[ToME 2.2.2 Character Dump] Name : Firinohtar Age 80 STR: 31 Sex : Male Height 57 INT: 10 Race : Zombie RohanKnight Weight 86 WIS: 6 Class : Unbeliever Social Class 1 Dex: 27 28 Body : Player CON: 29 God : Nobody CHR: 11 + To Melee Hit 35 Level 29 Max Hit Points 436 + To Melee Damage 48 Experience 168319 Cur Hit Points -3 + To Ranged Hit 33 Max Exp 168319 Max SP (Mana) 10 + To Ranged Damage 0 Exp to Adv. 198750 Cur SP (Mana) 10 AC 21+53 Gold 122254 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Poor Blows/Round: 5 Bows/Throw : Heroic Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 10d5+240 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 3135 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Hellhound on level 35 of Maze. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You are unlucky. You have a firm hold on your life force. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 26) - Combat 27.000 [0.800] - Weaponmastery 33.812 [1.050] . Sword-mastery 10.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Antimagic 33.500 [0.650] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Damage (+10) f) a Ring of Flying k) an Amulet of Weaponmastery (+1,+4) [+3] (+2) {cursed} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. You stole it from the Black Market. m) a Dwarven Lantern n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {@w2} It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of Stealth [3,+6] (+1 to stealth) It increases your stealth by 1. You bought it from the General Store. p) (nothing) s) (nothing) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stability [6,+4] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick (1d3) (+0,+0) (+1) {!k} It increases your ability to tunnel by 1. [Character Inventory] a) 31 Potions of Cure Critical Wounds b) 9 Scrolls of Word of Recall {90% off} c) 28 Scrolls of Identify {@r1} d) a Scroll of Remove Curse e) 2 Scrolls of Reset Recall f) 12 Scrolls of Satisfy Hunger {@r2} g) a Scroll of Teleport Level h) a Ring of Fire Resistance i) a Ring of Free Action j) an Amulet of Spell k) The Robe 'Elwin' (-34,-19) [2,+8](20%) {@w2} It increases your hit points by 20%. It provides immunity to fire . It makes you completely fearless. It provides resistance to dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) a Robe [2,+0] m) Rhino Hide Armour (-1) [8,+0] n) a Small Sword (1d6) (+4,+4) o) a Katana (3d4) (-2,-5) {cursed} p) a Katana (3d4) (+0,+0) q) a Dark Sword (3d7) (+0,+0) {@w1} It generates an antimagic field. r) a Venomous Awl-Pike (1d8) (+5,+3) s) an Acidic Trifurcate Spear (2d9) (+7,+10) t) 33 Bolts (1d5) (-2,-3) {cursed} u) 20 Arrows (1d4) (+0,+0) v) a Wooden Boomerang of *Slay Giant* (1d8) (+5,+12) (+2) w) a Wooden Boomerang (1d8) (+0,+0) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (16 charges) b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 22 of Orc Cave. c) a Long Sword of Aman (2d5) (+15,+11) [+2] (+1 attack) It increases your wisdom and attack speed by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Devil's Pentagram {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 22 of The Sandworm lair. b) The Tome of Elven Household Magic {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) 4 Lembases d) a Potion of Cure Critical Insanity e) a Potion of Cure Insanity f) a Potion of Healing {!*} g) a Potion of Restore Life Levels h) 3 Scrolls of Remove Curse i) 3 Scrolls of Reset Recall j) a Ring of Invisibility k) a Ring of Flying l) an Amulet of Doom [+5] (+4) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 24 of The Old Forest. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair.