 of Angband. s) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 40 of Mordor. [Home Inventory - Lothlorien ] a) a Tome of the Blowing Wind b) a Tome of Meta Spells c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 66 of Dol Guldur. d) a Ring of Slaying (+17,+12) You bought it from the Black Market. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 30 of Moria. h) The Gold Dragon Scale Mail of Hathil (-2) [30,+23] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to life draining, cold, sound and nether. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion , sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 55 of Mordor. j) a Small Metal Shield of Preservation (-7,-6) [3,+20] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 47 of Mordor. k) The Large Leather Shield of Eldil [4,+7] It provides immunity to fire. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 41 of Illusory Castle. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Cap of Thengel [3,+10] (+3) {@w4} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 41 of Illusory Castle. n) The Metal Cap 'Mirielf' [3,+8] It sustains your strength. It makes you completely fearless. It provides resistance to cold, light, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 30 of Moria. o) The Pair of Metal Shod Boots 'Sheler' [6,+14] It sustains your wisdom and charisma. It provides resistance to life draining, acid, electricity, cold, poison, light, dark, confusion, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) a Sabre of Extra Attacks (1d7) (+8,+11) (+3 attacks) {@w0} It increases your attack speed by 3. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 30 of Moria. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.