[ToME 2.2.2 Character Dump] Name : Leroy Brown Age 82 STR! 40 Sex : Male Height 76 INT! 40 Race : Zombie RohanKnight Weight 81 WIS! 40 Class : Unbeliever Social Class 1 Dex! 40 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 120 Level 50 Max Hit Points 1381 + To Melee Damage 94 Experience 24157763 Cur Hit Points 1381 + To Ranged Hit 73 Max Exp 33354961 Max SP (Mana) 158 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 156 AC 24+96 Gold 5183804 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Very Bad Blows/Round: 19 Bows/Throw : Legendary[42]Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 38d5+1786 Stealth : Bad Magic Device: Fair Infra-Vision: 1260 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, curly black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 48 (2400') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Death fate: Level 1 (50') Your body is a Player. You are currently in a desert east of Mordor. You have defeated 16701 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : 2..14...4*.3..3. Add Int : ...1.25..*...33. Add Wis : ...142...*...... Add Dex : 2.31.....*4..... Add Con : 2..1..5.4*.3..3. Add Chr : ...1425..*...... Add Infra : .........*...... Add Tun.. : ..............3. Add Speed : .*.14......3..3+ Add Blows : ..3..........33. Vampiric : .............++. Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: .............+.. Elec Brand: .............+.. Sust Str : ...+............ Sust Int : ..+...+......... Sust Wis : ...+............ Sust Dex : ................ Sust Con : ...+..+......... Sust Chr : ...+..+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +..+..+.+.+..... Hold Life : ...............+ Imm Acid : ......+.*++..... Res Elec : ..+...+..+...... Imm Fire : .+.*+....+...... Imm Cold : ......*..+.....+ Res Pois : ..+.+....+.....+ Res Fear : ...++.+....+...+ Res Lite : ..+......+...... Res Dark : .........+...... Res Blind : ......+....+.... Res Conf : ......+..+...... Res Sound : ........+....... Res Shard : .++............. Res Neth : ...+.....+...... Res Nexus : ......+..+...... Res Chaos : ........+....... Res Disen : ..+.+........... Aura Fire : ......+......... Lite : .........+...... See Invis : +..+.....+.....+ Digestion : ..+............+ Regen : ...+............ Activate : .+.++.....+..... Aggravate : ......+......... Blessed : .............+.. Cursed : ......+..+...... Hvy Curse : ......+..+...... Prm Curse : .........+...... Fly : ...............+ Orc.ESP : +.......+....... Troll.ESP : +............... Giant.ESP : +............... TLord.ESP : ......+......... Full ESP : .........+...... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 0) - Combat 31.864 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 47.600 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 31.000 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 09.100 [0.900] . Disarming 01.000 [0.900] . Spirituality 04.700 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Mushroom of Paralysis on level 23. You are fated to find a Wand of Manathrust on level 3. You may meet a Green icky thing on level 1. You are fated to find a Potion of Poison on level 6. [Character Equipment] a) a Long Sword of Westernesse (2d5) (+10,+10) (+2) {rmorgul !d!s!d!s @w1} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Young gold dragon on level 69 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. e) The Ring of Lacabil (+3 attacks) It increases your dexterity and attack speed by 3. It sustains your intelligence. It provides resistance to electricity, poison, light, shards and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 76 of Angband. o) an Entish Bark of Air [1,+5] {keep for later} It allows you to breathe without air. You found it lying on the ground on level 50 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow on level 76 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. z) (nothing) {) 28 Seeker Bolts 'Amion' (4d5) (+19,+6) (+3 attacks) {kill demons} It increases your intelligence and attack speed by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Dwarven Shovel of Calachor (1d3) (+9,+10) (+3 to speed) It increases your strength, intelligence, constitution, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 11 Potions of Cure Critical Wounds b) 4 Potions of *Healing* c) 6 Potions of Enlightenment d) 2 Potions of Curing e) 18 Scrolls of Teleportation {25% off} f) 7 Scrolls of Word of Recall {90% off} g) 63 Scrolls of Identify {@r1} h) 9 Scrolls of *Identify* {@r2} i) 5 Scrolls of Satisfy Hunger {@r3} j) 2 Scrolls of Protection from Evil k) 7 Scrolls of *Destruction* l) The Dark Sword 'Mormegil' (E:7214776, L:46) (6d7) (+11,+2) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, poison, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Cure Light Insanity c) 4 Potions of Speed d) 5 Potions of *Healing* e) a Potion of Life f) 4 Potions of Resistance g) a Scroll of *Destruction* h) a Scroll of Mass Genocide i) The Ring 'Brevaid' [+12] (+2 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom, speed and attack speed by 2. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 75 of Angband. j) The Ring 'Orendros' (+13) (+1) It increases your intelligence by 1. It provides resistance to electricity, light, blindness, confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of The Sacred Land Of Mountains. k) The Full Plate Armour 'Earimaewe' (-3) [25,+15] It sustains your strength and charisma. It provides immunity to fire. It provides resistance to electricity, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 104 of Angband. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 86 of Angband. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Dagger 'Narthanc' (E:733087, L:34) (1d4) (+40,+24) (+3) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from fire. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to electricity, fire and chaos. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 75 of Angband. o) The Light Crossbow of Geluin (x5) (+8,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 82 of Angband. p) The Silver Bolt of Harnim (3d5) (+21,+8) (+1 attack) It increases your charisma and attack speed by 1. It does extra damage from frost. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Angband. [Home Inventory - Gondolin ] a) a Potion of *Enlightenment* b) 2 Scrolls of Genocide c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Double Ring Mail 'Andor' (-2) [15,+16] {imm acid, imm elec} It sustains your constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Angband. e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Small Leather Shield of Ecthelmar [2,+11] {imm elec} It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, acid, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Angband. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cutlass of Aglathlun (1d7) (+9,+11) {@w1} It does extra damage from electricity. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. k) a Dark Sword of Aman (3d7) (+13,+13) (+2) {@w1} It generates an antimagic field. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a War troll in the town of Gondolin . l) a Dark Sword (3d7) (+0,+0) {@w1} m) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. n) a Broken Stick o) 3 Dwarf Skeletons [Home Inventory - Minas Anor ] a) The Phial of Galadriel (+4) b) The Broad Sword of Celothan (2d5) (+10,+7) (+2 attacks) {@w2} It increases your wisdom, dexterity and attack speed by 2. It poisons your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 37 of Mordor. c) 20 Seeker Bolts (exploding) (4d5) (+4,+5) {electric} d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!d!s!s} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. b) 9 Potions of Speed c) a Scroll of *Remove Curse* d) 8 Scrolls of Satisfy Hunger {25% off} e) a Scroll of Mass Genocide f) The Ring of Coionath [+13] (+5) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 5. It makes you invisible. It sustains your constitution. It provides resistance to fire, cold and confusion. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. g) The Ring of Feari (+8) It increases your speed and ability to score critical hits by 8. It sustains your intelligence, dexterity and constitution. It provides resistance to light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 99 of Mount Doom. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. j) The Metal Lamellar Armour of Uingol (-3) [23,+14] {cold, acid, fire} It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to life draining, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 93 of Mount Doom. k) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Vampiric Dark Sword (3d7) (+10,+9)(-40%) It generates an antimagic field. It decreases your hit points by 40%. It drains life from your foes. It provides resistance to life draining. You found it in the remains of an Ancient blue dragon on level 69 of The Sacred Land Of Mountains. n) a Dark Sword of Slaying (4d8) (+12,+11) It generates an antimagic field. It poisons your foes. It is very sharp and make your foes bleed. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. o) The Long Bow of Vanim (x6) (+13,+10) (+3) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. p) The Heavy Crossbow 'Halevath' (x6) (+9,+9) (+2) {!d!s!d!s} It increases your strength, intelligence, wisdom, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. b) The Ring of Power of Hoarmurath of Dir (+4% of critical hits) It increases your stealth, searching, infravision and ability to score critical hits by 4. It makes you invisible. It provides resistance to acid and poison. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 98 of Angband. c) The Ring of Power of The Witch-King of Angmar (+1 to stealth) It increases your constitution, charisma and stealth by 1. It makes you invisible. It provides resistance to dark, nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 108 of Angband. d) The Ring 'Urunien' (+5 to searching) It increases your strength and searching by 5. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to cold and blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 82 of Angband. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 108 of Angband. f) The Small Sword of Nevorth (1d6) (+13,+15) (+5 to speed) It increases your strength and speed by 5. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. g) a Dark Sword of Gondolin (3d7) (+16,+11) (+2) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength, dexterity and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Master lich on level 101 of Angband. h) a Dark Sword of Aman (3d7) (+14,+11) [+1] (+2) It generates an antimagic field. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of an Ancient blue dragon on level 89 of Angband. i) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.